To make the system easier for players to learn, it might help to base your system off something they already have some knowledge of, like Roman numerals.
We could make our own Roman-style scheme just by picking new symbols and less-familiar values for them to make it a little more alien, something like...
1 | 3 | 7 | 23 | ... |
---|---|---|---|---|
๐น | ๐ท | ๐ธ | ๐ถ |
From that we can make allowable sequences like...
1 ๐น
2 ๐น๐น
3 ๐ท
4 ๐ท๐น
5 ๐ท๐น๐น
6 ๐น๐ธ๐ท๐ท
7 ๐ธ
8 ๐ธ๐น
9 ๐ธ๐น๐น
10 ๐ธ๐ท
11 ๐ธ๐ท๐น
12 ๐ธ๐ท๐น๐น
13 ๐ธ๐ท๐ท
14 ๐ธ๐ธ
15 ๐ธ๐ธ๐น
16 ๐ธ๐ธ๐น๐น
17 ๐ธ๐ธ๐ท
18 ๐ธ๐ธ๐ท๐น
19 ๐น๐ท๐ถ
20 ๐ท๐ถ
21 ๐น๐น๐ถ
22 ๐น๐ถ
23 ๐ถ
24 ๐ถ๐น
25 ๐ถ๐น๐น
26 ๐ถ๐ท
We could add a sign symbol to extend this to include zero and negative integers, maybe something like...
-5 ๐น๐น๐ทโญ
-4 ๐น๐ทโญ
-3 ๐ทโญ
-2 ๐น๐นโญ
-1 ๐นโญ
0 โญ
1 โญ๐น
2 โญ๐น๐น
3 โญ๐ท
4 โญ๐ท๐น
5 โญ๐ท๐น๐น
Roman-style numerals are a little awkward for paper arithmetic like we're used to, but they're well-suited to figuring on an abacus, which could make for an enjoyable tactile game interaction on a touchscreen. ๐
๐งฎ
To make the system easier for players to learn, it might help to base your system off something they already have some knowledge of, like Roman numerals.
We could make our own Roman-style scheme just by picking new symbols and less-familiar values for them to make it a little more alien, something like...
1 | 3 | 7 | 23 | ... |
---|---|---|---|---|
๐น | ๐ท | ๐ธ | ๐ถ |
From that we can make allowable sequences like...
1 ๐น
2 ๐น๐น
3 ๐ท
4 ๐ท๐น
5 ๐ท๐น๐น
6 ๐น๐ธ
7 ๐ธ
8 ๐ธ๐น
9 ๐ธ๐น๐น
10 ๐ธ๐ท
11 ๐ธ๐ท๐น
12 ๐ธ๐ท๐น๐น
13 ๐ธ๐ท๐ท
14 ๐ธ๐ธ
15 ๐ธ๐ธ๐น
16 ๐ธ๐ธ๐น๐น
17 ๐ธ๐ธ๐ท
18 ๐ธ๐ธ๐ท๐น
19 ๐น๐ท๐ถ
20 ๐ท๐ถ
21 ๐น๐น๐ถ
22 ๐น๐ถ
23 ๐ถ
24 ๐ถ๐น
25 ๐ถ๐น๐น
26 ๐ถ๐ท
We could add a sign symbol to extend this to include zero and negative integers, maybe something like...
-5 ๐น๐น๐ทโญ
-4 ๐น๐ทโญ
-3 ๐ทโญ
-2 ๐น๐นโญ
-1 ๐นโญ
0 โญ
1 โญ๐น
2 โญ๐น๐น
3 โญ๐ท
4 โญ๐ท๐น
5 โญ๐ท๐น๐น
Roman-style numerals are a little awkward for paper arithmetic like we're used to, but they're well-suited to figuring on an abacus, which could make for an enjoyable tactile game interaction on a touchscreen. ๐
๐งฎ
To make the system easier for players to learn, it might help to base your system off something they already have some knowledge of, like Roman numerals.
We could make our own Roman-style scheme just by picking new symbols and less-familiar values for them to make it a little more alien, something like...
1 | 3 | 7 | 23 | ... |
---|---|---|---|---|
๐น | ๐ท | ๐ธ | ๐ถ |
From that we can make allowable sequences like...
1 ๐น
2 ๐น๐น
3 ๐ท
4 ๐ท๐น
5 ๐ท๐น๐น
6 ๐ท๐ท
7 ๐ธ
8 ๐ธ๐น
9 ๐ธ๐น๐น
10 ๐ธ๐ท
11 ๐ธ๐ท๐น
12 ๐ธ๐ท๐น๐น
13 ๐ธ๐ท๐ท
14 ๐ธ๐ธ
15 ๐ธ๐ธ๐น
16 ๐ธ๐ธ๐น๐น
17 ๐ธ๐ธ๐ท
18 ๐ธ๐ธ๐ท๐น
19 ๐น๐ท๐ถ
20 ๐ท๐ถ
21 ๐น๐น๐ถ
22 ๐น๐ถ
23 ๐ถ
24 ๐ถ๐น
25 ๐ถ๐น๐น
26 ๐ถ๐ท
We could add a sign symbol to extend this to include zero and negative integers, maybe something like...
-5 ๐น๐น๐ทโญ
-4 ๐น๐ทโญ
-3 ๐ทโญ
-2 ๐น๐นโญ
-1 ๐นโญ
0 โญ
1 โญ๐น
2 โญ๐น๐น
3 โญ๐ท
4 โญ๐ท๐น
5 โญ๐ท๐น๐น
Roman-style numerals are a little awkward for paper arithmetic like we're used to, but they're well-suited to figuring on an abacus, which could make for an enjoyable tactile game interaction on a touchscreen. ๐
๐งฎ
To make the system easier for players to learn, it might help to base your system off something they already have some knowledge of, like Roman numerals.
We could make our own Roman-style scheme just by picking new symbols and less-familiar values for them to make it a little more alien, something like...
1 | 3 | 7 | 23 | ... |
---|---|---|---|---|
๐น | ๐ท | ๐ธ | ๐ถ |
From that we can make allowable sequences like...
1 ๐น
2 ๐น๐น
3 ๐ท
4 ๐ท๐น
5 ๐ท๐น๐น
6 ๐น๐ธ
7 ๐ธ
8 ๐ธ๐น
9 ๐ธ๐น๐น
10 ๐ธ๐ท
11 ๐ธ๐ท๐น
12 ๐ธ๐ท๐น๐น
13 ๐ธ๐ท๐ท
14 ๐ธ๐ธ
15 ๐ธ๐ธ๐น
16 ๐ธ๐ธ๐น๐น
17 ๐ธ๐ธ๐ท
18 ๐ธ๐ธ๐ท๐น
19 ๐น๐ท๐ถ
20 ๐ท๐ถ
21 ๐น๐น๐ถ
22 ๐น๐ถ
23 ๐ถ
24 ๐ถ๐น
25 ๐ถ๐น๐น
26 ๐ถ๐ท
We could add a sign symbol to extend this to include zero and negative integers, maybe something like...
-5 ๐น๐น๐ทโญ
-4 ๐น๐ทโญ
-3 ๐ทโญ
-2 ๐น๐นโญ
-1 ๐นโญ
0 โญ
1 โญ๐น
2 โญ๐น๐น
3 โญ๐ท
4 โญ๐ท๐น
5 โญ๐ท๐น๐น
Roman-style numerals are a little awkward for paper arithmetic like we're used to, but they're well-suited to figuring on an abacus, which could make for an enjoyable tactile game interaction on a touchscreen. ๐
๐งฎ