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Project Genie (website)

From Wikipedia, the free encyclopedia
Artificial intelligence website by Google
Project Genie
Type of site
Artificial intelligence
Area servedUnited States
OwnerGoogle DeepMind
URLlab.google/projectgenie [1]
LaunchedJanuary 29, 2026

Project Genie is a website developed by Google DeepMind that allows Google AI Ultra[a] subscribers to access Genie 3, a world model by DeepMind. Project Genie was released on January 29, 2026, and is accessible via Google Labs.

Project Genie has been used for training AI agents in three-dimensional environments and video game design. It has been used to create imitations of video games by Nintendo, such as Super Mario 64 and The Legend of Zelda: Breath of the Wild . According to Genie's developers, the main focus of Genie is in robotics and simulations, not in video games. It has a 60-second limit on world exploration. In generated worlds, the WASD keys are used to move, the arrow keys are used to turn the camera, and the space bar is used to ascend.

After the release of Project Genie, shares of video game producers dropped significantly.

Release

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On January 29, 2026, Project Genie was released, making Genie available to AI Ultra[a] subscribers in the United States who are over 18 years old.[3] [4] It was made available via Google Labs.[1] After the release of Project Genie, shares of video game producers decreased significantly, with Take-Two Interactive decreasing by 9.3%, Roblox Corporation decreasing by 15%, Unity Software decreasing by 21%, and CD Projekt decreasing by 8%.[5]

In May 2026, Project Genie was released to Google AI Ultra subscribers worldwide and an integration with Google Street View was added.[6]

Capabilities

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Project Genie allows the user to perform three different types of interactive world generation, being world sketching, exploration and remixing. World sketching uses Nano Banana Pro to generate the first frame of the virtual world, and allows the user to review the first frame.[4] [3] Remixing allows Genie 3 to modify an existing generated world.[3] When exploring a world, the WASD keys are used to move, the space key to ascend, and the arrow keys to move the camera.[7]

World exploration is limited to 60 seconds.[1] [3] According to Google, this allows them to introduce Genie to more users, as Genie 3 is an auto-regressive model, which requires a large amount of computation.[7] Auto-regressive models create worlds frame-by-frame based on previous frames, the prompt, and user input.[1]

Usage

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Project Genie has been used for training AI agents in interactive environments and for video game design.[8] However, according to its developers, Project Genie is focused on robotics, not video game design.[9]

Project Genie has been used to create imitations of Nintendo games such as Super Mario 64 and The Legend of Zelda: Breath of the Wild , but could not generate worlds containing Disney characters.[10] The worlds generated infringe copyright and have been shared on social media platforms.[11] [12]

Reception

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Jay Peters of The Verge found that Project Genie could generate worlds of Nintendo games, but that it could not generate worlds containing Disney characters. He criticized it for being slow and having a 60-second limit on generations.[10]

Thomas Smith of Fast Company criticized Project Genie for being limited to 24 frames per second and lacking enjoyable gameplay when creating video games, and noted that a future version of Genie could be used for procedural generation or game generation based on player input.[13]

TechCrunch reporter Rebecca Bellan criticized it for being overly censored and not generating content related to mermaids due to a cease and desist from Disney that Google received in December 2025.[7] Game developers from the Game Developer Conference criticized it for facilitating technological unemployment.[1]

See also

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Notes

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  1. ^ a b Costs 249ドル.99 per month.[2]

References

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  1. ^ a b c d e Vigliarolo, Brandon (January 29, 2026). "Google's Project Genie could put even more game developers out of work". The Register. Archived from the original on January 30, 2026. Retrieved April 13, 2026.
  2. ^ Dredge, Stuart (February 2, 2026). "Google's Project Genie creates AI-generated interactive worlds" . Music Ally. Archived from the original on March 9, 2026. Retrieved April 21, 2026.
  3. ^ a b c d Whitwam, Ryan (2026年01月29日). "Google Project Genie lets you create interactive worlds from a photo or prompt". Ars Technica.
  4. ^ a b Bonifacic, Igor (January 31, 2026). "Google's Project Genie lets you create your own 3D interactive worlds". Engadget. Retrieved April 12, 2026.
  5. ^ Pernell, Avalon (January 30, 2026). "Unity, Video Game Stocks Fall as Google's AI Tool Sparks Fears" . Bloomberg News. Retrieved April 14, 2026.
  6. ^ Conditt, Jessica (May 19, 2026). "Project Genie adds Google Street View integration and goes live for global AI Ultra users". Engadget. Retrieved May 27, 2026.
  7. ^ a b c Bellan, Rebecca (January 29, 2026). "I built marshmallow castles in Google's new AI-world generator". TechCrunch. Retrieved April 13, 2026.
  8. ^ Martindale, Jon (January 30, 2026). "Google's Project Genie Tool Lets You Build Virtual Worlds for Training or Just Fun" . Retrieved April 6, 2026.
  9. ^ Kirchner, Malte (May 25, 2026). "Like 2021 with LLMs: Google researchers on the future of world models". heise online. Retrieved May 27, 2026.
  10. ^ a b Peters, Jay (January 29, 2026). "Google's AI helped me make bad Nintendo knockoffs" . The Verge. Retrieved April 6, 2026.
  11. ^ Forbes-Calvin, Alex (January 30, 2026). "Google releases Project Genie AI tool for creating "playable worlds" that can feature copyrighted IP". GamesIndustry.biz. Retrieved April 19, 2026.
  12. ^ Williams, Leah (February 2, 2026). "Google's Project Genie AI game creation tool is already sparking copyright takedowns". ScreenHub Australia. Retrieved April 19, 2026.
  13. ^ Smith, Thomas (February 5, 2026). "How Google's new AI could change videogames forever". Fast Company. Retrieved April 6, 2026.
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