dlib C++ Library - threaded_object_ex.cpp

// The contents of this file are in the public domain. See LICENSE_FOR_EXAMPLE_PROGRAMS.txt
/*
 This is an example illustrating the use of the threaded_object 
 from the dlib C++ Library.
 This is a very simple example. It creates a single thread that
 just prints messages to the screen.
*/
#include <iostream>
#include <dlib/threads.h>
#include <dlib/misc_api.h> // for dlib::sleep
using namespace std;
using namespace dlib;
class my_object : public threaded_object
{
public:
 my_object()
 {
 // Start our thread going in the thread() function
 start();
 }
 ~my_object()
 {
 // Tell the thread() function to stop. This will cause should_stop() to 
 // return true so the thread knows what to do.
 stop();
 // Wait for the thread to stop before letting this object destruct itself.
 // Also note, you are *required* to wait for the thread to end before 
 // letting this object destruct itself.
 wait();
 }
private:
 void thread()
 {
 // This is our thread. It will loop until it is told that it should terminate.
 while (should_stop() == false)
 {
 cout << "hurray threads!" << endl;
 dlib::sleep(500);
 }
 }
};
int main()
{
 // Create an instance of our threaded object. 
 my_object t;
 dlib::sleep(4000);
 
 // Tell the threaded object to pause its thread. This causes the
 // thread to block on its next call to should_stop().
 t.pause();
 dlib::sleep(3000);
 cout << "starting thread back up from paused state" << endl;
 // Tell the thread to unpause itself. This causes should_stop() to unblock 
 // and to let the thread continue.
 t.start();
 dlib::sleep(4000);
 // Let the program end. When t is destructed it will gracefully terminate your
 // thread because we have set the destructor up to do so.
}

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