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Add small example to contextualize
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FSic
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as the title of the question says, I was wondering if there is common method to make gameObjects e.g. enemies or bullets follow curvilinear trajectories before reaching their target. For instance, assuming to be talking about a top-down 2D game, there are multiple ways to make an gameobject, say an enemy follow a straight line like this to go hit the player:

enter image description here

But how to make it so that before reaching the player it would do something like this?

enter image description here

Does somebody have an idea?

I know that the question may sound not too specific, therefore for sake of argument, how could I make so that a bullet shot from an enemy follows an arch "à la Wanted" before hitting the player instead of just flying straight?

as the title of the question says, I was wondering if there is common method to make gameObjects e.g. enemies or bullets follow curvilinear trajectories before reaching their target. For instance, assuming to be talking about a top-down 2D game, there are multiple ways to make an gameobject, say an enemy follow a straight line like this to go hit the player:

enter image description here

But how to make it so that before reaching the player it would do something like this?

enter image description here

Does somebody have an idea?

as the title of the question says, I was wondering if there is common method to make gameObjects e.g. enemies or bullets follow curvilinear trajectories before reaching their target. For instance, assuming to be talking about a top-down 2D game, there are multiple ways to make an gameobject, say an enemy follow a straight line like this to go hit the player:

enter image description here

But how to make it so that before reaching the player it would do something like this?

enter image description here

Does somebody have an idea?

I know that the question may sound not too specific, therefore for sake of argument, how could I make so that a bullet shot from an enemy follows an arch "à la Wanted" before hitting the player instead of just flying straight?

Source Link
FSic
  • 188
  • 13

How to make a gameObject follow non trivial trajectories?

as the title of the question says, I was wondering if there is common method to make gameObjects e.g. enemies or bullets follow curvilinear trajectories before reaching their target. For instance, assuming to be talking about a top-down 2D game, there are multiple ways to make an gameobject, say an enemy follow a straight line like this to go hit the player:

enter image description here

But how to make it so that before reaching the player it would do something like this?

enter image description here

Does somebody have an idea?

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