Timeline for How can I provide attribute extensibility in a component-based entity system?
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Apr 13, 2017 at 12:18 | history | edited | Community Bot |
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
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Mar 15, 2014 at 19:46 | vote | accept | Philip Allgaier | ||
Mar 8, 2014 at 0:01 | answer | added | Stephen | timeline score: 0 | |
Mar 7, 2014 at 20:03 | history | edited | Philip Allgaier | CC BY-SA 3.0 |
incorporated some of the previously overwritten edits by Josh Petrie
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Mar 7, 2014 at 19:53 | history | edited | Philip Allgaier | CC BY-SA 3.0 |
added more explanations and code example
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Mar 7, 2014 at 19:51 | answer | added | user1430 | timeline score: 3 | |
Mar 7, 2014 at 19:51 | history | edited | user1430 | CC BY-SA 3.0 |
deleted 76 characters in body; edited title
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Mar 7, 2014 at 19:34 | history | tweeted | twitter.com/#!/StackGameDev/status/442020472537239552 | ||
Mar 7, 2014 at 19:32 | comment | added | wes | make something -> make it work -> make it work better. You pick up neat tricks throughout the journey, but the important thing is having games that people play | |
Mar 7, 2014 at 19:23 | history | asked | Philip Allgaier | CC BY-SA 3.0 |