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#!/usr/bin/env python"""This module implements a Finite State Machine (FSM). In addition to statethis FSM also maintains a user defined "memory". So this FSM can be used as aPush-down Automata (PDA) since a PDA is a FSM + memory.The following describes how the FSM works, but you will probably also need tosee the example function to understand how the FSM is used in practice.You define an FSM by building tables of transitions. For a given input symbolthe process() method uses these tables to decide what action to call and whatthe next state will be. The FSM has a table of transitions that associate:(input_symbol, current_state) --> (action, next_state)Where "action" is a function you define. The symbols and states can be anyobjects. You use the add_transition() and add_transition_list() methods to addto the transition table. The FSM also has a table of transitions thatassociate:(current_state) --> (action, next_state)You use the add_transition_any() method to add to this transition table. TheFSM also has one default transition that is not associated with any specificinput_symbol or state. You use the set_default_transition() method to set thedefault transition.When an action function is called it is passed a reference to the FSM. Theaction function may then access attributes of the FSM such as input_symbol,current_state, or "memory". The "memory" attribute can be any object that youwant to pass along to the action functions. It is not used by the FSM itself.For parsing you would typically pass a list to be used as a stack.The processing sequence is as follows. The process() method is given aninput_symbol to process. The FSM will search the table of transitions thatassociate:(input_symbol, current_state) --> (action, next_state)If the pair (input_symbol, current_state) is found then process() will call theassociated action function and then set the current state to the next_state.If the FSM cannot find a match for (input_symbol, current_state) it will thensearch the table of transitions that associate:(current_state) --> (action, next_state)If the current_state is found then the process() method will call theassociated action function and then set the current state to the next_state.Notice that this table lacks an input_symbol. It lets you define transitionsfor a current_state and ANY input_symbol. Hence, it is called the "any" table.Remember, it is always checked after first searching the table for a specific(input_symbol, current_state).For the case where the FSM did not match either of the previous two cases theFSM will try to use the default transition. If the default transition isdefined then the process() method will call the associated action function andthen set the current state to the next_state. This lets you define a defaulttransition as a catch-all case. You can think of it as an exception handler.There can be only one default transition.Finally, if none of the previous cases are defined for an input_symbol andcurrent_state then the FSM will raise an exception. This may be desirable, butyou can always prevent this just by defining a default transition.Noah Spurrier 20020822"""class ExceptionFSM(Exception):"""This is the FSM Exception class."""def __init__(self, value):self.value = valuedef __str__(self):return `self.value`class FSM:"""This is a Finite State Machine (FSM)."""def __init__(self, initial_state, memory=None):"""This creates the FSM. You set the initial state here. The "memory"attribute is any object that you want to pass along to the actionfunctions. It is not used by the FSM. For parsing you would typicallypass a list to be used as a stack. """# Map (input_symbol, current_state) --> (action, next_state).self.state_transitions = {}# Map (current_state) --> (action, next_state).self.state_transitions_any = {}self.default_transition = Noneself.input_symbol = Noneself.initial_state = initial_stateself.current_state = self.initial_stateself.next_state = Noneself.action = Noneself.memory = memorydef reset (self):"""This sets the current_state to the initial_state and setsinput_symbol to None. The initial state was set by the constructor__init__(). """self.current_state = self.initial_stateself.input_symbol = Nonedef add_transition (self, input_symbol, state, action=None, next_state=None):"""This adds a transition that associates:(input_symbol, current_state) --> (action, next_state)The action may be set to None in which case the process() method willignore the action and only set the next_state. The next_state may beset to None in which case the current state will be unchanged.You can also set transitions for a list of symbols by usingadd_transition_list(). """if next_state is None:next_state = stateself.state_transitions[(input_symbol, state)] = (action, next_state)def add_transition_list (self, list_input_symbols, state, action=None, next_state=None):"""This adds the same transition for a list of input symbols.You can pass a list or a string. Note that it is handy to usestring.digits, string.whitespace, string.letters, etc. to addtransitions that match character classes.The action may be set to None in which case the process() method willignore the action and only set the next_state. The next_state may beset to None in which case the current state will be unchanged. """if next_state is None:next_state = statefor input_symbol in list_input_symbols:self.add_transition (input_symbol, state, action, next_state)def add_transition_any (self, state, action=None, next_state=None):"""This adds a transition that associates:(current_state) --> (action, next_state)That is, any input symbol will match the current state.The process() method checks the "any" state associations after it firstchecks for an exact match of (input_symbol, current_state).The action may be set to