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Last Updated: September 09, 2019
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· kencoder

Configuration of Multiple resolution in cocos2d-x 3.0

SDK in use: Cocos2d-x 3.0

Orientation: Portrait (not sure for landscape)

How to use:

  • Add the method "setupResolutionPolicy" in AppDelegate.cpp
  • Call the method inside AppDelegate::applicationDidFinishLaunching right after director->setOpenGLView(eglView);

Method: setupResolutionPolicy

void setupResolutionPolicy(float designW, float designH)
{
 Size screenSize = EGLView::getInstance()->getFrameSize();

 float designRatio = designW / designH;
 float screenRatio = screenSize.height / screenSize.width;

 ResolutionPolicy resolutionPolicy = screenRatio < designRatio ?
 ResolutionPolicy::FIXED_HEIGHT : ResolutionPolicy::FIXED_WIDTH;

 EGLView::getInstance()->setDesignResolutionSize(designW, designH, resolutionPolicy);
}

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