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#include <memory>#include "Closure.h"#include "CodeGen_D3D12Compute_Dev.h"#include "CodeGen_GPU_Dev.h"#include "CodeGen_Metal_Dev.h"#include "CodeGen_OpenCL_Dev.h"#include "CodeGen_OpenGLCompute_Dev.h"#include "CodeGen_PTX_Dev.h"#include "ExprUsesVar.h"#include "IRMutator.h"#include "IROperator.h"#include "IRPrinter.h"#include "InjectHostDevBufferCopies.h"#include "OffloadGPULoops.h"#include "Util.h"namespace Halide {namespace Internal {using std::map;using std::string;using std::unique_ptr;using std::vector;namespace {// Sniff the contents of a kernel to extracts the bounds of all the// thread indices (so we know how many threads to launch), and the// amount of shared memory to allocate.class ExtractBounds : public IRVisitor {public:Expr num_threads[4];Expr num_blocks[4];Expr shared_mem_size;ExtractBounds(): shared_mem_size(0) {for (int i = 0; i < 4; i++) {num_threads[i] = num_blocks[i] = 1;}}private:bool found_shared = false;using IRVisitor::visit;void visit(const For *op) override {if (CodeGen_GPU_Dev::is_gpu_var(op->name)) {internal_assert(is_const_zero(op->min));}if (ends_with(op->name, ".__thread_id_x")) {num_threads[0] = op->extent;} else if (ends_with(op->name, ".__thread_id_y")) {num_threads[1] = op->extent;} else if (ends_with(op->name, ".__thread_id_z")) {num_threads[2] = op->extent;} else if (ends_with(op->name, ".__thread_id_w")) {num_threads[3] = op->extent;} else if (ends_with(op->name, ".__block_id_x")) {num_blocks[0] = op->extent;} else if (ends_with(op->name, ".__block_id_y")) {num_blocks[1] = op->extent;} else if (ends_with(op->name, ".__block_id_z")) {num_blocks[2] = op->extent;} else if (ends_with(op->name, ".__block_id_w")) {num_blocks[3] = op->extent;}op->body.accept(this);}void visit(const LetStmt *op) override {if (expr_uses_var(shared_mem_size, op->name)) {shared_mem_size = Let::make(op->name, op->value, shared_mem_size);}op->body.accept(this);}void visit(const Allocate *allocate) override {user_assert(!allocate->new_expr.defined()) << "Allocate node inside GPU kernel has custom new expression.\n"<< "(Memoization is not supported inside GPU kernels at present.)\n";if (allocate->memory_type == MemoryType::GPUShared) {internal_assert(allocate->extents.size() == 1);shared_mem_size += allocate->extents[0] * allocate->type.bytes();found_shared = true;}allocate->body.accept(this);}};class InjectGpuOffload : public IRMutator {/** Child code generator for device kernels. */map<DeviceAPI, unique_ptr<CodeGen_GPU_Dev>> cgdev;map<string, bool> state_needed;const Target ⌖Expr get_state_var(const string &name) {// Expr v = Variable::make(type_of<void *>(), name);state_needed[name] = true;return Load::make(type_of<void *>(), name, 0,Buffer<>(), Parameter(), const_true(), ModulusRemainder());}Expr make_state_var(const string &name) {auto storage = Buffer<void *>::make_scalar(name + "_buf");storage() = nullptr;Expr buf = Variable::make(type_of<halide_buffer_t *>(), storage.name() + ".buffer", storage);return Call::make(Handle(), Call::buffer_get_host, {buf}, Call::Extern);}// Create a Buffer containing the given vector, and return an// expression for a pointer to the first element.Expr make_buffer_ptr(const vector<char> &data, const string &name) {Buffer<uint8_t> code((int)data.size(), name);memcpy(code.data(), data.data(), (int)data.size());Expr buf = Variable::make(type_of<halide_buffer_t *>(), name + ".buffer", code);return