/*** $Id: lua.c $** Lua stand-alone interpreter** See Copyright Notice in lua.h*/#define lua_c#include "lprefix.h"#include <stdio.h>#include <stdlib.h>#include <string.h>#include <signal.h>#include "lua.h"#include "lauxlib.h"#include "lualib.h"#if !defined(LUA_PROGNAME)#define LUA_PROGNAME "lua"#endif#if !defined(LUA_INIT_VAR)#define LUA_INIT_VAR "LUA_INIT"#endif#define LUA_INITVARVERSION LUA_INIT_VAR LUA_VERSUFFIXstatic lua_State *globalL = NULL;static const char *progname = LUA_PROGNAME;#if defined(LUA_USE_POSIX) /* { *//*** Use 'sigaction' when available.*/static void setsignal (int sig, void (*handler)(int)) {struct sigaction sa;sa.sa_handler = handler;sa.sa_flags = 0;sigemptyset(&sa.sa_mask); /* do not mask any signal */sigaction(sig, &sa, NULL);}#else /* }{ */#define setsignal signal#endif /* } *//*** Hook set by signal function to stop the interpreter.*/static void lstop (lua_State *L, lua_Debug *ar) {(void)ar; /* unused arg. */lua_sethook(L, NULL, 0, 0); /* reset hook */luaL_error(L, "interrupted!");}/*** Function to be called at a C signal. Because a C signal cannot** just change a Lua state (as there is no proper synchronization),** this function only sets a hook that, when called, will stop the** interpreter.*/static void laction (int i) {int flag = LUA_MASKCALL | LUA_MASKRET | LUA_MASKLINE | LUA_MASKCOUNT;setsignal(i, SIG_DFL); /* if another SIGINT happens, terminate process */lua_sethook(globalL, lstop, flag, 1);}static void print_usage (const char *badoption) {lua_writestringerror("%s: ", progname);if (badoption[1] == 'e' || badoption[1] == 'l')lua_writestringerror("'%s' needs argument\n", badoption);elselua_writestringerror("unrecognized option '%s'\n", badoption);lua_writestringerror("usage: %s [options] [script [args]]\n""Available options are:\n"" -e stat execute string 'stat'\n"" -i enter interactive mode after executing 'script'\n"" -l mod require library 'mod' into global 'mod'\n"" -l g=mod require library 'mod' into global 'g'\n"" -v show version information\n"" -E ignore environment variables\n"" -W turn warnings on\n"" -- stop handling options\n"" - stop handling options and execute stdin\n",progname);}/*** Prints an error message, adding the program name in front of it** (if present)*/static void l_message (const char *pname, const char *msg) {if (pname) lua_writestringerror("%s: ", pname);lua_writestringerror("%s\n", msg);}/*** Check whether 'status' is not OK and, if so, prints the error** message on the top of the stack. It assumes that the error object** is a string, as it was either generated by Lua or by 'msghandler'.*/static int report (lua_State *L, int status) {if (status != LUA_OK) {const char *msg = lua_tostring(L, -1);l_message(progname, msg);lua_pop(L, 1); /* remove message */}return status;}/*** Message handler used to run all chunks*/static int msghandler (lua_State *L) {const char *msg = lua_tostring(L, 1);if (msg == NULL) { /* is error object not a string? */if (luaL_callmeta(L, 1, "__tostring") && /* does it have a metamethod */lua_type(L, -1) == LUA_TSTRING) /* that produces a string? */return 1; /* that is the message */elsemsg = lua_pushfstring(L, "(error object is a %s value)",luaL_typename(L, 1));}luaL_traceback(L, L, msg, 1); /* append a standard traceback */return 1; /* return the traceback */}/*** Interface to 'lua_pcall', which sets appropriate message function** and C-signal handler. Used to run all chunks.*/static int docall (lua_State *L, int narg, int nres) {int status;int base = lua_gettop(L) - narg; /* function index */lua_pushcfunction(L, msghandler); /* push message handler */lua_insert(L, base); /* put it under function and args */globalL = L; /* to be available to 'laction' */setsignal(SIGINT, laction); /* set C-signal handler */status = lua_pcall(L, narg, nres, base);setsignal(SIGINT, SIG_DFL); /* reset C-signal handler */lua_remove(L, base); /* remove message handler from the stack */return status;}static void print_version (void) {lua_writestring(LUA_COPYRIGHT, strlen(LUA_COPYRIGHT));lua_writeline();}/*** Create the 'arg' table, which stores all arguments from the** command line ('argv'). It should be aligned so that, at index 0,** it has 'argv[script]', which is the script name. The arguments** to the script (everything after 'script') go to positive indices;** other arguments (before the script name) go to negative indices.