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#if UNITY_EDITORusing UnityEditor;using UnityEditor.Callbacks;#endifusing UnityEngine;using System.Collections;using System.IO;public abstract class RuntimeScriptableObject<T> : ScriptableObject where T : ScriptableObject{private static string[] guids;private static string path;private static T cached;private const string resourcesFolderName = "RSO";public static T Get{get{if (cached != null){//Debug.Log("[RSO] Get from cache.");return cached;}T obj = (T)Resources.Load(resourcesFolderName + "/" + typeof(T).Name);if (obj != null){cached = obj;}else{cached = ScriptableObject.CreateInstance<T>();//Debug.LogWarning("[RSO] Created new temporary data file at runtime! This is not permanent!");}//Debug.Log("[RSO] Get from resources.");return cached;}}}
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