/* Copyright (C) 2006 - 2010 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>* This program is free software; you can redistribute it and/or modify* it under the terms of the GNU General Public License as published by* the Free Software Foundation; either version 2 of the License, or* (at your option) any later version.** This program is distributed in the hope that it will be useful,* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the* GNU General Public License for more details.** You should have received a copy of the GNU General Public License* along with this program; if not, write to the Free Software* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA*//* ScriptDataSDName: GuardsSD%Complete: 100SDComment: All Guard gossip data, quite some npc_text-id's still missing, adding constantly as new id's are known. CombatAI should be organized better for future.SDCategory: GuardsEndScriptData *//* ContentDataguard_contestedguard_darnassusguard_dunmoroghguard_durotarguard_elwynnforestguard_ironforgeguard_mulgoreguard_orgrimmarguard_stormwindguard_teldrassilguard_tirisfalguard_undercityEndContentData */#include "scriptPCH.h"CreatureAI* GetAI_guard_contested(Creature* pCreature){return new guardAI(pCreature);}CreatureAI* GetAI_guard_darnassus(Creature* pCreature){return new guardAI(pCreature);}CreatureAI* GetAI_guard_dunmorogh(Creature* pCreature){return new guardAI(pCreature);}CreatureAI* GetAI_guard_durotar(Creature* pCreature){return new guardAI(pCreature);}CreatureAI* GetAI_guard_elwynnforest(Creature* pCreature){return new guardAI(pCreature);}CreatureAI* GetAI_guard_ironforge(Creature* pCreature){return new guardAI(pCreature);}CreatureAI* GetAI_guard_mulgore(Creature* pCreature){return new guardAI(pCreature);}CreatureAI* GetAI_guard_orgrimmar(Creature* pCreature){return new guardAI_orgrimmar(pCreature);}CreatureAI* GetAI_guard_stormwind(Creature* pCreature){return new guardAI_stormwind(pCreature);}CreatureAI* GetAI_guard_teldrassil(Creature* pCreature){return new guardAI(pCreature);}CreatureAI* GetAI_guard_tirisfal(Creature* pCreature){return new guardAI(pCreature);}CreatureAI* GetAI_guard_undercity(Creature* pCreature){return new guardAI(pCreature);}CreatureAI* GetAI_guard_bluffwatcher(Creature* pCreature){return new guardAI(pCreature);}void AddSC_guards(){Script *newscript;newscript = new Script;newscript->Name = "guard_contested";newscript->GetAI = &GetAI_guard_contested;newscript->RegisterSelf();newscript = new Script;newscript->Name = "guard_darnassus";newscript->GetAI = &GetAI_guard_darnassus;newscript->RegisterSelf();newscript = new Script;newscript->Name = "guard_dunmorogh";newscript->GetAI = &GetAI_guard_dunmorogh;newscript->RegisterSelf();newscript = new Script;newscript->Name = "guard_durotar";newscript->GetAI = &GetAI_guard_durotar;newscript->RegisterSelf();newscript = new Script;newscript->Name = "guard_elwynnforest";newscript->GetAI = &GetAI_guard_elwynnforest;newscript->RegisterSelf();newscript = new Script;newscript->Name = "guard_ironforge";newscript->GetAI = &GetAI_guard_ironforge;newscript->RegisterSelf();newscript = new Script;newscript->Name = "guard_mulgore";newscript->GetAI = &GetAI_guard_mulgore;newscript->RegisterSelf();newscript = new Script;newscript->Name = "guard_orgrimmar";newscript->GetAI = &GetAI_guard_orgrimmar;newscript->RegisterSelf();newscript = new Script;newscript->Name = "guard_stormwind";newscript->GetAI = &GetAI_guard_stormwind;newscript->RegisterSelf();newscript = new Script;newscript->Name = "guard_teldrassil";newscript->GetAI = &GetAI_guard_teldrassil;newscript->RegisterSelf();newscript = new Script;newscript->Name = "guard_tirisfal";newscript->GetAI = &GetAI_guard_tirisfal;newscript->RegisterSelf();newscript = new Script;newscript->Name = "guard_undercity";newscript->GetAI = &GetAI_guard_undercity;newscript->RegisterSelf();newscript = new Script;newscript->Name = "guard_bluffwatcher";newscript->GetAI = &GetAI_guard_bluffwatcher;newscript->RegisterSelf();}
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