Following on from my question about moving a sprite in a circle from my question about moving a sprite in a circle, assuming that you have a maze which is shaped like a a set of circles with holes in them and barriers between them.
Location of a sprite is stored in polar coordinates and then translated into cartesian coordinates to be rendered.
I'm going to assume that most path finding algorithms rely on cartesian geometry, is there a path finding algorithm I can use to allow "beasties" to chase my players sprite?
Following on from my question about moving a sprite in a circle, assuming that you have a maze which is shaped like a a set of circles with holes in them and barriers between them.
Location of a sprite is stored in polar coordinates and then translated into cartesian coordinates to be rendered.
I'm going to assume that most path finding algorithms rely on cartesian geometry, is there a path finding algorithm I can use to allow "beasties" to chase my players sprite?
Following on from my question about moving a sprite in a circle, assuming that you have a maze which is shaped like a a set of circles with holes in them and barriers between them.
Location of a sprite is stored in polar coordinates and then translated into cartesian coordinates to be rendered.
I'm going to assume that most path finding algorithms rely on cartesian geometry, is there a path finding algorithm I can use to allow "beasties" to chase my players sprite?
Path-finding algorithms for Polar coordinate based maze?
Following on from my question about moving a sprite in a circle, assuming that you have a maze which is shaped like a a set of circles with holes in them and barriers between them.
Location of a sprite is stored in polar coordinates and then translated into cartesian coordinates to be rendered.
I'm going to assume that most path finding algorithms rely on cartesian geometry, is there a path finding algorithm I can use to allow "beasties" to chase my players sprite?