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/*** @license AngularJS v1.2.9* (c) 2010-2014 Google, Inc. http://angularjs.org* License: MIT*/(function (window, angular, undefined) {'use strict';/*** @ngdoc overview* @name ngTouch* @description** # ngTouch** The `ngTouch` module provides touch events and other helpers for touch-enabled devices.* The implementation is based on jQuery Mobile touch event handling* ([jquerymobile.com](http://jquerymobile.com/)).** {@installModule touch}** See {@link ngTouch.$swipe `$swipe`} for usage.** <div doc-module-components="ngTouch"></div>**/// define ngTouch module/* global -ngTouch */var ngTouch = angular.module('ngTouch', []);/* global ngTouch: false *//*** @ngdoc object* @name ngTouch.$swipe** @description* The `$swipe` service is a service that abstracts the messier details of hold-and-drag swipe* behavior, to make implementing swipe-related directives more convenient.** Requires the {@link ngTouch `ngTouch`} module to be installed.** `$swipe` is used by the `ngSwipeLeft` and `ngSwipeRight` directives in `ngTouch`, and by* `ngCarousel` in a separate component.** # Usage* The `$swipe` service is an object with a single method: `bind`. `bind` takes an element* which is to be watched for swipes, and an object with four handler functions. See the* documentation for `bind` below.*/ngTouch.factory('$swipe', [function () {// The total distance in any direction before we make the call on swipe vs. scroll.var MOVE_BUFFER_RADIUS = 10;function getCoordinates(event) {var touches = event.touches && event.touches.length ? event.touches : [event];var e = (event.changedTouches && event.changedTouches[0]) ||(event.originalEvent && event.originalEvent.changedTouches &&event.originalEvent.changedTouches[0]) ||touches[0].originalEvent || touches[0];return {x: e.clientX,y: e.clientY};}return {/*** @ngdoc method* @name ngTouch.$swipe#bind* @methodOf ngTouch.$swipe** @description* The main method of `$swipe`. It takes an element to be watched for swipe motions, and an* object containing event handlers.** The four events are `start`, `move`, `end`, and `cancel`. `start`, `move`, and `end`* receive as a parameter a coordinates object of the form `{ x: 150, y: 310 }`.** `start` is called on either `mousedown` or `touchstart`. After this event, `$swipe` is* watching for `touchmove` or `mousemove` events. These events are ignored until the total* distance moved in either dimension exceeds a small threshold.** Once this threshold is exceeded, either the horizontal or vertical delta is greater.* - If the horizontal distance is greater, this is a swipe and `move` and `end` events follow.* - If the vertical distance is greater, this is a scroll, and we let the browser take over.* A `cancel` event is sent.** `move` is called on `mousemove` and `touchmove` after the above logic has determined that* a swipe is in progress.** `end` is called when a swipe is successfully completed with a `touchend` or `mouseup`.** `cancel` is called either on a `touchcancel` from the browser, or when we begin scrolling* as described above.**/bind: function (element, eventHandlers) {// Absolute total movement, used to control swipe vs. scroll.var totalX, totalY;// Coordinates of the start position.var startCoords;// Last event's position.var lastPos;// Whether a swipe is active.var active = false;element.on('touchstart mousedown', function (event) {startCoords = getCoordinates(event);active = true;totalX = 0;totalY = 0;lastPos = startCoords;eventHandlers['start'] && eventHandlers['start'](startCoords, event);});element.on('touchcancel', function (event) {active = false;eventHandlers['cancel'] && eventHandlers['cancel'](event);});element.on('touchmove mousemove', function (event) {if (!active) return;// Android will send a touchcancel if it thinks we're starting to scroll.// So when the total distance (+ or - or both) exceeds 10px in either direction,// we either:// - On totalX > totalY, we send preventDefault() and treat this as a swipe.