Embodied Code

A Platform for Embodied Coding in Virtual and Augmented Reality

XR Design Studies With Oculus Quest 2

UCSD Spring Break Research Experience 2021

We are soliciting participation in a set of VR-facilitated design activities and field studies from March 22-26 to support XR/AR projects at the Swartz Center for Computational Neuroscience, the Arthur C. Clarke Center for Human Imagination, and the Human-Centered and Ubiquitous Computing Lab.

Participating students will have access to a Quest 2 for the week of Spring Break. Through design activities (10-15 minutes each) offered remotely (e.g. in their residence), students will contribute to the design of a programming platform in 3D space and of assistive health care technologies. Participant responses and performance will inform the development of our platforms.

We will conduct Zoom-led focus groups/check-in meetings during the week and introduce VR worldbuilding methods.

Hardware Pickup

  • We will distribute Oculus Quest 2 headsets to participating students on Monday 3/22. Details TBD
  • We will collect the headsets on Monday 3/29.

Schedule

view studies here

Monday 3/22 (Orientation)

Morning (in person)

  • Pickup headsets from campus
    • Collect PID, verify ID
    • Each quest has a serial number
    • fill out this form

Evening (zoom+altspace)

  • Altspace Hang and VR Game Night (start in zoom)
    • Start in zoom
    • Hang in Altspace

Tuesday (Sketch Studies)

Morning (zoom)

  • Orientation
    • How to get the PDF instructions/prompt for the studies
    • How to record videos
    • How to upload/email videos
    • How to upload/email exported Gravity Sketch
  • Research tasks:
    • Talk through the first set of research activities

Wednesday (VR Worldbuilding)

Morning (Altspace VR)

  • VR Worldbuilding
    • Tour Afterville (11am)
    • Discuss VR worldbuilding with Patrick Coleman.
  • Study Checkin (zoom)
    • noon Check in on study progress, questions (zoom)

Evening (zoom)

  • Clarke Center Talk
    • Cory Doctorow, Kali Wallace, and Karen Osborne (Zoom)

Thursday (Custom App Studies)

Morning (zoom)

  • Debrief on Sketching studies
  • Orientation (App Studies)
    • How to install our apps to the headset
    • How to use hand tracking
    • How to record video

Evening

  • participants run a second set of studies on their own time

Friday (Debrief)

Morning (zoom)

  • Debrief on App studies.
  • Potential last check in and add more studies

Saturday/Sunday (Free Time)

  • Free time with VR for participants.

Monday 3/29 (Drop Off)

  • Equipment drop off (in person). Time TBD
    • Will do a poll to determine afternoon time
  • Students return headsets on campus

Organizers

Participating Labs


This work is supported by the National Science Foundation under Grant #2017042

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