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Fixing representation for 6
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DMGregory
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To make the system easier for players to learn, it might help to base your system off something they already have some knowledge of, like Roman numerals.

We could make our own Roman-style scheme just by picking new symbols and less-familiar values for them to make it a little more alien, something like...

1 3 7 23 ...
๐Ÿ”น ๐Ÿ”ท ๐Ÿ”ธ ๐Ÿ”ถ

From that we can make allowable sequences like...

1 ๐Ÿ”น
2 ๐Ÿ”น๐Ÿ”น
3 ๐Ÿ”ท
4 ๐Ÿ”ท๐Ÿ”น
5 ๐Ÿ”ท๐Ÿ”น๐Ÿ”น
6 ๐Ÿ”น๐Ÿ”ธ๐Ÿ”ท๐Ÿ”ท
7 ๐Ÿ”ธ
8 ๐Ÿ”ธ๐Ÿ”น
9 ๐Ÿ”ธ๐Ÿ”น๐Ÿ”น
10 ๐Ÿ”ธ๐Ÿ”ท
11 ๐Ÿ”ธ๐Ÿ”ท๐Ÿ”น
12 ๐Ÿ”ธ๐Ÿ”ท๐Ÿ”น๐Ÿ”น
13 ๐Ÿ”ธ๐Ÿ”ท๐Ÿ”ท
14 ๐Ÿ”ธ๐Ÿ”ธ
15 ๐Ÿ”ธ๐Ÿ”ธ๐Ÿ”น
16 ๐Ÿ”ธ๐Ÿ”ธ๐Ÿ”น๐Ÿ”น
17 ๐Ÿ”ธ๐Ÿ”ธ๐Ÿ”ท
18 ๐Ÿ”ธ๐Ÿ”ธ๐Ÿ”ท๐Ÿ”น
19 ๐Ÿ”น๐Ÿ”ท๐Ÿ”ถ
20 ๐Ÿ”ท๐Ÿ”ถ
21 ๐Ÿ”น๐Ÿ”น๐Ÿ”ถ
22 ๐Ÿ”น๐Ÿ”ถ
23 ๐Ÿ”ถ
24 ๐Ÿ”ถ๐Ÿ”น
25 ๐Ÿ”ถ๐Ÿ”น๐Ÿ”น
26 ๐Ÿ”ถ๐Ÿ”ท

We could add a sign symbol to extend this to include zero and negative integers, maybe something like...

-5 ๐Ÿ”น๐Ÿ”น๐Ÿ”ทโญ•
-4 ๐Ÿ”น๐Ÿ”ทโญ•
-3 ๐Ÿ”ทโญ•
-2 ๐Ÿ”น๐Ÿ”นโญ•
-1 ๐Ÿ”นโญ•
 0 โญ•
 1 โญ•๐Ÿ”น
 2 โญ•๐Ÿ”น๐Ÿ”น
 3 โญ•๐Ÿ”ท
 4 โญ•๐Ÿ”ท๐Ÿ”น
 5 โญ•๐Ÿ”ท๐Ÿ”น๐Ÿ”น

Roman-style numerals are a little awkward for paper arithmetic like we're used to, but they're well-suited to figuring on an abacus, which could make for an enjoyable tactile game interaction on a touchscreen. ๐Ÿ˜

๐Ÿงฎ

To make the system easier for players to learn, it might help to base your system off something they already have some knowledge of, like Roman numerals.

We could make our own Roman-style scheme just by picking new symbols and less-familiar values for them to make it a little more alien, something like...

1 3 7 23 ...
๐Ÿ”น ๐Ÿ”ท ๐Ÿ”ธ ๐Ÿ”ถ

From that we can make allowable sequences like...