// - On totalY > totalX, we let the browser handle it as a scroll.if (!startCoords) return;var coords = getCoordinates(event);totalX += Math.abs(coords.x - lastPos.x);totalY += Math.abs(coords.y - lastPos.y);lastPos = coords;if (totalX < MOVE_BUFFER_RADIUS && totalY < MOVE_BUFFER_RADIUS) {return;}// One of totalX or totalY has exceeded the buffer, so decide on swipe vs. scroll.if (totalY > totalX) {// Allow native scrolling to take over.active = false;eventHandlers['cancel'] && eventHandlers['cancel'](event);return;} else {// Prevent the browser from scrolling.event.preventDefault();eventHandlers['move'] && eventHandlers['move'](coords, event);}});element.on('touchend mouseup', function (event) {if (!active) return;active = false;eventHandlers['end'] && eventHandlers['end'](getCoordinates(event), event);});}};}]);/* global ngTouch: false *//*** @ngdoc directive* @name ngTouch.directive:ngClick** @description* A more powerful replacement for the default ngClick designed to be used on touchscreen* devices. Most mobile browsers wait about 300ms after a tap-and-release before sending* the click event. This version handles them immediately, and then prevents the* following click event from propagating.** Requires the {@link ngTouch `ngTouch`} module to be installed.** This directive can fall back to using an ordinary click event, and so works on desktop* browsers as well as mobile.** This directive also sets the CSS class `ng-click-active` while the element is being held* down (by a mouse click or touch) so you can restyle the depressed element if you wish.** @element ANY* @param {expression} ngClick {@link guide/expression Expression} to evaluate* upon tap. (Event object is available as `$event`)** @example<doc:example><doc:source><button ng-click="count = count + 1" ng-init="count=0">Increment</button>count: {{ count }}</doc:source></doc:example>*/ngTouch.config(['$provide', function ($provide) {$provide.decorator('ngClickDirective', ['$delegate', function ($delegate) {// drop the default ngClick directive$delegate.shift();return $delegate;}]);}]);ngTouch.directive('ngClick', ['$parse', '$timeout', '$rootElement',function ($parse, $timeout, $rootElement) {var TAP_DURATION = 750; // Shorter than 750ms is a tap, longer is a taphold or drag.var MOVE_TOLERANCE = 12; // 12px seems to work in most mobile browsers.var PREVENT_DURATION = 2500; // 2.5 seconds maximum from preventGhostClick call to clickvar CLICKBUSTER_THRESHOLD = 25; // 25 pixels in any dimension is the limit for busting clicks.var ACTIVE_CLASS_NAME = 'ng-click-active';var lastPreventedTime;var touchCoordinates;// TAP EVENTS AND GHOST CLICKS//// Why tap events?// Mobile browsers detect a tap, then wait a moment (usually ~300ms) to see if you're// double-tapping, and then fire a click event.//// This delay sucks and makes mobile apps feel unresponsive.// So we detect touchstart, touchmove, touchcancel and touchend ourselves and determine when// the user has tapped on something.//// What happens when the browser then generates a click event?// The browser, of course, also detects the tap and fires a click after a delay. This results in// tapping/clicking twice. So we do "clickbusting" to prevent it.//// How does it work?// We attach global touchstart and click handlers, that run during the capture (early) phase.// So the sequence for a tap is:// - global touchstart: Sets an "allowable region" at the point touched.// - element's touchstart: Starts a touch// (- touchmove or touchcancel ends the touch, no click follows)// - element's touchend: Determines if the tap is valid (didn't move too far away, didn't hold// too long) and fires the user's tap handler. The touchend also calls preventGhostClick().// - preventGhostClick() removes the allowable region the global touchstart created.// - The browser generates a click event.// - The global click handler catches the click, and checks whether it was in an allowable region.// - If preventGhostClick was called, the region will have been removed, the click is busted.// - If the region is still there, the click proceeds normally. Therefore clicks on links and// other elements without ngTap on them work normally.//// This is an ugly, terrible hack!// Yeah, tell me about it. The alternatives are using the slow click events, or making our users// deal with the ghost clicks, so I consider this the least of evils. Fortunately Angular// encapsulates this ugly logic away from the user.//// Why not just put click handlers on the element?// We do that too, just to be sure. The problem is that the tap event might have caused the DOM// to change, so that the click fires in the same position but something else is there now. So// the handlers are global and care only about coordinates and not elements.// Checks if the coordinates are close enough to be within the region.function hit(x1, y1, x2, y2) {return Math.abs(x1 - x2) < CLICKBUSTER_THRESHOLD && Math.abs(y1 - y2) < CLICKBUSTER_THRESHOLD;}// Checks a list of allowable regions against a click location.