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zero_creatures.cpp
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zero_creatures.cpp
zero_creatures.cpp 14.91 KB
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shenna 提交于 2017年03月10日 05:38 +08:00 . Initial Commit / Core Files
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/* Copyright (C) 2009 - 2010 ScriptDevZero <http://github.com/scriptdevzero/scriptdevzero>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "scriptPCH.h"
#include "custom.h"
/* ScriptData
SDName: Boss_Razorgore
SD%Complete: 70%
SDComment:
Lack of support for Orb of Command
implemented that Razorgore is unattackable during phase 1 instead of the use of Orb of Command, more playable then before now.
SDCategory: Blackwing Lair
EndScriptData */
#include "scriptPCH.h"
#include "../eastern_kingdoms/burning_steppes/blackwing_lair/blackwing_lair.h"
// Razorgore Phase 2 Script
#define SAY_EGGS_BROKEN1 -1469022
#define SAY_EGGS_BROKEN2 -1469023
#define SAY_EGGS_BROKEN3 -1469024
#define SAY_DEATH -1469025
#define SAY_AGGRO "Intruders have breached the Hatchery! Sound the alarm! Protect the eggs at all costs!"
// Razorgore The Untamed Spells
#define SPELL_CLEAVE 22540
#define SPELL_WARSTOMP 24375
#define SPELL_FIREBALLVOLLEY 22425
#define SPELL_CONFLAGRATION 23023
#define SPELL_PHASE_1 22663
// Grethok The Controller Spells
#define SPELL_GREATER_POLYMORPH 22274
#define SPELL_DOMINATE_MIND 14515
#define SPELL_ARCANE_MISSILES 22273 // Spell Doesn't Work 100%, should be three charges instead of one
#define SPELL_SLOW 13747
// Creature Spawns
#define BLACKWING_LEGGIONAIRE 12416
#define DEATH_TALON_DRAGONSPAWN 12422
#define BLACKWING_MAGE 12420
// North
#define SPAWN_X1 -7540.8f
#define SPAWN_Y1 -1052.6f
#define SPAWN_Z1 408.490f
// South
#define SPAWN_X2 -7648.8f
#define SPAWN_Y2 -1053.8f
#define SPAWN_Z2 408.490f
// Eeast
#define SPAWN_X3 -7614.1f
#define SPAWN_Y3 -1103.6f
#define SPAWN_Z3 408.490f
// West
#define SPAWN_X4 -7578.1f
#define SPAWN_Y4 -1003.5f
#define SPAWN_Z4 408.490f
// Razorgore Spawn
#define RAZOR_SPAWN_X -7570.6f
#define RAZOR_SPAWN_Y -1090.0f
#define RAZOR_SPAWN_Z 413.559f
struct Zero_boss_razorgoreAI : public ScriptedAI
{
Zero_boss_razorgoreAI(Creature* pCreature) : ScriptedAI(pCreature)
{
m_pInstance = (ScriptedInstance*)pCreature->GetInstanceData();
Reset();
}
ScriptedInstance* m_pInstance;
uint32 Cleave_Timer;
uint32 WarStomp_Timer;
uint32 FireballVolley_Timer;
uint32 Conflagration_Timer;
uint32 SpawnedAdds;
uint32 AddSpawnTimer;
uint32 SpawnType1;
uint32 SpawnType2;
uint32 SpawnType3;
uint32 SpawnType4;
uint32 Despawn_Timer;
uint32 Razor_Spawn_Delay;
uint32 Razor_Phase_1;
uint32 Razor_Phase_2;
uint32 Razor_Remove_Auras;
void Reset()
{
Cleave_Timer = 15000; //These times are probably wrong
WarStomp_Timer = 35000;
FireballVolley_Timer = 7000;
Conflagration_Timer = 12000;
SpawnedAdds = 0;
AddSpawnTimer = 60000;
Despawn_Timer = 240000;
Razor_Phase_1 = 1;
Razor_Phase_2 = 300000;
Razor_Remove_Auras = 300000;
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
void Aggro(Unit* pWho)
{
m_creature->SetInCombatWithZone();
//m_creature->MonsterYell(SAY_AGGRO, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, 8272);
}
void JustDied(Unit* Killer)
{
DoScriptText(SAY_DEATH, m_creature);
m_pInstance->SetData(TYPE_RAZORGORE, DONE);
}
void UpdateAI(const uint32 diff)
{
if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
return;
if (Razor_Phase_1 == 1)
{
