同步操作将从 开发者傑/JEngine 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
//// Program.cs//// Author:// JasonXuDeveloper(傑) <jasonxudeveloper@gmail.com>//// Copyright (c) 2020 JEngine//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to deal// in the Software without restriction, including without limitation the rights// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell// copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN// THE SOFTWARE.using UnityEngine;using JEngine.Core;namespace HotUpdateScripts{public static class Program{public static void SetupGame(){Debug.Log("<color=cyan>[SetupGame] 这个周期在ClassBind初始化之前,可以对游戏数据进行一些初始化</color>");//防止Task内的报错找不到堆栈,不建议删下面的代码System.Threading.Tasks.TaskScheduler.UnobservedTaskException += (sender, e) =>{foreach (var innerEx in e.Exception.InnerExceptions){Debug.LogError($"{innerEx.Message}\n" +$"ILRuntime StackTrace: {innerEx.Data["StackTrace"]}\n\n" +$"Full Stacktrace: {innerEx.StackTrace}");}};}public static void RunGame(){Debug.Log("<color=yellow>[RunGame] 这个周期在ClassBind初始化后,可以激活游戏相关逻辑</color>");//如果生成热更解决方案跳过,参考https://docs.xgamedev.net/zh/documents/0.8/FAQ.html#生成热更工程dll跳过//的方法一,把生成的平台改成Any CPU(默认是小写的,windows下无法生成)}}}
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