// Returns true if the click should be allowed.// Splices out the allowable region from the list after it has been used.function checkAllowableRegions(touchCoordinates, x, y) {for (var i = 0; i < touchCoordinates.length; i += 2) {if (hit(touchCoordinates[i], touchCoordinates[i + 1], x, y)) {touchCoordinates.splice(i, i + 2);return true; // allowable region}}return false; // No allowable region; bust it.}// Global click handler that prevents the click if it's in a bustable zone and preventGhostClick// was called recently.function onClick(event) {if (Date.now() - lastPreventedTime > PREVENT_DURATION) {return; // Too old.}var touches = event.touches && event.touches.length ? event.touches : [event];var x = touches[0].clientX;var y = touches[0].clientY;// Work around desktop Webkit quirk where clicking a label will fire two clicks (on the label// and on the input element). Depending on the exact browser, this second click we don't want// to bust has either (0,0) or negative coordinates.if (x < 1 && y < 1) {return; // offscreen}// Look for an allowable region containing this click.// If we find one, that means it was created by touchstart and not removed by// preventGhostClick, so we don't bust it.if (checkAllowableRegions(touchCoordinates, x, y)) {return;}// If we didn't find an allowable region, bust the click.event.stopPropagation();event.preventDefault();// Blur focused form elementsevent.target && event.target.blur();}// Global touchstart handler that creates an allowable region for a click event.// This allowable region can be removed by preventGhostClick if we want to bust it.function onTouchStart(event) {var touches = event.touches && event.touches.length ? event.touches : [event];var x = touches[0].clientX;var y = touches[0].clientY;touchCoordinates.push(x, y);$timeout(function () {// Remove the allowable region.for (var i = 0; i < touchCoordinates.length; i += 2) {if (touchCoordinates[i] == x && touchCoordinates[i + 1] == y) {touchCoordinates.splice(i, i + 2);return;}}}, PREVENT_DURATION, false);}// On the first call, attaches some event handlers. Then whenever it gets called, it creates a// zone around the touchstart where clicks will get busted.function preventGhostClick(x, y) {if (!touchCoordinates) {$rootElement[0].addEventListener('click', onClick, true);$rootElement[0].addEventListener('touchstart', onTouchStart, true);touchCoordinates = [];}lastPreventedTime = Date.now();checkAllowableRegions(touchCoordinates, x, y);}// Actual linking function.return function (scope, element, attr) {var clickHandler = $parse(attr.ngClick),tapping = false,tapElement, // Used to blur the element after a tap.startTime, // Used to check if the tap was held too long.touchStartX,touchStartY;function resetState() {tapping = false;element.removeClass(ACTIVE_CLASS_NAME);}element.on('touchstart', function (event) {tapping = true;tapElement = event.target ? event.target : event.srcElement; // IE uses srcElement.// Hack for Safari, which can target text nodes instead of containers.if (tapElement.nodeType == 3) {tapElement = tapElement.parentNode;}element.addClass(ACTIVE_CLASS_NAME);startTime = Date.now();var touches = event.touches && event.touches.length ? event.touches : [event];var e = touches[0].originalEvent || touches[0];touchStartX = e.clientX;touchStartY = e.clientY;});element.on('touchmove', function (event) {resetState();});element.on('touchcancel', function (event) {resetState();});element.on('touchend', function (event) {var diff = Date.now() - startTime;var touches = (event.changedTouches && event.changedTouches.length) ? event.changedTouches :((event.touches && event.touches.length) ? event.touches : [event]);var e = touches[0].originalEvent || touches[0];var x = e.clientX;var y = e.clientY;var dist = Math.sqrt(Math.pow(x - touchStartX, 2) + Math.pow(y - touchStartY, 2));if (tapping && diff < TAP_DURATION && dist < MOVE_TOLERANCE) {// Call preventGhostClick so the clickbuster will catch the corresponding click.preventGhostClick(x, y);// Blur the focused element (the button, probably) before firing the callback.// This doesn't work perfectly on Android Chrome, but seems to work elsewhere.// I couldn't get anything to work reliably on Android Chrome.if (tapElement) {tapElement.blur();}if (!angular.isDefined(attr.disabled) || attr.disabled === false) {element.triggerHandler('click', [event]);}}resetState();});// Hack for iOS Safari's benefit. It goes searching for onclick handlers and is liable to click// something else nearby.element.onclick = function (event) {};// Actual click handler.