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
m_creature->GetMap()->CreatureRelocation(m_creature, -7595, -1053, 408, 0.0f);
DoCastSpellIfCan(m_creature, 31366);
Razor_Phase_1 = 0;
}
if (Razor_Remove_Auras < diff)
{
Unit* target = NULL;
target = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0);
m_creature->AI()->AttackStart(target);
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
m_creature->RemoveAurasDueToSpell(31366);
Razor_Remove_Auras = 1000000;
}
else Razor_Remove_Auras -= diff;
if (Razor_Phase_2 < diff)
{
//Cleave_Timer
if (Cleave_Timer < diff)
{
DoCastSpellIfCan(m_creature->getVictim(), SPELL_CLEAVE);
Cleave_Timer = urand(7000, 10000);
}
else Cleave_Timer -= diff;
//WarStomp_Timer
if (WarStomp_Timer < diff)
{
DoCastSpellIfCan(m_creature->getVictim(), SPELL_WARSTOMP);
WarStomp_Timer = urand(15000, 25000);
}
else WarStomp_Timer -= diff;
//FireballVolley_Timer
if (FireballVolley_Timer < diff)
{
DoCastSpellIfCan(m_creature->getVictim(), SPELL_FIREBALLVOLLEY);
FireballVolley_Timer = urand(12000, 15000);
}
else FireballVolley_Timer -= diff;
//Conflagration_Timer
if (Conflagration_Timer < diff)
{
DoCastSpellIfCan(m_creature->getVictim(), SPELL_CONFLAGRATION);
Conflagration_Timer = 12000;
}
else Conflagration_Timer -= diff;
// Aura Check. If the gamer is affected by confliguration we attack a random gamer.
if (m_creature->getVictim()->HasAura(SPELL_CONFLAGRATION, EFFECT_INDEX_0))
{
Unit* target = NULL;
target = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 1);
if (target)
m_creature->TauntApply(target);
}
Razor_Phase_2 = 0;
}
else Razor_Phase_2 -= diff;
if (SpawnedAdds < 42)
{
// spawn add
if (AddSpawnTimer < diff)
{
// Spawn North (40% Blackwing_Mage, 40% Blackwing_Leggionaire 20% Death_Talon_Dragonspawn)
switch (urand(0, 4))
{
case 0 :
SpawnType1 = BLACKWING_MAGE;
break;
case 1:
SpawnType1 = BLACKWING_MAGE;
break;
case 2 :
SpawnType1 = BLACKWING_LEGGIONAIRE;
break;
case 3:
SpawnType1 = BLACKWING_LEGGIONAIRE;
break;
case 4:
SpawnType1 = DEATH_TALON_DRAGONSPAWN;
break;
}
// Spawn South (40% Blackwing_Mage, 40% Blackwing_Leggionaire 20% Death_Talon_Dragonspawn)
switch (urand(0, 4))
{
case 0 :
SpawnType2 = BLACKWING_MAGE;
break;
case 1:
SpawnType2 = BLACKWING_MAGE;
break;
case 2 :
SpawnType2 = BLACKWING_LEGGIONAIRE;
break;
case 3:
SpawnType2 = BLACKWING_LEGGIONAIRE;
break;
case 4:
SpawnType2 = DEATH_TALON_DRAGONSPAWN;
break;
}
// Spawn East (40% Blackwing_Mage, 40% Blackwing_Leggionaire 20% Death_Talon_Dragonspawn)
switch (urand(0, 4))
{
case 0 :
SpawnType3 = BLACKWING_MAGE;
break;
case 1:
SpawnType3 = BLACKWING_MAGE;
break;
case 2 :
SpawnType3 = BLACKWING_LEGGIONAIRE;
break;
case 3:
SpawnType3 = BLACKWING_LEGGIONAIRE;
break;
case 4:
SpawnType3 = DEATH_TALON_DRAGONSPAWN;
break;
}
// Spawn West (40% Blackwing_Mage, 40% Blackwing_Leggionaire 20% Death_Talon_Dragonspawn)
switch (urand(0, 4))
{
case 0 :
SpawnType4 = BLACKWING_MAGE;
break;
case 1:
SpawnType4 = BLACKWING_MAGE;
break;
case 2 :
SpawnType4 = BLACKWING_LEGGIONAIRE;
break;
case 3:
SpawnType4 = BLACKWING_LEGGIONAIRE;
break;
case 4:
SpawnType4 = DEATH_TALON_DRAGONSPAWN;
break;
}
Creature* Spawned = NULL;
Unit* target = NULL;
++SpawnedAdds;
//Spawn creature and force it to start attacking a random target
Spawned = m_creature->SummonCreature(SpawnType1, SPAWN_X1, SPAWN_Y1, SPAWN_Z1, 5.000, TEMPSUMMON_TIMED_DESPAWN, Despawn_Timer);
target = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0);
if (target && Spawned)
{
Spawned->AI()->AttackStart(target);
