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Timeline for Collision detection performance problem

Current License: CC BY-SA 3.0

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Apr 13, 2017 at 12:18 history edited Community Bot
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Jan 10, 2013 at 5:15 comment added House Thanks, I read your comments before you deleted them. Not sure why you did, it seemed like useful information.
Jan 9, 2013 at 22:22 comment added Steven Stadnicki I wouldn't be so sure that bounding box tests are faster than sphere tests. Floating-point multiplies are essentially as fast as additions on virtually any modern hardware, and both are dwarfed by the cost of comparisons - and while the sphere test only does a single compare, the box test generically has to do six or more comparisons to confirm intersection. I would expect bounding-box tests to be substantially slower than bounding-sphere tests.
Jan 9, 2013 at 19:58 history edited Leftium CC BY-SA 3.0
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Jan 9, 2013 at 19:30 history answered Leftium CC BY-SA 3.0

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