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// Copyright 2011 David Galles, University of San Francisco. All rights reserved.//// Redistribution and use in source and binary forms, with or without modification, are// permitted provided that the following conditions are met://// 1. Redistributions of source code must retain the above copyright notice, this list of// conditions and the following disclaimer.//// 2. Redistributions in binary form must reproduce the above copyright notice, this list// of conditions and the following disclaimer in the documentation and/or other materials// provided with the distribution.//// THIS SOFTWARE IS PROVIDED BY David Galles ``AS IS'' AND ANY EXPRESS OR IMPLIED// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> OR// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.//// The views and conclusions contained in the software and documentation are those of the// authors and should not be interpreted as representing official policies, either expressed// or implied, of the University of San Franciscofunction SimpleStack(am, w, h){this.init(am, w, h);}SimpleStack.prototype = new Algorithm();SimpleStack.prototype.constructor = SimpleStack;SimpleStack.superclass = Algorithm.prototype;SimpleStack.ELEMENT_WIDTH = 30;SimpleStack.ELEMENT_HEIGHT = 30;SimpleStack.INSERT_X = 30;SimpleStack.INSERT_Y = 30;SimpleStack.STARTING_X = 30;SimpleStack.STARTING_Y = 100;SimpleStack.FOREGROUND_COLOR = "#000055"SimpleStack.BACKGROUND_COLOR = "#AAAAFF"SimpleStack.prototype.init = function(am, w, h){// Call the unit function of our "superclass", which adds a couple of// listeners, and sets up the undo stackSimpleStack.superclass.init.call(this, am, w, h);this.addControls();// Useful for memory managementthis.nextIndex = 0;this.stackID = [];this.stackValues = [];this.stackTop = 0;}SimpleStack.prototype.addControls = function(){this.controls = [];this.pushField = addControlToAlgorithmBar("Text", "");this.pushField.onkeydown = this.returnSubmit(this.pushField,this.pushCallback.bind(this), // callback to make when return is pressed4, // integer, max number of characters allowed in fieldfalse); // boolean, true of only digits can be entered.this.controls.push(this.pushField);this.pushButton = addControlToAlgorithmBar("Button", "Push");this.pushButton.onclick = this.pushCallback.bind(this);this.controls.push(this.pushButton);this.popButton = addControlToAlgorithmBar("Button", "Pop");this.popButton.onclick = this.popCallback.bind(this);this.controls.push(this.popButton);}SimpleStack.prototype.reset = function(){// Reset the (very simple) memory manager.// NOTE: If we had added a number of objects to the scene *before* any user// input, then we would want to set this to the appropriate value based// on objects added to the scene before the first user inputthis.nextIndex = 0;// Reset our data structure. (Simple in this case)this.stackTop = 0;}SimpleStack.prototype.pushCallback = function(){var pushedValue = this.pushField.value;if (pushedValue != ""){this.pushField.value = "";this.implementAction(this.push.bind(this), pushedValue);}}SimpleStack.prototype.popCallback = function(){this.implementAction(this.pop.bind(this), "");}SimpleStack.prototype.push = function(pushedValue){this.commands = [];this.stackID[this.stackTop] = this.nextIndex++;this.cmd("CreateRectangle", this.stackID[this.stackTop],pushedValue,SimpleStack.ELEMENT_WIDTH,SimpleStack.ELEMENT_HEIGHT,SimpleStack.INSERT_X,SimpleStack.INSERT_Y);this.cmd("SetForegroundColor", this.stackID[this.stackTop], SimpleStack.FOREGROUND_COLOR);this.cmd("SetBackgroundColor", this.stackID[this.stackTop], SimpleStack.BACKGROUND_COLOR);this.cmd("Step");var nextXPos = SimpleStack.STARTING_X + this.stackTop * SimpleStack.ELEMENT_WIDTH;var nextYPos = SimpleStack.STARTING_Y;this.cmd("Move", this.stackID[this.stackTop], nextXPos, nextYPos);this.cmd("Step"); // Not necessary, but not harmful eitherthis.stackTop++;return this.commands;}SimpleStack.prototype.pop = function(unused){this.commands = [];if (this.stackTop > 0){this.stackTop--;this.cmd("Move", this.stackID[this.stackTop], SimpleStack.INSERT_X, SimpleStack.INSERT_Y);this.cmd("Step");this.cmd("Delete", this.stackID[this.stackTop]);this.cmd("Step");// OPTIONAL: We can do a little better with memory leaks in our own memory manager by// reclaiming this memory. It is recommened that you *NOT* do this unless// you really know what you are doing (memory management leads to tricky bugs!)// *and* you really need to (very long runnning visualizaitons, not common)// Because this is a stack, we can reclaim memory easily. Most of the time, this// is not the case, and can be dangerous.// nextIndex = this.stackID[this.stackTop];}return this.commands;}// Called by our superclass when we get an animation started event -- need to wait for the// event to finish before we start doing anythingSimpleStack.prototype.disableUI = function(event){for (var i = 0; i < this.controls.length; i++){this.controls[i].disabled = true;}}// Called by our superclass when we get an animation completed event -- we can/// now interact again.SimpleStack.prototype.enableUI = function(event){for (var i = 0; i < this.controls.length; i++){this.controls[i].disabled = false;}}////////////////////////////////////////////////////////////// Script to start up your function, called from the webapge:////////////////////////////////////////////////////////////var currentAlg;function init(){var animManag = initCanvas();currentAlg = new SimpleStack(animManag, canvas.width, canvas.height);}
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