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Following on from my question about moving a sprite in a circle from my question about moving a sprite in a circle, assuming that you have a maze which is shaped like a a set of circles with holes in them and barriers between them.

Location of a sprite is stored in polar coordinates and then translated into cartesian coordinates to be rendered.

I'm going to assume that most path finding algorithms rely on cartesian geometry, is there a path finding algorithm I can use to allow "beasties" to chase my players sprite?

Following on from my question about moving a sprite in a circle, assuming that you have a maze which is shaped like a a set of circles with holes in them and barriers between them.

Location of a sprite is stored in polar coordinates and then translated into cartesian coordinates to be rendered.

I'm going to assume that most path finding algorithms rely on cartesian geometry, is there a path finding algorithm I can use to allow "beasties" to chase my players sprite?

Following on from my question about moving a sprite in a circle, assuming that you have a maze which is shaped like a a set of circles with holes in them and barriers between them.

Location of a sprite is stored in polar coordinates and then translated into cartesian coordinates to be rendered.

I'm going to assume that most path finding algorithms rely on cartesian geometry, is there a path finding algorithm I can use to allow "beasties" to chase my players sprite?

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Path-finding algorithms for Polar coordinate based maze?

Following on from my question about moving a sprite in a circle, assuming that you have a maze which is shaped like a a set of circles with holes in them and barriers between them.

Location of a sprite is stored in polar coordinates and then translated into cartesian coordinates to be rendered.

I'm going to assume that most path finding algorithms rely on cartesian geometry, is there a path finding algorithm I can use to allow "beasties" to chase my players sprite?

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