** If there is no script name, assume interpreter's name as base.*/static void createargtable (lua_State *L, char **argv, int argc, int script) {int i, narg;if (script == argc) script = 0; /* no script name? */narg = argc - (script + 1); /* number of positive indices */lua_createtable(L, narg, script + 1);for (i = 0; i < argc; i++) {lua_pushstring(L, argv[i]);lua_rawseti(L, -2, i - script);}lua_setglobal(L, "arg");}static int dochunk (lua_State *L, int status) {if (status == LUA_OK) status = docall(L, 0, 0);return report(L, status);}static int dofile (lua_State *L, const char *name) {return dochunk(L, luaL_loadfile(L, name));}static int dostring (lua_State *L, const char *s, const char *name) {return dochunk(L, luaL_loadbuffer(L, s, strlen(s), name));}/*** Receives 'globname[=modname]' and runs 'globname = require(modname)'.*/static int dolibrary (lua_State *L, char *globname) {int status;char *modname = strchr(globname, '=');if (modname == NULL) /* no explicit name? */modname = globname; /* module name is equal to global name */else {*modname = '0円'; /* global name ends here */modname++; /* module name starts after the '=' */}lua_getglobal(L, "require");lua_pushstring(L, modname);status = docall(L, 1, 1); /* call 'require(modname)' */if (status == LUA_OK)lua_setglobal(L, globname); /* globname = require(modname) */return report(L, status);}/*** Push on the stack the contents of table 'arg' from 1 to #arg*/static int pushargs (lua_State *L) {int i, n;if (lua_getglobal(L, "arg") != LUA_TTABLE)luaL_error(L, "'arg' is not a table");n = (int)luaL_len(L, -1);luaL_checkstack(L, n + 3, "too many arguments to script");for (i = 1; i <= n; i++)lua_rawgeti(L, -i, i);lua_remove(L, -i); /* remove table from the stack */return n;}static int handle_script (lua_State *L, char **argv) {int status;const char *fname = argv[0];if (strcmp(fname, "-") == 0 && strcmp(argv[-1], "--") != 0)fname = NULL; /* stdin */status = luaL_loadfile(L, fname);if (status == LUA_OK) {int n = pushargs(L); /* push arguments to script */status = docall(L, n, LUA_MULTRET);}return report(L, status);}/* bits of various argument indicators in 'args' */#define has_error 1 /* bad option */#define has_i 2 /* -i */#define has_v 4 /* -v */#define has_e 8 /* -e */#define has_E 16 /* -E *//*** Traverses all arguments from 'argv', returning a mask with those** needed before running any Lua code (or an error code if it finds** any invalid argument). 'first' returns the first not-handled argument** (either the script name or a bad argument in case of error).*/static int collectargs (char **argv, int *first) {int args = 0;int i;for (i = 1; argv[i] != NULL; i++) {*first = i;if (argv[i][0] != '-') /* not an option? */return args; /* stop handling options */switch (argv[i][1]) { /* else check option */case '-': /* '--' */if (argv[i][2] != '0円') /* extra characters after '--'? */return has_error; /* invalid option */*first = i + 1;return args;case '0円': /* '-' */return args; /* script "name" is '-' */case 'E':if (argv[i][2] != '0円') /* extra characters? */return has_error; /* invalid option */args |= has_E;break;case 'W':if (argv[i][2] != '0円') /* extra characters? */return has_error; /* invalid option */break;case 'i':args |= has_i; /* (-i implies -v) *//* FALLTHROUGH */case 'v':if (argv[i][2] != '0円') /* extra characters? */return has_error; /* invalid option */args |= has_v;break;case 'e':args |= has_e; /* FALLTHROUGH */case 'l': /* both options need an argument */if (argv[i][2] == '0円') { /* no concatenated argument? */i++; /* try next 'argv' */if (argv[i] == NULL || argv[i][0] == '-')return has_error; /* no next argument or it is another option */}break;default: /* invalid option */return has_error;}}*first = i; /* no script name */return args;}/*** Processes options 'e' and 'l', which involve running Lua code, and** 'W', which also affects the state.** Returns 0 if some code raises an error.