Timeline for Random map generation
Current License: CC BY-SA 3.0
13 events
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Apr 13, 2017 at 12:18 | history | edited | Community Bot |
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
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Aug 17, 2012 at 17:25 | comment | added | House | Thanks @amitp. Your articles are great and have certainly helped me in my development. | |
Aug 17, 2012 at 16:46 | comment | added | amitp | BTW the polygon map generation project was made for a game that had a tile map that didn't display the heights. The heights and polygons are there to generate the biomes but they're not actually shown in the game. | |
Jun 28, 2012 at 9:26 | comment | added | danijar | You map generator is nice :) | |
Jun 27, 2012 at 18:34 | comment | added | Nick Badal | @Byte56 I noticed you mentioned my question from a couple years ago, so I updated it with working code! | |
Jun 27, 2012 at 17:10 | history | edited | House | CC BY-SA 3.0 |
deleted 61 characters in body; added 91 characters in body; added 94 characters in body
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Jun 27, 2012 at 16:37 | history | edited | House | CC BY-SA 3.0 |
added 158 characters in body
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Jun 27, 2012 at 16:03 | vote | accept | Tom O | ||
Jun 27, 2012 at 16:03 | comment | added | Tom O | @Byte56 Thank you, all of this gives me a starting point! :) | |
Jun 27, 2012 at 15:59 | comment | added | House | @Tapio You're right, I've updated with more information. | |
Jun 27, 2012 at 15:59 | history | edited | House | CC BY-SA 3.0 |
added 762 characters in body; added 168 characters in body
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Jun 27, 2012 at 15:27 | comment | added | Tapio | While that Polygonal Map Generation for Games link is a very nice article, I don't think it is a very good fit for this question because a) it's not a tilemap grid and b) it doesn't have biomes - the terrain texture is based on height. | |
Jun 27, 2012 at 15:24 | history | answered | House | CC BY-SA 3.0 |