/** .============.* // M A K E / \* // C++ DEV / \* // E A S Y / \/ \* ++ ----------. \/\ .* \\ \ \ /\ /* \\ \ \ /* \\ \ \ /* -============'** Copyright (c) 2018 Hevake and contributors, all rights reserved.** This file is part of cpp-tbox (https://github.com/cpp-main/cpp-tbox)* Use of this source code is governed by MIT license that can be found* in the LICENSE file in the root of the source tree. All contributing* project authors may be found in the CONTRIBUTORS.md file in the root* of the source tree.*/#include "loop_action.h"#include <tbox/base/json.hpp>#include <tbox/base/assert.h>namespace tbox {namespace flow {using namespace std::placeholders;LoopAction::LoopAction(event::Loop &loop, Mode mode): SerialAssembleAction(loop, "Loop"), mode_(mode){ }LoopAction::LoopAction(event::Loop &loop, Action *child, Mode mode): SerialAssembleAction(loop, "Loop"), child_(child), mode_(mode){TBOX_ASSERT(child_ != nullptr);bool is_set_parent_ok = child_->setParent(this);TBOX_ASSERT(is_set_parent_ok);UNUSED_VAR(is_set_parent_ok);child_->setFinishCallback(std::bind(&LoopAction::onChildFinished, this, _1, _2, _3));child_->setBlockCallback(std::bind(&LoopAction::block, this, _1, _2));}LoopAction::~LoopAction() {CHECK_DELETE_RESET_OBJ(child_);}void LoopAction::toJson(Json &js) const {SerialAssembleAction::toJson(js);child_->toJson(js["child"]);}bool LoopAction::setChild(Action *child) {if (child == nullptr) {LogWarn("%d:%s[%s], add child %d:%s[%s] fail, child == nullptr",id(), type().c_str(), label().c_str());return false;}if (!child->setParent(this))return false;child->setFinishCallback(std::bind(&LoopAction::onChildFinished, this, _1, _2, _3));child->setBlockCallback(std::bind(&LoopAction::block, this, _1, _2));CHECK_DELETE_RESET_OBJ(child_);child_ = child;return true;}bool LoopAction::isReady() const {if (child_ == nullptr) {LogWarn("%d:%s[%s], child not set", id(), type().c_str(), label().c_str());return false;}return child_->isReady();}void LoopAction::onStart() {SerialAssembleAction::onStart();TBOX_ASSERT(child_ != nullptr);startThisAction(child_);}void LoopAction::onReset() {TBOX_ASSERT(child_ != nullptr);child_->reset();SerialAssembleAction::onReset();}void LoopAction::onChildFinished(bool is_succ, const Reason &why, const Trace &trace) {if (handleChildFinishEvent([this, is_succ, why, trace] { onChildFinished(is_succ, why, trace); }))return;if ((mode_ == Mode::kUntilSucc && is_succ) ||(mode_ == Mode::kUntilFail && !is_succ)) {finish(is_succ, why, trace);} else {child_->reset();startThisAction(child_);}}}}
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