Jump to content
Wikipedia The Free Encyclopedia

Draft:Freya Holmér

From Wikipedia, the free encyclopedia
Submission declined on 22 September 2024 by SafariScribe (talk).
This submission is not adequately supported by reliable sources. Reliable sources are required so that information can be verified. If you need help with referencing, please see Referencing for beginners and Citing sources.
This submission's references do not show that the subject qualifies for a Wikipedia article—that is, they do not show significant coverage (not just passing mentions) about the subject in published, reliable, secondary sources that are independent of the subject (see the guidelines on the notability of people). Before any resubmission, additional references meeting these criteria should be added (see technical help and learn about mistakes to avoid when addressing this issue). If no additional references exist, the subject is not suitable for Wikipedia.
  • If you would like to continue working on the submission, click on the "Edit" tab at the top of the window.
  • If you have not resolved the issues listed above, your draft will be declined again and potentially deleted.
  • If you need extra help, please ask us a question at the AfC Help Desk or get live help from experienced editors.
  • Please do not remove reviewer comments or this notice until the submission is accepted.

Where to get help
  • If you need help editing or submitting your draft, please ask us a question at the AfC Help Desk or get live help from experienced editors. These venues are only for help with editing and the submission process, not to get reviews.
  • If you need feedback on your draft, or if the review is taking a lot of time, you can try asking for help on the talk page of a relevant WikiProject. Some WikiProjects are more active than others so a speedy reply is not guaranteed.
How to improve a draft

You can also browse Wikipedia:Featured articles and Wikipedia:Good articles to find examples of Wikipedia's best writing on topics similar to your proposed article.

Improving your odds of a speedy review

To improve your odds of a faster review, tag your draft with relevant WikiProject tags using the button below. This will let reviewers know a new draft has been submitted in their area of interest. For instance, if you wrote about a female astronomer, you would want to add the Biography, Astronomy, and Women scientists tags.

Editor resources
Declined by SafariScribe 5 months ago. Last edited by Theroadislong 59 days ago. Reviewer: Inform author.
Resubmit Please note that if the issues are not fixed, the draft will be declined again.
Submission declined on 25 July 2024 by KylieTastic (talk).
This submission's references do not show that the subject qualifies for a Wikipedia article—that is, they do not show significant coverage (not just passing mentions) about the subject in published, reliable, secondary sources that are independent of the subject (see the guidelines on the notability of people). Before any resubmission, additional references meeting these criteria should be added (see technical help and learn about mistakes to avoid when addressing this issue). If no additional references exist, the subject is not suitable for Wikipedia.
Declined by KylieTastic 7 months ago.
  • Comment: numbers of subscribers and views on YouTube confer zero notability and YouTube is not a reliable source. Theroadislong (talk) 18:32, 10 January 2025 (UTC)

Indie game developer and streamer
Freya Holmér
Born1992 (age 32–33)
CitizenshipStockholm, Sweden
Occupation(s)Indie game developer and creator
Notable workShapes and Shader Forge
Twitch information
Channel
Years active2014-present[citation needed ]
Followers26,200
YouTube information
Channel
Subscribers254 thousand[1]
Total views10 million[1]
100,000 subscribers2022

Last updated: 25 July 2024
Website

Freya Holmér (born 4 April 1992), also known by the pseudonym Acegikmo, is a YouTuber, Twitch streamer, and indie game developer from Stockholm, Sweden. She is best known for her shader and graphics libraries, Shader Forge, and Shapes, and her development on the indie VR game Budget Cuts. She has been involved in talks at industry events and has mentoring programs for game developers.

Biography

[edit ]

Holmér attended FutureGames beginning in 2010 studying Game Design.[2]

During her last year learning at FutureGames, Holmér had an internship at the game studio Avalanche Studios Group.[3]

Development tools

[edit ]

She is the creator of the free and open source developer tool Shader Forge, which was one of the largest plugins for the Unity game engine, attaining over 2.6 thousand stars on GitHub. Shader Forge was a tool for editing and creating shaders in Unity. On April 30, 2018, Shader Forge was made free and open-source software. It was one of the earliest shader tools, launched in 2013, before Unity added their own. Holmér was approached by Unity regarding an acquisition, but the deal fell through because "[their] goals weren't aligned".[4] The tool was originally sold for 90ドル as a plugin on the Unity asset store.

Holmér created and actively maintains Shapes, an instant vector graphics library for Unity.[5] Shapes provides accessible tooling to create 2 and 3-dimensional shapes in the Unity game engine. Shapes was listed in Unity’s "Top Paid Assets" list on the Unity Assets Store for multiple months in 2023.[6]

Career

[edit ]

She is the co-founder of the indie game organization Neat Corporation, creator of the VR stealth game Budget Cuts.[7]

Holmér is a strong advocate for diversity and inclusion in the game development industry and has spoken out about the need for more under-represented groups to work in game development. Additionally, Holmér has improved the accessibility of mathematics education by creating visualizations and videos about topics such as splines, beziers, and other complex concepts in relation to game development.[8] Holmér taught for some time[when? ] at FutureGames, her alma matter in programming and Unity game development courses. During her time there, she found a lack of accessible tools and resources for video game developers in asset shading.

Holmér also live streams on Twitch and uploads educational mathematics and game development-based video essays on her YouTube channel.[9]

References

[edit ]
  1. ^ a b "About Freya Holmér". YouTube.
  2. ^ "Freya Holmér on Indie and Accelerated Learning" (Press release). FutureGames. Archived from the original on 2024年07月25日. Retrieved 2024年06月04日.
  3. ^ Bourguignon, Tim. "DevJourney Podcast". DevJourney Podcast. Archived from the original on 2024年04月14日. Retrieved 2024年07月25日.
  4. ^ Chan, Stephanie (2018年04月30日). "Shader Forge is now open-source and free to all developers". Venturebeat. Archived from the original on 2023年10月02日. Retrieved 2024年06月05日.
  5. ^ Unity Asset Store Review - Add Vector Graphics to your game with Shapes, 2024年07月25日
  6. ^ "Discover Unity's Top Paid Assets on the Asset Store". 2023年03月30日. Archived from the original on 2023年03月30日. Retrieved 2024年07月25日.
  7. ^ Hayden, Scott (2018年06月13日). "'Budget Cuts' Release Date Confirmed for Tomorrow After Previous Delay". Roadtovr. Archived from the original on 2024年05月24日. Retrieved 2024年06月04日.
  8. ^ "Visualizing Math with Freya Holmér". DEV Community. 23 January 2020. Archived from the original on 2024年01月10日. Retrieved 2024年07月25日.
  9. ^ Mark LaCroix, Stephen McGregor (2018年10月30日). "Self-education, et al. (with Freya Holmer)". Nice Games Club (Podcast). Retrieved 2024年06月04日.
[edit ]

AltStyle によって変換されたページ (->オリジナル) /