; --------------------------------------------------------------------------------------------; Copyright (c) Fantaisie Software. All rights reserved.; Dual licensed under the GPL and Fantaisie Software licenses.; See LICENSE and LICENSE-FANTAISIE in the project root for license information.; --------------------------------------------------------------------------------------------; Now for all OS;Structure PB_LibraryViewer_ImageFormat.l ; #PB_PixelFormat values (32bit or 24bit only)BytesPerPixel.l ; 3 or 4Pitch.lWidth.lHeight.l ; Following is the image data in topdown formatEndStructureProcedure Plugin_Image_DisplayObject(WindowID, *Buffer, Size)*Header.PB_LibraryViewer_Image = *BufferSuccess = 0If *Buffer And Size > 0*Object = CreateImage(#PB_Any, *Header\Width, *Header\Height, *Header\BytesPerPixel * 8)If *Object And StartDrawing(ImageOutput(*Object))*OutputBuffer = DrawingBuffer()OutputFormat = DrawingBufferPixelFormat()OutputPitch = DrawingBufferPitch()If *OutputBuffer; little trick: make Pitch negative and start at the last row if Y is reversedIf OutputFormat & #PB_PixelFormat_ReversedY*OutputBuffer + (*Header\Height-1) * OutputPitchOutputPitch = -OutputPitchOutputFormat = OutputFormat & (~#PB_PixelFormat_ReversedY)EndIf*InputBuffer = *Buffer + SizeOf(PB_LibraryViewer_Image); If the formats match we just make a fast line copy; Otherwise the Input and Output have the same BPP as we created them; that way so we only need To Map BGR->RGB And RGB->BGR which is rather simple;For y = 0 To *Header\Height-1*Input.Local_Array = *InputBuffer + (y * *Header\Pitch)*Output.Local_Array = *OutputBuffer + (y * OutputPitch)If OutputFormat = *Header\FormatCopyMemory(*Input, *Output, *Header\Width * *Header\BytesPerPixel)ElseIf *Header\BytesPerPixel = 3 ; no alphaCompilerIf #CompileMac; OSX is a special case here as it does not have 24bit images, so we need; to convert 24bit to 32bit here for crossplatform compatibility;If (*Header\Format = #PB_PixelFormat_24Bits_RGB And OutputFormat = #PB_PixelFormat_32Bits_BGR) Or (*Header\Format = #PB_PixelFormat_24Bits_BGR And OutputFormat = #PB_PixelFormat_32Bits_RGB)For x = 1 To *Header\Width*Output\b[0] = *Input\b[2] ; BGR->RGB + expand to 32bit*Output\b[1] = *Input\b[1]*Output\b[2] = *Input\b[0]*Output\b[3] = $FF*Input + 3*Output + 4Next xElseFor x = 1 To *Header\Width*Output\b[0] = *Input\b[0] ; expand to 32bit only*Output\b[1] = *Input\b[1]*Output\b[2] = *Input\b[2]*Output\b[3] = $FF*Input + 3*Output + 4Next xEndIfCompilerElseFor x = 1 To *Header\Width*Output\b[0] = *Input\b[2]*Output\b[1] = *Input\b[1]*Output\b[2] = *Input\b[0]*Input + 3*Output + 3Next xCompilerEndIfElseFor x = 1 To *Header\Width*Output\b[0] = *Input\b[2]*Output\b[1] = *Input\b[1]*Output\b[2] = *Input\b[0]*Output\b[3] = *Input\b[3] ; alpha is always at the end*Input + 4*Output + 4Next xEndIfNext ySuccess = 1EndIfStopDrawing()EndIfEndIfIf Success; Create the gadget for the image. No UseGadgetList needed, as this is an internal pluginImageGadget(#PB_Any, 0, 0, *Header\Width, *Header\Height, ImageID(*Object)); The only thing needed to be freed later is the Image, so pass this backProcedureReturn *ObjectElseProcedureReturn 0EndIfEndProcedureProcedure Plugin_Image_RemoveObject(*Object)FreeImage(*Object)EndProcedureProcedure Plugin_Image_GetObjectWidth(*Object)ProcedureReturn ImageWidth(*Object)EndProcedureProcedure Plugin_Image_GetObjectHeight(*Object)ProcedureReturn ImageHeight(*Object)EndProcedure; Register with LibraryViewer;AddElement(LibraryPlugins())LibraryPlugins()\LibraryID$ = "PB_LIBRARY_Image"LibraryPlugins()\DisplayObject = @Plugin_Image_DisplayObject()LibraryPlugins()\RemoveObject = @Plugin_Image_RemoveObject()LibraryPlugins()\GetObjectWidth = @Plugin_Image_GetObjectWidth()LibraryPlugins()\GetObjectHeight = @Plugin_Image_GetObjectHeight(); Register for Sprite/Sprite3D lib as well... uses the same format;AddElement(LibraryPlugins())LibraryPlugins()\LibraryID$ = "PB_LIBRARY_Sprite"LibraryPlugins()\DisplayObject = @Plugin_Image_DisplayObject()LibraryPlugins()\RemoveObject = @Plugin_Image_RemoveObject()LibraryPlugins()\GetObjectWidth = @Plugin_Image_GetObjectWidth()LibraryPlugins()\GetObjectHeight = @Plugin_Image_GetObjectHeight()AddElement(LibraryPlugins())LibraryPlugins()\LibraryID$ = "PB_LIBRARY_Sprite3D"LibraryPlugins()\DisplayObject = @Plugin_Image_DisplayObject()LibraryPlugins()\RemoveObject = @Plugin_Image_RemoveObject()LibraryPlugins()\GetObjectWidth = @Plugin_Image_GetObjectWidth()LibraryPlugins()\GetObjectHeight = @Plugin_Image_GetObjectHeight()
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。