using namespace std;
I don't do much C++, but one thing I've learned from the many reviews I've upvoted on this site, I'm 100% positive, it isn't a good idea to import std
in the global namespace; instead, refer to std::cout
, std::string
and std::istringstream
.
See this Stack Overflow answer this Stack Overflow answer for more details about why it's best to avoid potential name clashes by not importing that namespace.
Also return 0
at the end of the main()
procedure is redundant, the compiler should take care of it.
using namespace std;
I don't do much C++, but one thing I've learned from the many reviews I've upvoted on this site, I'm 100% positive, it isn't a good idea to import std
in the global namespace; instead, refer to std::cout
, std::string
and std::istringstream
.
See this Stack Overflow answer for more details about why it's best to avoid potential name clashes by not importing that namespace.
Also return 0
at the end of the main()
procedure is redundant, the compiler should take care of it.
using namespace std;
I don't do much C++, but one thing I've learned from the many reviews I've upvoted on this site, I'm 100% positive, it isn't a good idea to import std
in the global namespace; instead, refer to std::cout
, std::string
and std::istringstream
.
See this Stack Overflow answer for more details about why it's best to avoid potential name clashes by not importing that namespace.
Also return 0
at the end of the main()
procedure is redundant, the compiler should take care of it.
using namespace std;
I don't do much C++, but one thing I've learned from the many reviews I've upvoted on this site, I'm 100% positive, it isn't a good idea to import std
in the global namespace; instead, refer to std::cout
, std::string
and std::istringstream
.
See this Stack Overflow answer for more details about why it's best to avoid potential name clashes by not importing that namespace.
Also return 0
at the end of the main()
procedure is redundant, the compiler should take care of it.