/*---------------------------------------------------------------------------Open Asset Import Library (assimp)---------------------------------------------------------------------------Copyright (c) 2006-2022, assimp teamAll rights reserved.Redistribution and use of this software in source and binary forms,with or without modification, are permitted provided that the followingconditions are met:* Redistributions of source code must retain the abovecopyright notice, this list of conditions and thefollowing disclaimer.* Redistributions in binary form must reproduce the abovecopyright notice, this list of conditions and thefollowing disclaimer in the documentation and/or othermaterials provided with the distribution.* Neither the name of the assimp team, nor the names of itscontributors may be used to endorse or promote productsderived from this software without specific priorwritten permission of the assimp team.THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOTLIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FORA PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHTOWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOTLIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANYTHEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USEOF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.---------------------------------------------------------------------------*/// Actually just a dummy, used by the compiler to build the pre-compiled header.#include "ScenePrivate.h"#include <assimp/scene.h>#include <assimp/version.h>#include "revision.h"// --------------------------------------------------------------------------------// Legal information string - don't remove this.static const char *LEGAL_INFORMATION ="Open Asset Import Library (Assimp).\n""A free C/C++ library to import various 3D file formats into applications\n\n""(c) 2006-2022, Assimp team\n""License under the terms and conditions of the 3-clause BSD license\n""https://www.assimp.org\n";// ------------------------------------------------------------------------------------------------// Get legal stringASSIMP_API const char *aiGetLegalString() {return LEGAL_INFORMATION;}// ------------------------------------------------------------------------------------------------// Get Assimp patch versionASSIMP_API unsigned int aiGetVersionPatch() {return VER_PATCH;}// ------------------------------------------------------------------------------------------------// Get Assimp minor versionASSIMP_API unsigned int aiGetVersionMinor() {return VER_MINOR;}// ------------------------------------------------------------------------------------------------// Get Assimp major versionASSIMP_API unsigned int aiGetVersionMajor() {return VER_MAJOR;}// ------------------------------------------------------------------------------------------------// Get flags used for compilationASSIMP_API unsigned int aiGetCompileFlags() {unsigned int flags = 0;#ifdef ASSIMP_BUILD_BOOST_WORKAROUNDflags |= ASSIMP_CFLAGS_NOBOOST;#endif#ifdef ASSIMP_BUILD_SINGLETHREADEDflags |= ASSIMP_CFLAGS_SINGLETHREADED;#endif#ifdef ASSIMP_BUILD_DEBUGflags |= ASSIMP_CFLAGS_DEBUG;#endif#ifdef ASSIMP_BUILD_DLL_EXPORTflags |= ASSIMP_CFLAGS_SHARED;#endif#ifdef _STLPORT_VERSIONflags |= ASSIMP_CFLAGS_STLPORT;#endif#ifdef ASSIMP_DOUBLE_PRECISIONflags |= ASSIMP_CFLAGS_DOUBLE_SUPPORT;#endifreturn flags;}// ------------------------------------------------------------------------------------------------ASSIMP_API unsigned int aiGetVersionRevision() {return GitVersion;}// ------------------------------------------------------------------------------------------------ASSIMP_API const char *aiGetBranchName() {return GitBranch;}// ------------------------------------------------------------------------------------------------ASSIMP_API aiScene::aiScene() :mFlags(0),mRootNode(nullptr),mNumMeshes(0),mMeshes(nullptr),mNumMaterials(0),mMaterials(nullptr),mNumAnimations(0),mAnimations(nullptr),mNumTextures(0),mTextures(nullptr),mNumLights(0),mLights(nullptr),mNumCameras(0),mCameras(nullptr),mMetaData(nullptr),mName(),mNumSkeletons(0),mSkeletons(nullptr),mPrivate(new Assimp::ScenePrivateData()) {// empty}// ------------------------------------------------------------------------------------------------ASSIMP_API aiScene::~aiScene() {// delete all sub-objects recursivelydelete mRootNode;// To make sure we won't crash if the data is invalid it's// much better to check whether both mNumXXX and mXXX are// valid instead of relying on just one of them.if (mNumMeshes && mMeshes)for (unsigned int a = 0; a < mNumMeshes; a++)delete mMeshes[a];delete[] mMeshes;if (mNumMaterials && mMaterials) {for (unsigned int a = 0; a < mNumMaterials; ++a) {delete mMaterials[a];}}delete[] mMaterials;if (mNumAnimations && mAnimations)for (unsigned int a = 0; a < mNumAnimations; a++)delete mAnimations[a];delete[] mAnimations;if (mNumTextures && mTextures)for (unsigned int a = 0; a < mNumTextures; a++)delete mTextures[a];delete[] mTextures;if (mNumLights && mLights)for (unsigned int a = 0; a < mNumLights; a++)delete mLights[a];delete[] mLights;if (mNumCameras && mCameras)for (unsigned int a = 0; a < mNumCameras; a++)delete mCameras[a];delete[] mCameras;aiMetadata::Dealloc(mMetaData);delete[] mSkeletons;delete static_cast<Assimp::ScenePrivateData *>(mPrivate);}
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