Object Oriented Input System
Appearance
From Wikipedia, the free encyclopedia
This article needs additional citations for verification . Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "Object Oriented Input System" – news · newspapers · books · scholar · JSTOR (May 2008) (Learn how and when to remove this message)
Find sources: "Object Oriented Input System" – news · newspapers · books · scholar · JSTOR (May 2008) (Learn how and when to remove this message)
| Object Oriented Input System | |
|---|---|
| Developers | Wrecked Games (pjcast), then the community |
| Stable release | |
| Repository | |
| Platform | Cross-platform |
| Type | Input/Games/Entertainment |
| License | zlib/libpng license |
| Website | wgois |
OIS (Object-Oriented Input System) is a code library for constructing a human–computer interface with input devices such as a keyboard, mouse or game controller. OIS is designed so that software developers can easily use input from these devices with a computer application.
General information
[edit ]The Object-Oriented Input Library is a mostly C++ library for handling input. Input types include mouse, keyboard, joystick and Wii remote.[2]
OIS is meant to be cross-platform, supporting Windows and Linux systems. OS X and FreeBSD are only partially supported.
Features
[edit ]OIS uses an object-oriented design.
Various types of input including mouse, keyboard, joystick and Wii Remote are supported.
OIS can handle force feedback devices.
References
[edit ]- ^ "Release 1.5.1". 13 May 2021. Retrieved 16 May 2021.
- ^ "SourceForge: version 1.2 release notes".
External links
[edit ]- Project Homepage
- OIS on GitHub
- Source-Forge project page (legacy)
- Ohloh project page Archived 2008年06月04日 at the Wayback Machine