/*Open Asset Import Library (assimp)----------------------------------------------------------------------Copyright (c) 2006-2022, assimp teamAll rights reserved.Redistribution and use of this software in source and binary forms,with or without modification, are permitted provided that thefollowing conditions are met:* Redistributions of source code must retain the abovecopyright notice, this list of conditions and thefollowing disclaimer.* Redistributions in binary form must reproduce the abovecopyright notice, this list of conditions and thefollowing disclaimer in the documentation and/or othermaterials provided with the distribution.* Neither the name of the assimp team, nor the names of itscontributors may be used to endorse or promote productsderived from this software without specific priorwritten permission of the assimp team.THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOTLIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FORA PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHTOWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOTLIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANYTHEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USEOF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.----------------------------------------------------------------------*//** @file MaterialSystem.h* Now that #MaterialHelper is gone, this file only contains some* internal material utility functions.*/#ifndef AI_MATERIALSYSTEM_H_INC#define AI_MATERIALSYSTEM_H_INC#include <stdint.h>struct aiMaterial;namespace Assimp {// ------------------------------------------------------------------------------/** Computes a hash (hopefully unique) from all material properties* The hash value reflects the current property state, so if you add any* property and call this method again, the resulting hash value will be* different. The hash is not persistent across different builds and platforms.** @param includeMatName Set to 'true' to take all properties with* '?' as initial character in their name into account.* Currently #AI_MATKEY_NAME is the only example.* @return 32 Bit jash value for the material*/uint32_t ComputeMaterialHash(const aiMaterial* mat, bool includeMatName = false);} // ! namespace Assimp#endif //!! AI_MATERIALSYSTEM_H_INC
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