Timeline for Collision detection performance problem
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Apr 13, 2017 at 12:18 | history | edited | Community Bot |
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
|
|
Jan 10, 2013 at 5:15 | comment | added | House | Thanks, I read your comments before you deleted them. Not sure why you did, it seemed like useful information. | |
Jan 9, 2013 at 22:22 | comment | added | Steven Stadnicki | I wouldn't be so sure that bounding box tests are faster than sphere tests. Floating-point multiplies are essentially as fast as additions on virtually any modern hardware, and both are dwarfed by the cost of comparisons - and while the sphere test only does a single compare, the box test generically has to do six or more comparisons to confirm intersection. I would expect bounding-box tests to be substantially slower than bounding-sphere tests. | |
Jan 9, 2013 at 19:58 | history | edited | Leftium | CC BY-SA 3.0 |
added 760 characters in body
|
Jan 9, 2013 at 19:30 | history | answered | Leftium | CC BY-SA 3.0 |