1 ๐Ÿ”น
2 ๐Ÿ”น๐Ÿ”น
3 ๐Ÿ”ท
4 ๐Ÿ”ท๐Ÿ”น
5 ๐Ÿ”ท๐Ÿ”น๐Ÿ”น
6 ๐Ÿ”น๐Ÿ”ธ
7 ๐Ÿ”ธ
8 ๐Ÿ”ธ๐Ÿ”น
9 ๐Ÿ”ธ๐Ÿ”น๐Ÿ”น
10 ๐Ÿ”ธ๐Ÿ”ท
11 ๐Ÿ”ธ๐Ÿ”ท๐Ÿ”น
12 ๐Ÿ”ธ๐Ÿ”ท๐Ÿ”น๐Ÿ”น
13 ๐Ÿ”ธ๐Ÿ”ท๐Ÿ”ท
14 ๐Ÿ”ธ๐Ÿ”ธ
15 ๐Ÿ”ธ๐Ÿ”ธ๐Ÿ”น
16 ๐Ÿ”ธ๐Ÿ”ธ๐Ÿ”น๐Ÿ”น
17 ๐Ÿ”ธ๐Ÿ”ธ๐Ÿ”ท
18 ๐Ÿ”ธ๐Ÿ”ธ๐Ÿ”ท๐Ÿ”น
19 ๐Ÿ”น๐Ÿ”ท๐Ÿ”ถ
20 ๐Ÿ”ท๐Ÿ”ถ
21 ๐Ÿ”น๐Ÿ”น๐Ÿ”ถ
22 ๐Ÿ”น๐Ÿ”ถ
23 ๐Ÿ”ถ
24 ๐Ÿ”ถ๐Ÿ”น
25 ๐Ÿ”ถ๐Ÿ”น๐Ÿ”น
26 ๐Ÿ”ถ๐Ÿ”ท

We could add a sign symbol to extend this to include zero and negative integers, maybe something like...

-5 ๐Ÿ”น๐Ÿ”น๐Ÿ”ทโญ•
-4 ๐Ÿ”น๐Ÿ”ทโญ•
-3 ๐Ÿ”ทโญ•
-2 ๐Ÿ”น๐Ÿ”นโญ•
-1 ๐Ÿ”นโญ•
 0 โญ•
 1 โญ•๐Ÿ”น
 2 โญ•๐Ÿ”น๐Ÿ”น
 3 โญ•๐Ÿ”ท
 4 โญ•๐Ÿ”ท๐Ÿ”น
 5 โญ•๐Ÿ”ท๐Ÿ”น๐Ÿ”น

Roman-style numerals are a little awkward for paper arithmetic like we're used to, but they're well-suited to figuring on an abacus, which could make for an enjoyable tactile game interaction on a touchscreen. ๐Ÿ˜

๐Ÿงฎ

To make the system easier for players to learn, it might help to base your system off something they already have some knowledge of, like Roman numerals.

We could make our own Roman-style scheme just by picking new symbols and less-familiar values for them to make it a little more alien, something like...

1 3 7 23 ...
๐Ÿ”น ๐Ÿ”ท ๐Ÿ”ธ ๐Ÿ”ถ

From that we can make allowable sequences like...

1 ๐Ÿ”น
2 ๐Ÿ”น๐Ÿ”น
3 ๐Ÿ”ท
4 ๐Ÿ”ท๐Ÿ”น
5 ๐Ÿ”ท๐Ÿ”น๐Ÿ”น
6 ๐Ÿ”ท๐Ÿ”ท
7 ๐Ÿ”ธ
8 ๐Ÿ”ธ๐Ÿ”น
9 ๐Ÿ”ธ๐Ÿ”น๐Ÿ”น
10 ๐Ÿ”ธ๐Ÿ”ท
11 ๐Ÿ”ธ๐Ÿ”ท๐Ÿ”น
12 ๐Ÿ”ธ๐Ÿ”ท๐Ÿ”น๐Ÿ”น
13 ๐Ÿ”ธ๐Ÿ”ท๐Ÿ”ท
14 ๐Ÿ”ธ๐Ÿ”ธ
15 ๐Ÿ”ธ๐Ÿ”ธ๐Ÿ”น
16 ๐Ÿ”ธ๐Ÿ”ธ๐Ÿ”น๐Ÿ”น
17 ๐Ÿ”ธ๐Ÿ”ธ๐Ÿ”ท
18 ๐Ÿ”ธ๐Ÿ”ธ๐Ÿ”ท๐Ÿ”น
19 ๐Ÿ”น๐Ÿ”ท๐Ÿ”ถ
20 ๐Ÿ”ท๐Ÿ”ถ
21 ๐Ÿ”น๐Ÿ”น๐Ÿ”ถ
22 ๐Ÿ”น๐Ÿ”ถ
23 ๐Ÿ”ถ
24 ๐Ÿ”ถ๐Ÿ”น
25 ๐Ÿ”ถ๐Ÿ”น๐Ÿ”น
26 ๐Ÿ”ถ๐Ÿ”ท

We could add a sign symbol to extend this to include zero and negative integers, maybe something like...