Spawned->setFaction(103);
}
++SpawnedAdds;
//Spawn creature and force it to start attacking a random target
target = NULL;
Spawned = NULL;
Spawned = m_creature->SummonCreature(SpawnType2, SPAWN_X2, SPAWN_Y2, SPAWN_Z2, 5.000, TEMPSUMMON_TIMED_DESPAWN, Despawn_Timer);
target = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0);
if (target && Spawned)
{
Spawned->AI()->AttackStart(target);
Spawned->setFaction(103);
}
++SpawnedAdds;
//Spawn creature and force it to start attacking a random target
target = NULL;
Spawned = NULL;
Spawned = m_creature->SummonCreature(SpawnType3, SPAWN_X3, SPAWN_Y3, SPAWN_Z3, 5.000, TEMPSUMMON_TIMED_DESPAWN, Despawn_Timer);
target = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0);
if (target && Spawned)
{
Spawned->AI()->AttackStart(target);
Spawned->setFaction(103);
}
++SpawnedAdds;
//Spawn creature and force it to start attacking a random target
target = NULL;
Spawned = NULL;
Spawned = m_creature->SummonCreature(SpawnType4, SPAWN_X4, SPAWN_Y4, SPAWN_Z4, 5.000, TEMPSUMMON_TIMED_DESPAWN, Despawn_Timer);
target = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0);
if (target && Spawned)
{
Spawned->AI()->AttackStart(target);
Spawned->setFaction(103);
}
Despawn_Timer = Despawn_Timer - 15000;
AddSpawnTimer = 15000;
}
else AddSpawnTimer -= diff;
}
DoMeleeAttackIfReady();
}
};
// Grethok The Controller Script
struct Mob_Grethok_The_ControllerAI : public ScriptedAI
{
Mob_Grethok_The_ControllerAI(Creature* pCreature) : ScriptedAI(pCreature)
{
Reset();
}
ScriptedInstance* m_pInstance;
uint32 Greater_Polymorph_Timer;
uint32 Dominate_Mind_Timer;
uint32 Arcane_Missiles_Timer;
uint32 Slow_Timer;
uint32 Razorgore_Spawn;
void Reset()
{
Greater_Polymorph_Timer = 3000;
Dominate_Mind_Timer = 1000;
Arcane_Missiles_Timer = 5000;
Slow_Timer = 7000;
Razorgore_Spawn = 1;
}
void Aggro(Unit* pWho)
{
m_creature->SetInCombatWithZone();
}
void UpdateAI(const uint32 diff)
{
if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
return;
// Greater Polymorph
if (Greater_Polymorph_Timer < diff)
{
DoCastSpellIfCan(m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0), SPELL_GREATER_POLYMORPH);
Greater_Polymorph_Timer = 10000;
}
else Greater_Polymorph_Timer -= diff;
// Dominate Mind
if (Dominate_Mind_Timer < diff)
{
DoCastSpellIfCan(m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0), SPELL_DOMINATE_MIND);
Dominate_Mind_Timer = 15000;
}
else Dominate_Mind_Timer -= diff;
// Arcane Missiles
if (Arcane_Missiles_Timer < diff)
{
DoCastSpellIfCan(m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0), SPELL_ARCANE_MISSILES);
Arcane_Missiles_Timer = 3000;
}
else Arcane_Missiles_Timer -= diff;
// Slow
if (Slow_Timer < diff)
{
DoCastSpellIfCan(m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0), SPELL_SLOW);
Slow_Timer = 8000;
}
else Slow_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetZeroAI_boss_razorgore(Creature* pCreature)
{
return new Zero_boss_razorgoreAI(pCreature);
}
CreatureAI* GetZeroAI_Mob_Grethok_The_Controller(Creature* pCreature)
{
return new Mob_Grethok_The_ControllerAI(pCreature);
}
void AddSC_zero_creatures()
{
Script *newscript;
newscript = new Script;
newscript->Name = "zero_boss_razorgore";
newscript->GetAI = &GetZeroAI_boss_razorgore;
newscript->RegisterSelf(true);
newscript = new Script;
newscript->Name = "zero_Mob_Grethok_The_Controller";
newscript->GetAI = &GetZeroAI_Mob_Grethok_The_Controller;
newscript->RegisterSelf(true);
}
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