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Game Development

Timeline for Tilting a game object left/right/forward/back with gyroscope, regardless of player's heading

Current License: CC BY-SA 4.0

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Nov 8, 2019 at 3:24 comment added airvine +1 That worked, thank you so much! I'd upvote your answer, but my reputation is too low.
Nov 8, 2019 at 3:24 vote accept airvine
Nov 8, 2019 at 3:10 comment added DMGregory You can use the same Asin technique for both if you like — it'll just give you a somewhat narrower range of pitch and you may need to manually adjust it when playing mostly-horizontal vs mostly-vertical. Re: gravity, feel free to use it if it works for you.
Nov 8, 2019 at 3:07 comment added airvine Pitching the phone forwards and backwards in any direction appears to produce the correct results, but rolling from left to right changes both the roll and pitch. How would I fix this? Also wouldn't it be more efficient to use Input.gyro.gravity? @DMGregory
Nov 7, 2019 at 17:51 history answered DMGregory CC BY-SA 4.0

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