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PureBasic/PureBASIC

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文件
devel
分支 (25)
devel
spiderbasic-3.10
v6.21
v6.20
spiderbasic-3.02
qt
v6.12
spiderbasic-3.01
enablejs-ignore-formatting
master
spiderbasic-3.00
webview-tool
v6.11
v6.10
v6.04
spiderbasic-2.51
v6.03
editor-fix-3
editor-slow-fix2
editor-slow-fix
devel
分支 (25)
devel
spiderbasic-3.10
v6.21
v6.20
spiderbasic-3.02
qt
v6.12
spiderbasic-3.01
enablejs-ignore-formatting
master
spiderbasic-3.00
webview-tool
v6.11
v6.10
v6.04
spiderbasic-2.51
v6.03
editor-fix-3
editor-slow-fix2
editor-slow-fix
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devel
分支 (25)
devel
spiderbasic-3.10
v6.21
v6.20
spiderbasic-3.02
qt
v6.12
spiderbasic-3.01
enablejs-ignore-formatting
master
spiderbasic-3.00
webview-tool
v6.11
v6.10
v6.04
spiderbasic-2.51
v6.03
editor-fix-3
editor-slow-fix2
editor-slow-fix
purebasic
/
PureBasicDebugger
/
Plugin_Image.pb
purebasic
/
PureBasicDebugger
/
Plugin_Image.pb
Plugin_Image.pb 5.73 KB
一键复制 编辑 原始数据 按行查看 历史
; --------------------------------------------------------------------------------------------
; Copyright (c) Fantaisie Software. All rights reserved.
; Dual licensed under the GPL and Fantaisie Software licenses.
; See LICENSE and LICENSE-FANTAISIE in the project root for license information.
; --------------------------------------------------------------------------------------------
; Now for all OS
;
Structure PB_LibraryViewer_Image
Format.l ; #PB_PixelFormat values (32bit or 24bit only)
BytesPerPixel.l ; 3 or 4
Pitch.l
Width.l
Height.l ; Following is the image data in topdown format
EndStructure
Procedure Plugin_Image_DisplayObject(WindowID, *Buffer, Size)
*Header.PB_LibraryViewer_Image = *Buffer
Success = 0
If *Buffer And Size > 0
*Object = CreateImage(#PB_Any, *Header\Width, *Header\Height, *Header\BytesPerPixel * 8)
If *Object And StartDrawing(ImageOutput(*Object))
*OutputBuffer = DrawingBuffer()
OutputFormat = DrawingBufferPixelFormat()
OutputPitch = DrawingBufferPitch()
If *OutputBuffer
; little trick: make Pitch negative and start at the last row if Y is reversed
If OutputFormat & #PB_PixelFormat_ReversedY
*OutputBuffer + (*Header\Height-1) * OutputPitch
OutputPitch = -OutputPitch
OutputFormat = OutputFormat & (~#PB_PixelFormat_ReversedY)
EndIf
*InputBuffer = *Buffer + SizeOf(PB_LibraryViewer_Image)
; If the formats match we just make a fast line copy
; Otherwise the Input and Output have the same BPP as we created them
; that way so we only need To Map BGR->RGB And RGB->BGR which is rather simple
;
For y = 0 To *Header\Height-1
*Input.Local_Array = *InputBuffer + (y * *Header\Pitch)
*Output.Local_Array = *OutputBuffer + (y * OutputPitch)
If OutputFormat = *Header\Format
CopyMemory(*Input, *Output, *Header\Width * *Header\BytesPerPixel)
ElseIf *Header\BytesPerPixel = 3 ; no alpha
CompilerIf #CompileMac
; OSX is a special case here as it does not have 24bit images, so we need