Call::make(Handle(), Call::buffer_get_host, {buf}, Call::Extern);}using IRMutator::visit;Stmt visit(const For *loop) override {if (!CodeGen_GPU_Dev::is_gpu_var(loop->name)) {return IRMutator::visit(loop);}// We're in the loop over outermost block dimensiondebug(2) << "Kernel launch: " << loop->name << "\n";internal_assert(loop->device_api != DeviceAPI::Default_GPU)<< "A concrete device API should have been selected before codegen.";ExtractBounds bounds;loop->accept(&bounds);debug(2) << "Kernel bounds: ("<< bounds.num_threads[0] << ", "<< bounds.num_threads[1] << ", "<< bounds.num_threads[2] << ", "<< bounds.num_threads[3] << ") threads, ("<< bounds.num_blocks[0] << ", "<< bounds.num_blocks[1] << ", "<< bounds.num_blocks[2] << ", "<< bounds.num_blocks[3] << ") blocks\n";// compute a closure over the state passed into the kernelHostClosure c;c.include(loop->body, loop->name);// Determine the arguments that must be passed into the halide functionvector<DeviceArgument> closure_args = c.arguments();// Sort the args by the size of the underlying type. This is// helpful for avoiding struct-packing ambiguities in metal,// which passes the scalar args as a struct.sort(closure_args.begin(), closure_args.end(),[](const DeviceArgument &a, const DeviceArgument &b) {if (a.is_buffer == b.is_buffer) {return a.type.bits() > b.type.bits();} else {// Ensure that buffer arguments come first:// for many OpenGL/Compute systems, the// legal indices for buffer args are much// more restrictive than for scalar args,// and scalar args can be 'grown' by// LICM. Putting buffers first makes it much// more likely we won't fail on some// hardware.return a.is_buffer > b.is_buffer;}});// compile the kernelstring kernel_name = c_print_name(unique_name("kernel_" + loop->name));CodeGen_GPU_Dev *gpu_codegen = cgdev[loop->device_api].get();user_assert(gpu_codegen != nullptr)<< "Loop is scheduled on device " << loop->device_api<< " which does not appear in target " << target.to_string() << "\n";gpu_codegen->add_kernel(loop, kernel_name, closure_args);// get the actual name of the generated kernel for this loopkernel_name = gpu_codegen->get_current_kernel_name();debug(2) << "Compiled launch to kernel \"" << kernel_name << "\"\n";bool runtime_run_takes_types = gpu_codegen->kernel_run_takes_types();Type target_size_t_type = target.bits == 32 ? Int(32) : Int(64);vector<Expr> args, arg_types_or_sizes, arg_is_buffer;for (const DeviceArgument &i : closure_args) {Expr val;if (i.is_buffer) {val = Variable::make(Handle(), i.name + ".buffer");} else {val = Variable::make(i.type, i.name);val = Call::make(type_of<void *>(), Call::make_struct, {val}, Call::Intrinsic);}args.emplace_back(val);if (runtime_run_takes_types) {arg_types_or_sizes.emplace_back(((halide_type_t)i.type).as_u32());} else {arg_types_or_sizes.emplace_back(cast(target_size_t_type, i.is_buffer ? 8 : i.type.bytes()));}arg_is_buffer.emplace_back(cast<uint8_t>(i.is_buffer));}// nullptr-terminate the listsargs.emplace_back(reinterpret(Handle(), cast<uint64_t>(0)));if (runtime_run_takes_types) {internal_assert(sizeof(halide_type_t) == sizeof(uint32_t));arg_types_or_sizes.emplace_back(cast<uint32_t>(0));} else {arg_types_or_sizes.emplace_back(cast(target_size_t_type, 0));}arg_is_buffer.emplace_back(cast<uint8_t>(0));// TODO: only three dimensions can be passed to// cuLaunchKernel. How should we handle