*/static int runargs (lua_State *L, char **argv, int n) {int i;for (i = 1; i < n; i++) {int option = argv[i][1];lua_assert(argv[i][0] == '-'); /* already checked */switch (option) {case 'e': case 'l': {int status;char *extra = argv[i] + 2; /* both options need an argument */if (*extra == '0円') extra = argv[++i];lua_assert(extra != NULL);status = (option == 'e')? dostring(L, extra, "=(command line)"): dolibrary(L, extra);if (status != LUA_OK) return 0;break;}case 'W':lua_warning(L, "@on", 0); /* warnings on */break;}}return 1;}static int handle_luainit (lua_State *L) {const char *name = "=" LUA_INITVARVERSION;const char *init = getenv(name + 1);if (init == NULL) {name = "=" LUA_INIT_VAR;init = getenv(name + 1); /* try alternative name */}if (init == NULL) return LUA_OK;else if (init[0] == '@')return dofile(L, init+1);elsereturn dostring(L, init, name);}/*** {==================================================================** Read-Eval-Print Loop (REPL)** ===================================================================*/#if !defined(LUA_PROMPT)#define LUA_PROMPT "> "#define LUA_PROMPT2 ">> "#endif#if !defined(LUA_MAXINPUT)#define LUA_MAXINPUT 512#endif/*** lua_stdin_is_tty detects whether the standard input is a 'tty' (that** is, whether we're running lua interactively).*/#if !defined(lua_stdin_is_tty) /* { */#if defined(LUA_USE_POSIX) /* { */#include <unistd.h>#define lua_stdin_is_tty() isatty(0)#elif defined(LUA_USE_WINDOWS) /* }{ */#include <io.h>#include <windows.h>#define lua_stdin_is_tty() _isatty(_fileno(stdin))#else /* }{ *//* ISO C definition */#define lua_stdin_is_tty() 1 /* assume stdin is a tty */#endif /* } */#endif /* } *//*** lua_readline defines how to show a prompt and then read a line from** the standard input.** lua_saveline defines how to "save" a read line in a "history".** lua_freeline defines how to free a line read by lua_readline.*/#if !defined(lua_readline) /* { */#if defined(LUA_USE_READLINE) /* { */#include <readline/readline.h>#include <readline/history.h>#define lua_initreadline(L) ((void)L, rl_readline_name="lua")#define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL)#define lua_saveline(L,line) ((void)L, add_history(line))#define lua_freeline(L,b) ((void)L, free(b))#else /* }{ */#define lua_initreadline(L) ((void)L)#define lua_readline(L,b,p) \((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */#define lua_saveline(L,line) { (void)L; (void)line; }#define lua_freeline(L,b) { (void)L; (void)b; }#endif /* } */#endif /* } *//*** Return the string to be used as a prompt by the interpreter. Leave** the string (or nil, if using the default value) on the stack, to keep** it anchored.*/static const char *get_prompt (lua_State *L, int firstline) {if (lua_getglobal(L, firstline ? "_PROMPT" : "_PROMPT2") == LUA_TNIL)return (firstline ? LUA_PROMPT : LUA_PROMPT2); /* use the default */else { /* apply 'tostring' over the value */const char *p = luaL_tolstring(L, -1, NULL);lua_remove(L, -2); /* remove original value */return p;}}/* mark in error messages for incomplete statements */#define EOFMARK "<eof>"#define marklen (sizeof(EOFMARK)/sizeof(char) - 1)/*** Check whether 'status' signals a syntax error and the error** message at the top of the stack ends with the above mark for** incomplete statements.*/static int incomplete (lua_State *L, int status) {if (status == LUA_ERRSYNTAX) {size_t lmsg;const char *msg = lua_tolstring(L, -1, &lmsg);if (lmsg >= marklen && strcmp(msg + lmsg - marklen, EOFMARK) == 0) {lua_pop(L, 1);return 1;}}return 0; /* else... */}/*** Prompt the user, read a line, and push it into the Lua stack.*/static int pushline (lua_State *L, int firstline) {char buffer[LUA_MAXINPUT];char *b = buffer;size_t l;const char *prmt = get_prompt(L, firstline);int readstatus = lua_readline(L, b, prmt);if (readstatus == 0)return 0; /* no input (prompt will be popped by caller) */lua_pop(L, 1); /* remove prompt */l = strlen(b);if (l > 0 && b[l-1] == '\n') /* line ends with newline? */b[--l] = '0円'; /* remove it */if (firstline && b[0] == '=') /* for compatibility with 5.2, ... */lua_pushfstring(L, "return %s", b + 1); /* change '=' to 'return' */elselua_pushlstring(L, b, l);lua_freeline(L, b);return 1;}/*** Try to compile line on the stack as 'return <line>;'; on return, stack** has either compiled chunk or original line (if compilation failed).