None in which case the process() method willignore the action and only set the next_state. The next_state may beset to None in which case the current state will be unchanged. """if next_state is None:next_state = stateself.state_transitions_any [state] = (action, next_state)def set_default_transition (self, action, next_state):"""This sets the default transition. This defines an action andnext_state if the FSM cannot find the input symbol and the currentstate in the transition list and if the FSM cannot find thecurrent_state in the transition_any list. This is useful as a finalfall-through state for catching errors and undefined states.The default transition can be removed by setting the attributedefault_transition to None. """self.default_transition = (action, next_state)def get_transition (self, input_symbol, state):"""This returns (action, next state) given an input_symbol and state.This does not modify the FSM state, so calling this method has no sideeffects. Normally you do not call this method directly. It is called byprocess().The sequence of steps to check for a defined transition goes from themost specific to the least specific.1. Check state_transitions[] that match exactly the tuple,(input_symbol, state)2. Check state_transitions_any[] that match (state)In other words, match a specific state and ANY input_symbol.3. Check if the default_transition is defined.This catches any input_symbol and any state.This is a handler for errors, undefined states, or defaults.4. No transition was defined. If we get here then raise an exception."""if self.state_transitions.has_key((input_symbol, state)):return self.state_transitions[(input_symbol, state)]elif self.state_transitions_any.has_key (state):return self.state_transitions_any[state]elif self.default_transition is not None:return self.default_transitionelse:raise ExceptionFSM ('Transition is undefined: (%s, %s).' %(str(input_symbol), str(state)) )def process (self, input_symbol):"""This is the main method that you call to process input. This maycause the FSM to change state and call an action. This method callsget_transition() to find the action and next_state associated with theinput_symbol and current_state. If the action is None then the actionis not called and only the current state is changed. This methodprocesses one complete input symbol. You can process a list of symbols(or a string) by calling process_list(). """self.input_symbol = input_symbol(self.action, self.next_state) = self.get_transition (self.input_symbol, self.current_state)if self.action is not None:self.action (self)self.current_state = self.next_stateself.next_state = Nonedef process_list (self, input_symbols):"""This takes a list and sends each element to process(). The list maybe a string or any iterable object. """for s in input_symbols:self.process (s)############################################################################### The following is an example that demonstrates the use of the FSM class to# process an RPN expression. Run this module from the command line. You will# get a prompt > for input. Enter an RPN Expression. Numbers may be integers.# Operators are * / + - Use the = sign to evaluate and print the expression.# For example:## 167 3 2 2 * * * 1 - =## will print:## 2003##############################################################################import sys, os, traceback, optparse, time, string## These define the actions.# Note that "memory" is a list being used as a stack.#def BeginBuildNumber (fsm):fsm.memory.append (fsm.input_symbol)def BuildNumber (fsm):s = fsm.memory.pop ()s = s + fsm.input_symbolfsm.memory.append (s)def EndBuildNumber (fsm):s = fsm.memory.pop ()fsm.memory.append (int(s))def DoOperator (fsm):ar = fsm.memory.pop()al = fsm.memory.pop()if fsm.input_symbol == '+':fsm.memory.append (al + ar)elif fsm.input_symbol == '-':fsm.memory.append (al - ar)elif fsm.input_symbol == '*':fsm.memory.append (al * ar)elif fsm.input_symbol == '/':fsm.memory.append (al / ar)def DoEqual (fsm):print str(fsm.memory.pop())def Error (fsm):print 'That does not compute.'print str(fsm.input_symbol)def main():"""This is where the example starts and the FSM state transitions aredefined. Note that states are strings (such as 'INIT'). This is notnecessary, but it makes the example easier to read. """f = FSM ('INIT', []) # "memory" will be used as a stack.f.set_default_transition (Error, 'INIT')f.add_transition_any ('INIT', None, 'INIT')f.add_transition ('=', 'INIT', DoEqual, 'INIT')f.add_transition_list (string.digits, 'INIT', BeginBuildNumber, 'BUILDING_NUMBER')f.add_transition_list (string.digits, 'BUILDING_NUMBER', BuildNumber, 'BUILDING_NUMBER')f.add_transition_list (string.whitespace, 'BUILDING_NUMBER', EndBuildNumber, 'INIT')f.add_transition_list ('+-*/', 'INIT', DoOperator, 'INIT')print 'Enter an RPN Expression.'print 'Numbers may be integers. Operators are * / + -'print 'Use the = sign to evaluate and print the expression.'print 'For example: 'print ' 167 3 2 2 * * * 1 - ='inputstr = raw_input ('> ')f.process_list(inputstr)if __name__ == '__main__':try:start_time = time.time()parser = optparse.OptionParser(formatter=optparse.TitledHelpFormatter(), usage=globals()['__doc__'], version='$Id: FSM.py 490 2007年12月07日 15:46:24Z noah $')parser.add_option ('-v', '--verbose', action='store_true', default=False, help='verbose output')(options, args) = parser.parse_args()if options.verbose: print time.asctime()main()if options.verbose: print time.asctime()if options.verbose: print 'TOTAL TIME IN MINUTES:',if options.verbose: print (time.time() - start_time) / 60.0sys.exit(0)except KeyboardInterrupt, e: # Ctrl-Craise eexcept SystemExit, e: # sys.exit()raise eexcept Exception, e:print 'ERROR, UNEXPECTED EXCEPTION'print str(e)traceback.print_exc()os._exit(1)
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