blkid[3]?internal_assert(is_const_one(bounds.num_threads[3]) && is_const_one(bounds.num_blocks[3]))<< bounds.num_threads[3] << ", " << bounds.num_blocks[3] << "\n";debug(3) << "bounds.num_blocks[0] = " << bounds.num_blocks[0] << "\n";debug(3) << "bounds.num_blocks[1] = " << bounds.num_blocks[1] << "\n";debug(3) << "bounds.num_blocks[2] = " << bounds.num_blocks[2] << "\n";debug(3) << "bounds.num_threads[0] = " << bounds.num_threads[0] << "\n";debug(3) << "bounds.num_threads[1] = " << bounds.num_threads[1] << "\n";debug(3) << "bounds.num_threads[2] = " << bounds.num_threads[2] << "\n";string api_unique_name = gpu_codegen->api_unique_name();vector<Expr> run_args = {get_state_var(api_unique_name),kernel_name,Expr(bounds.num_blocks[0]),Expr(bounds.num_blocks[1]),Expr(bounds.num_blocks[2]),Expr(bounds.num_threads[0]),Expr(bounds.num_threads[1]),Expr(bounds.num_threads[2]),Expr(bounds.shared_mem_size),Call::make(Handle(), Call::make_struct, arg_types_or_sizes, Call::Intrinsic),Call::make(Handle(), Call::make_struct, args, Call::Intrinsic),Call::make(Handle(), Call::make_struct, arg_is_buffer, Call::Intrinsic),};return call_extern_and_assert("halide_" + api_unique_name + "_run", run_args);}public:InjectGpuOffload(const Target &target): target(target) {if (target.has_feature(Target::OpenGLCompute)) {cgdev[DeviceAPI::OpenGLCompute] = new_CodeGen_OpenGLCompute_Dev(target);}if (target.has_feature(Target::CUDA)) {cgdev[DeviceAPI::CUDA] = new_CodeGen_PTX_Dev(target);}if (target.has_feature(Target::OpenCL)) {cgdev[DeviceAPI::OpenCL] = new_CodeGen_OpenCL_Dev(target);}if (target.has_feature(Target::Metal)) {cgdev[DeviceAPI::Metal] = new_CodeGen_Metal_Dev(target);}if (target.has_feature(Target::D3D12Compute)) {cgdev[DeviceAPI::D3D12Compute] = new_CodeGen_D3D12Compute_Dev(target);}internal_assert(!cgdev.empty()) << "Requested unknown GPU target: " << target.to_string() << "\n";}Stmt inject(const Stmt &s) {// Create a new module for all of the kernels we find in this function.for (auto &i : cgdev) {i.second->init_module();}Stmt result = mutate(s);for (auto &i : cgdev) {string api_unique_name = i.second->api_unique_name();// If the module state for this API/function did not get created, there were// no kernels using this API.if (!state_needed[api_unique_name]) {continue;}Expr state_ptr = make_state_var(api_unique_name);Expr state_ptr_var = Variable::make(type_of<void *>(), api_unique_name);debug(2) << "Generating init_kernels for " << api_unique_name << "\n";vector<char> kernel_src = i.second->compile_to_src();Expr kernel_src_buf = make_buffer_ptr(kernel_src, api_unique_name + "_gpu_source_kernels");string init_kernels_name = "halide_" + api_unique_name + "_initialize_kernels";vector<Expr> init_args = {state_ptr_var, kernel_src_buf, Expr((int)kernel_src.size())};Stmt init_kernels = call_extern_and_assert(init_kernels_name, init_args);string destructor_name = "halide_" + api_unique_name + "_finalize_kernels";vector<Expr> finalize_args = {Expr(destructor_name), get_state_var(api_unique_name)};Stmt register_destructor = Evaluate::make(Call::make(Handle(), Call::register_destructor, finalize_args, Call::Intrinsic));result = LetStmt::make(api_unique_name, state_ptr, Block::make({init_kernels, register_destructor, result}));}return result;}};} // namespaceStmt inject_gpu_offload(const Stmt &s, const Target &host_target) {return InjectGpuOffload(host_target).inject(s);}} // namespace Internal} // namespace Halide
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