// There are three different kinds of clicks, only two of which reach this point.// - On desktop browsers without touch events, their clicks will always come here.// - On mobile browsers, the simulated "fast" click will call this.// - But the browser's follow-up slow click will be "busted" before it reaches this handler.// Therefore it's safe to use this directive on both mobile and desktop.element.on('click', function (event, touchend) {scope.$apply(function () {clickHandler(scope, {$event: (touchend || event)});});});element.on('mousedown', function (event) {element.addClass(ACTIVE_CLASS_NAME);});element.on('mousemove mouseup', function (event) {element.removeClass(ACTIVE_CLASS_NAME);});};}]);/* global ngTouch: false *//*** @ngdoc directive* @name ngTouch.directive:ngSwipeLeft** @description* Specify custom behavior when an element is swiped to the left on a touchscreen device.* A leftward swipe is a quick, right-to-left slide of the finger.* Though ngSwipeLeft is designed for touch-based devices, it will work with a mouse click and drag* too.** Requires the {@link ngTouch `ngTouch`} module to be installed.** @element ANY* @param {expression} ngSwipeLeft {@link guide/expression Expression} to evaluate* upon left swipe. (Event object is available as `$event`)** @example<doc:example><doc:source><div ng-show="!showActions" ng-swipe-left="showActions = true">Some list content, like an email in the inbox</div><div ng-show="showActions" ng-swipe-right="showActions = false"><button ng-click="reply()">Reply</button><button ng-click="delete()">Delete</button></div></doc:source></doc:example>*//*** @ngdoc directive* @name ngTouch.directive:ngSwipeRight** @description* Specify custom behavior when an element is swiped to the right on a touchscreen device.* A rightward swipe is a quick, left-to-right slide of the finger.* Though ngSwipeRight is designed for touch-based devices, it will work with a mouse click and drag* too.** Requires the {@link ngTouch `ngTouch`} module to be installed.** @element ANY* @param {expression} ngSwipeRight {@link guide/expression Expression} to evaluate* upon right swipe. (Event object is available as `$event`)** @example<doc:example><doc:source><div ng-show="!showActions" ng-swipe-left="showActions = true">Some list content, like an email in the inbox</div><div ng-show="showActions" ng-swipe-right="showActions = false"><button ng-click="reply()">Reply</button><button ng-click="delete()">Delete</button></div></doc:source></doc:example>*/function makeSwipeDirective(directiveName, direction, eventName) {ngTouch.directive(directiveName, ['$parse', '$swipe', function ($parse, $swipe) {// The maximum vertical delta for a swipe should be less than 75px.var MAX_VERTICAL_DISTANCE = 75;// Vertical distance should not be more than a fraction of the horizontal distance.var MAX_VERTICAL_RATIO = 0.3;// At least a 30px lateral motion is necessary for a swipe.var MIN_HORIZONTAL_DISTANCE = 30;return function (scope, element, attr) {var swipeHandler = $parse(attr[directiveName]);var startCoords, valid;function validSwipe(coords) {// Check that it's within the coordinates.// Absolute vertical distance must be within tolerances.// Horizontal distance, we take the current X - the starting X.// This is negative for leftward swipes and positive for rightward swipes.// After multiplying by the direction (-1 for left, +1 for right), legal swipes// (ie. same direction as the directive wants) will have a positive delta and// illegal ones a negative delta.// Therefore this delta must be positive, and larger than the minimum.if (!startCoords) return false;var deltaY = Math.abs(coords.y - startCoords.y);var deltaX = (coords.x - startCoords.x) * direction;return valid && // Short circuit for already-invalidated swipes.deltaY < MAX_VERTICAL_DISTANCE &&deltaX > 0 &&deltaX > MIN_HORIZONTAL_DISTANCE &&deltaY / deltaX < MAX_VERTICAL_RATIO;}$swipe.bind(element, {'start': function (coords, event) {startCoords = coords;valid = true;},'cancel': function (event) {valid = false;},'end': function (coords, event) {if (validSwipe(coords)) {scope.$apply(function () {element.triggerHandler(eventName);swipeHandler(scope, {$event: event});});}}});};}]);}// Left is negative X-coordinate, right is positive.makeSwipeDirective('ngSwipeLeft', -1, 'swipeleft');makeSwipeDirective('ngSwipeRight', 1, 'swiperight');})(window, window.angular);
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