There are a couple of things you can do to fix this.
First off, you can try implementing collision on enemies so that they don't walk through one another. Depending on the enemy type you're fighting, it may or may not make sense for them to easily pass through one another (flying bugs, ghosts, and small creatures might make sense, but who knows how those T-rexes are all running in the same spot).
Alternately, you can try and add some random factor to the pathing algorithm your enemies are using. A couple of people talked about this in more detail on this page: Making the AI take different paths to each other Making the AI take different paths to each other
There are a couple of things you can do to fix this.
First off, you can try implementing collision on enemies so that they don't walk through one another. Depending on the enemy type you're fighting, it may or may not make sense for them to easily pass through one another (flying bugs, ghosts, and small creatures might make sense, but who knows how those T-rexes are all running in the same spot).
Alternately, you can try and add some random factor to the pathing algorithm your enemies are using. A couple of people talked about this in more detail on this page: Making the AI take different paths to each other
There are a couple of things you can do to fix this.
First off, you can try implementing collision on enemies so that they don't walk through one another. Depending on the enemy type you're fighting, it may or may not make sense for them to easily pass through one another (flying bugs, ghosts, and small creatures might make sense, but who knows how those T-rexes are all running in the same spot).
Alternately, you can try and add some random factor to the pathing algorithm your enemies are using. A couple of people talked about this in more detail on this page: Making the AI take different paths to each other
There are a couple of things you can do to fix this.
First off, you can try implementing collision on enemies so that they don't walk through one another. Depending on the enemy type you're fighting, it may or may not make sense for them to easily pass through one another (flying bugs, ghosts, and small creatures might make sense, but who knows how those T-rexes are all running in the same spot).
Alternately, you can try and add some random factor to the pathing algorithm your enemies are using. A couple of people talked about this in more detail on this page: Making the AI take different paths to each other