//------------------------------------------------------------// Game Framework v3.x// Copyright © 2013-2017 Jiang Yin. All rights reserved.// Homepage: http://gameframework.cn/// Feedback: mailto:jiangyin@gameframework.cn//------------------------------------------------------------using GameFramework.Localization;using UnityEngine;namespace UnityGameFramework.Runtime{/// <summary>/// 本地化辅助器基类。/// </summary>public abstract class LocalizationHelperBase : MonoBehaviour, ILocalizationHelper{/// <summary>/// 获取系统语言。/// </summary>public abstract Language SystemLanguage{get;}/// <summary>/// 加载字典。/// </summary>/// <param name="dictionaryAsset">字典资源。</param>/// <param name="userData">用户自定义数据。</param>/// <returns>加载是否成功。</returns>public bool LoadDictionary(object dictionaryAsset, object userData){LoadDictionaryInfo loadDictionaryInfo = (LoadDictionaryInfo)userData;return LoadDictionary(loadDictionaryInfo.DictionaryName, dictionaryAsset, loadDictionaryInfo.UserData);}/// <summary>/// 加载字典。/// </summary>/// <param name="dictionaryName">字典名称。</param>/// <param name="dictionaryAsset">字典资源。</param>/// <param name="userData">用户自定义数据。</param>/// <returns>加载是否成功。</returns>public abstract bool LoadDictionary(string dictionaryName, object dictionaryAsset, object userData);/// <summary>/// 解析字典。/// </summary>/// <param name="text">要解析的字典文本。</param>/// <param name="userData">用户自定义数据。</param>/// <returns>是否解析字典成功。</returns>public abstract bool ParseDictionary(string text, object userData);/// <summary>/// 释放字典资源。/// </summary>/// <param name="dictionaryAsset">要释放的字典资源。</param>public abstract void ReleaseDictionaryAsset(object dictionaryAsset);}}
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