/*Open Asset Import Library (assimp)----------------------------------------------------------------------Copyright (c) 2006-2022, assimp teamAll rights reserved.Redistribution and use of this software in source and binary forms,with or without modification, are permitted provided that thefollowing conditions are met:* Redistributions of source code must retain the abovecopyright notice, this list of conditions and thefollowing disclaimer.* Redistributions in binary form must reproduce the abovecopyright notice, this list of conditions and thefollowing disclaimer in the documentation and/or othermaterials provided with the distribution.* Neither the name of the assimp team, nor the names of itscontributors may be used to endorse or promote productsderived from this software without specific priorwritten permission of the assimp team.THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOTLIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FORA PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHTOWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOTLIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANYTHEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USEOF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.----------------------------------------------------------------------*//// @file material.cpp/** Implement common material related functions. */#include <assimp/ai_assert.h>#include <assimp/material.h>// -------------------------------------------------------------------------------const char *aiTextureTypeToString(aiTextureType in) {switch (in) {case aiTextureType_NONE:return "n/a";case aiTextureType_DIFFUSE:return "Diffuse";case aiTextureType_SPECULAR:return "Specular";case aiTextureType_AMBIENT:return "Ambient";case aiTextureType_EMISSIVE:return "Emissive";case aiTextureType_OPACITY:return "Opacity";case aiTextureType_NORMALS:return "Normals";case aiTextureType_HEIGHT:return "Height";case aiTextureType_SHININESS:return "Shininess";case aiTextureType_DISPLACEMENT:return "Displacement";case aiTextureType_LIGHTMAP:return "Lightmap";case aiTextureType_REFLECTION:return "Reflection";case aiTextureType_BASE_COLOR:return "BaseColor";case aiTextureType_NORMAL_CAMERA:return "NormalCamera";case aiTextureType_EMISSION_COLOR:return "EmissionColor";case aiTextureType_METALNESS:return "Metalness";case aiTextureType_DIFFUSE_ROUGHNESS:return "DiffuseRoughness";case aiTextureType_AMBIENT_OCCLUSION:return "AmbientOcclusion";case aiTextureType_SHEEN:return "Sheen";case aiTextureType_CLEARCOAT:return "Clearcoat";case aiTextureType_TRANSMISSION:return "Transmission";case aiTextureType_UNKNOWN:return "Unknown";default:break;}ai_assert(false);return "BUG";}
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