*/static int addreturn (lua_State *L) {const char *line = lua_tostring(L, -1); /* original line */const char *retline = lua_pushfstring(L, "return %s;", line);int status = luaL_loadbuffer(L, retline, strlen(retline), "=stdin");if (status == LUA_OK) {lua_remove(L, -2); /* remove modified line */if (line[0] != '0円') /* non empty? */lua_saveline(L, line); /* keep history */}elselua_pop(L, 2); /* pop result from 'luaL_loadbuffer' and modified line */return status;}/*** Read multiple lines until a complete Lua statement*/static int multiline (lua_State *L) {for (;;) { /* repeat until gets a complete statement */size_t len;const char *line = lua_tolstring(L, 1, &len); /* get what it has */int status = luaL_loadbuffer(L, line, len, "=stdin"); /* try it */if (!incomplete(L, status) || !pushline(L, 0)) {lua_saveline(L, line); /* keep history */return status; /* cannot or should not try to add continuation line */}lua_pushliteral(L, "\n"); /* add newline... */lua_insert(L, -2); /* ...between the two lines */lua_concat(L, 3); /* join them */}}/*** Read a line and try to load (compile) it first as an expression (by** adding "return " in front of it) and second as a statement. Return** the final status of load/call with the resulting function (if any)** in the top of the stack.*/static int loadline (lua_State *L) {int status;lua_settop(L, 0);if (!pushline(L, 1))return -1; /* no input */if ((status = addreturn(L)) != LUA_OK) /* 'return ...' did not work? */status = multiline(L); /* try as command, maybe with continuation lines */lua_remove(L, 1); /* remove line from the stack */lua_assert(lua_gettop(L) == 1);return status;}/*** Prints (calling the Lua 'print' function) any values on the stack*/static void l_print (lua_State *L) {int n = lua_gettop(L);if (n > 0) { /* any result to be printed? */luaL_checkstack(L, LUA_MINSTACK, "too many results to print");lua_getglobal(L, "print");lua_insert(L, 1);if (lua_pcall(L, n, 0, 0) != LUA_OK)l_message(progname, lua_pushfstring(L, "error calling 'print' (%s)",lua_tostring(L, -1)));}}/*** Do the REPL: repeatedly read (load) a line, evaluate (call) it, and** print any results.*/static void doREPL (lua_State *L) {int status;const char *oldprogname = progname;progname = NULL; /* no 'progname' on errors in interactive mode */lua_initreadline(L);while ((status = loadline(L)) != -1) {if (status == LUA_OK)status = docall(L, 0, LUA_MULTRET);if (status == LUA_OK) l_print(L);else report(L, status);}lua_settop(L, 0); /* clear stack */lua_writeline();progname = oldprogname;}/* }================================================================== *//*** Main body of stand-alone interpreter (to be called in protected mode).** Reads the options and handles them all.*/static int pmain (lua_State *L) {int argc = (int)lua_tointeger(L, 1);char **argv = (char **)lua_touserdata(L, 2);int script;int args = collectargs(argv, &script);luaL_checkversion(L); /* check that interpreter has correct version */if (argv[0] && argv[0][0]) progname = argv[0];if (args == has_error) { /* bad arg? */print_usage(argv[script]); /* 'script' has index of bad arg. */return 0;}if (args & has_v) /* option '-v'? */print_version();if (args & has_E) { /* option '-E'? */lua_pushboolean(L, 1); /* signal for libraries to ignore env. vars. */lua_setfield(L, LUA_REGISTRYINDEX, "LUA_NOENV");}luaL_openlibs(L); /* open standard libraries */createargtable(L, argv, argc, script); /* create table 'arg' */lua_gc(L, LUA_GCGEN, 0, 0); /* GC in generational mode */if (!(args & has_E)) { /* no option '-E'? */if (handle_luainit(L) != LUA_OK) /* run LUA_INIT */return 0; /* error running LUA_INIT */}if (!runargs(L, argv, script)) /* execute arguments -e and -l */return 0; /* something failed */if (script < argc && /* execute main script (if there is one) */handle_script(L, argv + script) != LUA_OK)return 0;if (args & has_i) /* -i option? */doREPL(L); /* do read-eval-print loop */else if (script == argc && !(args & (has_e | has_v))) { /* no arguments? */if (lua_stdin_is_tty()) { /* running in interactive mode? */print_version();doREPL(L); /* do read-eval-print loop */}else dofile(L, NULL); /* executes stdin as a file */}lua_pushboolean(L, 1); /* signal no errors */return 1;}int main (int argc, char **argv) {int status, result;lua_State *L = luaL_newstate(); /* create state */if (L == NULL) {l_message(argv[0], "cannot create state: not enough memory");return EXIT_FAILURE;}lua_pushcfunction(L, &pmain); /* to call 'pmain' in protected mode */lua_pushinteger(L, argc); /* 1st argument */lua_pushlightuserdata(L, argv); /* 2nd argument */status = lua_pcall(L, 2, 1, 0); /* do the call */result = lua_toboolean(L, -1); /* get result */report(L, status);lua_close(L);return (result && status == LUA_OK) ? EXIT_SUCCESS : EXIT_FAILURE;}
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