/** Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>* Copyright (C) 2009-2011 MaNGOSZero <https://github.com/mangos/zero>* Copyright (C) 2011-2016 Nostalrius <https://nostalrius.org>* Copyright (C) 2016-2017 Elysium Project <https://github.com/elysium-project>** This program is free software; you can redistribute it and/or modify* it under the terms of the GNU General Public License as published by* the Free Software Foundation; either version 2 of the License, or* (at your option) any later version.** This program is distributed in the hope that it will be useful,* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the* GNU General Public License for more details.** You should have received a copy of the GNU General Public License* along with this program; if not, write to the Free Software* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA*/#ifndef MANGOS_GRID_H#define MANGOS_GRID_H/*@class GridGrid is a logical segment of the game world represented inside MaNGOS.Grid is bind at compile time to a particular type of object whichwe call it the object of interested. There are many types of loader,specially, dynamic loader, static loader, or on-demand loader. There'sa subtle difference between dynamic loader and on-demand loader butthis is implementation specific to the loader class. From theGrid's perspective, the loader meets its API requirement is suffice.*/#include "Platform/Define.h"#include "Policies/ThreadingModel.h"#include "TypeContainer.h"#include "TypeContainerVisitor.h"// forward declarationtemplate<class A, class T, class O> class GridLoader;template<class ACTIVE_OBJECT,class WORLD_OBJECT_TYPES,class GRID_OBJECT_TYPES>class MANGOS_DLL_DECL Grid{// allows the GridLoader to access its internalstemplate<class A, class T, class O> friend class GridLoader;public:/** destructor to clean up its resources. This includes unloading thegrid if it has not been unload.*/~Grid() {}/** an object of interested enters the grid*/template<class SPECIFIC_OBJECT>bool AddWorldObject(SPECIFIC_OBJECT *obj){return i_objects.template insert<SPECIFIC_OBJECT>(obj);}/** an object of interested exits the grid*/template<class SPECIFIC_OBJECT>bool RemoveWorldObject(SPECIFIC_OBJECT *obj){return i_objects.template remove<SPECIFIC_OBJECT>(obj);}/** Grid visitor for grid objects*/template<class T>void Visit(TypeContainerVisitor<T, TypeMapContainer<GRID_OBJECT_TYPES> > &visitor){visitor.Visit(i_container);}/** Grid visitor for world objects*/template<class T>void Visit(TypeContainerVisitor<T, TypeMapContainer<WORLD_OBJECT_TYPES> > &visitor){visitor.Visit(i_objects);}/** Returns the number of object within the grid.*/uint32 ActiveObjectsInGrid() const{return m_activeGridObjects.size() + i_objects.template Count<ACTIVE_OBJECT>();}/** Inserts a container type object into the grid.*/template<class SPECIFIC_OBJECT>bool AddGridObject(SPECIFIC_OBJECT *obj){if (obj->isActiveObject())m_activeGridObjects.insert(obj);return i_container.template insert<SPECIFIC_OBJECT>(obj);}/** Removes a containter type object from the grid*/template<class SPECIFIC_OBJECT>bool RemoveGridObject(SPECIFIC_OBJECT *obj){if (obj->isActiveObject())m_activeGridObjects.erase(obj);return i_container.template remove<SPECIFIC_OBJECT>(obj);}private:TypeMapContainer<GRID_OBJECT_TYPES> i_container;TypeMapContainer<WORLD_OBJECT_TYPES> i_objects;typedef std::set<void*> ActiveGridObjects;ActiveGridObjects m_activeGridObjects;};#endif
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