同步操作将从 qcdong/XXEditor 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
#include "SimpleAudioEngine.h"namespace CocosDenshion {SimpleAudioEngine::SimpleAudioEngine() {}SimpleAudioEngine::~SimpleAudioEngine() {}SimpleAudioEngine* SimpleAudioEngine::sharedEngine() {}void SimpleAudioEngine::end() {}void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath) {}void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop) {}void SimpleAudioEngine::stopBackgroundMusic(bool bReleaseData) {}void SimpleAudioEngine::pauseBackgroundMusic() {}void SimpleAudioEngine::resumeBackgroundMusic() {}void SimpleAudioEngine::rewindBackgroundMusic() {}bool SimpleAudioEngine::willPlayBackgroundMusic() {}bool SimpleAudioEngine::isBackgroundMusicPlaying() {}float SimpleAudioEngine::getBackgroundMusicVolume() {}void SimpleAudioEngine::setBackgroundMusicVolume(float volume) {}float SimpleAudioEngine::getEffectsVolume() {}void SimpleAudioEngine::setEffectsVolume(float volume) {}unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath, bool bLoop) {}void SimpleAudioEngine::pauseEffect(unsigned int nSoundId) {}void SimpleAudioEngine::pauseAllEffects() {}void SimpleAudioEngine::resumeEffect(unsigned int nSoundId) {}void SimpleAudioEngine::resumeAllEffects() {}void SimpleAudioEngine::stopEffect(unsigned int nSoundId) {}void SimpleAudioEngine::stopAllEffects() {}void SimpleAudioEngine::preloadEffect(const char* pszFilePath) {}void SimpleAudioEngine::unloadEffect(const char* pszFilePath) {}} // end of namespace CocosDenshion
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