同步操作将从 RyanIndieDev/UnityObjectPoolTutorial 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
%YAML 1.1%TAG !u! tag:unity3d.com,2011:--- !u!310 &1UnityConnectSettings:m_ObjectHideFlags: 0serializedVersion: 1m_Enabled: 0m_TestMode: 0m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/eventsm_EventUrl: https://cdp.cloud.unity3d.com/v1/eventsm_ConfigUrl: https://config.uca.cloud.unity3d.comm_DashboardUrl: https://dashboard.unity3d.comm_TestInitMode: 0CrashReportingSettings:m_EventUrl: https://perf-events.cloud.unity3d.comm_Enabled: 0m_LogBufferSize: 10m_CaptureEditorExceptions: 1UnityPurchasingSettings:m_Enabled: 0m_TestMode: 0UnityAnalyticsSettings:m_Enabled: 0m_TestMode: 0m_InitializeOnStartup: 1UnityAdsSettings:m_Enabled: 0m_InitializeOnStartup: 1m_TestMode: 0m_IosGameId:m_AndroidGameId:m_GameIds: {}m_GameId:PerformanceReportingSettings:m_Enabled: 0
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。