-5 ๐Ÿ”น๐Ÿ”น๐Ÿ”ทโญ•
-4 ๐Ÿ”น๐Ÿ”ทโญ•
-3 ๐Ÿ”ทโญ•
-2 ๐Ÿ”น๐Ÿ”นโญ•
-1 ๐Ÿ”นโญ•
 0 โญ•
 1 โญ•๐Ÿ”น
 2 โญ•๐Ÿ”น๐Ÿ”น
 3 โญ•๐Ÿ”ท
 4 โญ•๐Ÿ”ท๐Ÿ”น
 5 โญ•๐Ÿ”ท๐Ÿ”น๐Ÿ”น

Roman-style numerals are a little awkward for paper arithmetic like we're used to, but they're well-suited to figuring on an abacus, which could make for an enjoyable tactile game interaction on a touchscreen. ๐Ÿ˜

๐Ÿงฎ

Source Link
DMGregory
  • 140.4k
  • 23
  • 256
  • 392

To make the system easier for players to learn, it might help to base your system off something they already have some knowledge of, like Roman numerals.

We could make our own Roman-style scheme just by picking new symbols and less-familiar values for them to make it a little more alien, something like...

1 3 7 23 ...
๐Ÿ”น ๐Ÿ”ท ๐Ÿ”ธ ๐Ÿ”ถ

From that we can make allowable sequences like...

1 ๐Ÿ”น
2 ๐Ÿ”น๐Ÿ”น
3 ๐Ÿ”ท
4 ๐Ÿ”ท๐Ÿ”น
5 ๐Ÿ”ท๐Ÿ”น๐Ÿ”น
6 ๐Ÿ”น๐Ÿ”ธ
7 ๐Ÿ”ธ
8 ๐Ÿ”ธ๐Ÿ”น
9 ๐Ÿ”ธ๐Ÿ”น๐Ÿ”น
10 ๐Ÿ”ธ๐Ÿ”ท
11 ๐Ÿ”ธ๐Ÿ”ท๐Ÿ”น
12 ๐Ÿ”ธ๐Ÿ”ท๐Ÿ”น๐Ÿ”น
13 ๐Ÿ”ธ๐Ÿ”ท๐Ÿ”ท
14 ๐Ÿ”ธ๐Ÿ”ธ
15 ๐Ÿ”ธ๐Ÿ”ธ๐Ÿ”น
16 ๐Ÿ”ธ๐Ÿ”ธ๐Ÿ”น๐Ÿ”น
17 ๐Ÿ”ธ๐Ÿ”ธ๐Ÿ”ท
18 ๐Ÿ”ธ๐Ÿ”ธ๐Ÿ”ท๐Ÿ”น
19 ๐Ÿ”น๐Ÿ”ท๐Ÿ”ถ
20 ๐Ÿ”ท๐Ÿ”ถ
21 ๐Ÿ”น๐Ÿ”น๐Ÿ”ถ
22 ๐Ÿ”น๐Ÿ”ถ
23 ๐Ÿ”ถ
24 ๐Ÿ”ถ๐Ÿ”น
25 ๐Ÿ”ถ๐Ÿ”น๐Ÿ”น
26 ๐Ÿ”ถ๐Ÿ”ท

We could add a sign symbol to extend this to include zero and negative integers, maybe something like...

-5 ๐Ÿ”น๐Ÿ”น๐Ÿ”ทโญ•
-4 ๐Ÿ”น๐Ÿ”ทโญ•
-3 ๐Ÿ”ทโญ•
-2 ๐Ÿ”น๐Ÿ”นโญ•
-1 ๐Ÿ”นโญ•
 0 โญ•
 1 โญ•๐Ÿ”น
 2 โญ•๐Ÿ”น๐Ÿ”น
 3 โญ•๐Ÿ”ท
 4 โญ•๐Ÿ”ท๐Ÿ”น
 5 โญ•๐Ÿ”ท๐Ÿ”น๐Ÿ”น

Roman-style numerals are a little awkward for paper arithmetic like we're used to, but they're well-suited to figuring on an abacus, which could make for an enjoyable tactile game interaction on a touchscreen. ๐Ÿ˜

๐Ÿงฎ

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