; to convert 24bit to 32bit here for crossplatform compatibility
;
If (*Header\Format = #PB_PixelFormat_24Bits_RGB And OutputFormat = #PB_PixelFormat_32Bits_BGR) Or (*Header\Format = #PB_PixelFormat_24Bits_BGR And OutputFormat = #PB_PixelFormat_32Bits_RGB)
For x = 1 To *Header\Width
*Output\b[0] = *Input\b[2] ; BGR->RGB + expand to 32bit
*Output\b[1] = *Input\b[1]
*Output\b[2] = *Input\b[0]
*Output\b[3] = $FF
*Input + 3
*Output + 4
Next x
Else
For x = 1 To *Header\Width
*Output\b[0] = *Input\b[0] ; expand to 32bit only
*Output\b[1] = *Input\b[1]
*Output\b[2] = *Input\b[2]
*Output\b[3] = $FF
*Input + 3
*Output + 4
Next x
EndIf
CompilerElse
For x = 1 To *Header\Width
*Output\b[0] = *Input\b[2]
*Output\b[1] = *Input\b[1]
*Output\b[2] = *Input\b[0]
*Input + 3
*Output + 3
Next x
CompilerEndIf
Else
For x = 1 To *Header\Width
*Output\b[0] = *Input\b[2]
*Output\b[1] = *Input\b[1]
*Output\b[2] = *Input\b[0]
*Output\b[3] = *Input\b[3] ; alpha is always at the end
*Input + 4
*Output + 4
Next x
EndIf
Next y
Success = 1
EndIf
StopDrawing()
EndIf
EndIf
If Success
; Create the gadget for the image. No UseGadgetList needed, as this is an internal plugin
ImageGadget(#PB_Any, 0, 0, *Header\Width, *Header\Height, ImageID(*Object))
; The only thing needed to be freed later is the Image, so pass this back
ProcedureReturn *Object
Else
ProcedureReturn 0
EndIf
EndProcedure
Procedure Plugin_Image_RemoveObject(*Object)
FreeImage(*Object)
EndProcedure
Procedure Plugin_Image_GetObjectWidth(*Object)
ProcedureReturn ImageWidth(*Object)
EndProcedure
Procedure Plugin_Image_GetObjectHeight(*Object)
ProcedureReturn ImageHeight(*Object)
EndProcedure
; Register with LibraryViewer
;
AddElement(LibraryPlugins())
LibraryPlugins()\LibraryID$ = "PB_LIBRARY_Image"
LibraryPlugins()\DisplayObject = @Plugin_Image_DisplayObject()
LibraryPlugins()\RemoveObject = @Plugin_Image_RemoveObject()
LibraryPlugins()\GetObjectWidth = @Plugin_Image_GetObjectWidth()
LibraryPlugins()\GetObjectHeight = @Plugin_Image_GetObjectHeight()
; Register for Sprite/Sprite3D lib as well... uses the same format
;
AddElement(LibraryPlugins())
LibraryPlugins()\LibraryID$ = "PB_LIBRARY_Sprite"
LibraryPlugins()\DisplayObject = @Plugin_Image_DisplayObject()
LibraryPlugins()\RemoveObject = @Plugin_Image_RemoveObject()
LibraryPlugins()\GetObjectWidth = @Plugin_Image_GetObjectWidth()
LibraryPlugins()\GetObjectHeight = @Plugin_Image_GetObjectHeight()
AddElement(LibraryPlugins())
LibraryPlugins()\LibraryID$ = "PB_LIBRARY_Sprite3D"
LibraryPlugins()\DisplayObject = @Plugin_Image_DisplayObject()
LibraryPlugins()\RemoveObject = @Plugin_Image_RemoveObject()
LibraryPlugins()\GetObjectWidth = @Plugin_Image_GetObjectWidth()
LibraryPlugins()\GetObjectHeight = @Plugin_Image_GetObjectHeight()
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简介

PureBasic是由Fantaisie Software所开发的商用BASIC程序语言及集成开发环境。特点是语法简单直接,不依赖运行时库,因此能编译出相当小巧的程序,包含命令列或GUI执行档、DLL等。而且不使用各系统的API,所以有高度的跨平台特性,支持Windows 32/64位元、Linux 32/64位元、Mac OS X、Amiga。
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