同步操作将从 飞行器智能感知与控制/python_turtle 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
// Nature of Code 2011// Daniel Shiffman// Chapter 3: Oscillation// Class to describe an anchor point that can connect to "Bob" objects via a spring// Thank you: http://www.myphysicslab.com/spring2d.htmlclass Spring {// positionPVector anchor;// Rest length and spring constantfloat len;float k = 0.2;// ConstructorSpring(float x, float y, int l) {anchor = new PVector(x, y);len = l;}// Calculate spring forcevoid connect(Bob b) {// Vector pointing from anchor to bob positionPVector force = PVector.sub(b.position, anchor);// What is distancefloat d = force.mag();// Stretch is difference between current distance and rest lengthfloat stretch = d - len;// Calculate force according to Hooke's Law// F = k * stretchforce.normalize();force.mult(-1 * k * stretch);b.applyForce(force);}// Constrain the distance between bob and anchor between min and maxvoid constrainLength(Bob b, float minlen, float maxlen) {PVector dir = PVector.sub(b.position, anchor);float d = dir.mag();// Is it too short?if (d < minlen) {dir.normalize();dir.mult(minlen);// Reset position and stop from moving (not realistic physics)b.position = PVector.add(anchor, dir);b.velocity.mult(0);// Is it too long?}else if (d > maxlen) {dir.normalize();dir.mult(maxlen);// Reset position and stop from moving (not realistic physics)b.position = PVector.add(anchor, dir);b.velocity.mult(0);}}void display() {stroke(0);fill(175);strokeWeight(2);rectMode(CENTER);rect(anchor.x, anchor.y, 10, 10);}void displayLine(Bob b) {strokeWeight(2);stroke(0);line(b.position.x, b.position.y, anchor.x, anchor.y);}}
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。