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Jamal
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package Game;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import javax.swing.*;
class GameStructure {
 private String []wordList = {"computer","java","activity","alaska","appearance","article",
 "automobile","basket","birthday","canada","central","character","chicken","chosen",
 "cutting","daily","darkness","diagram","disappear","driving","effort","establish","exact",
 "establishment","fifteen","football","foreign","frequently","frighten","function","gradually",
 "hurried","identity","importance","impossible","invented","italian","journey","lincoln",
 "london","massage","minerals","outer","paint","particles","personal","physical","progress",
 "quarter","recognise","replace","rhythm","situation","slightly","steady","stepped",
 "strike","successful","sudden","terrible","traffic","unusual","volume","yesterday"};
 private JTextField tf;
 private JLabel jlLetsUsed;
 static String letter;
 static int []wordLength = new int[64];
 
 public void window() {
 JMenuBar menuBar = new JMenuBar();
 JMenu menu = new JMenu("File");
 menu.setMnemonic(KeyEvent.VK_A);
 menuBar.add(menu);
 JMenuItem menuItem = new JMenuItem("Developer", KeyEvent.VK_T);
 menu.add(menuItem);
 JMenuItem menuItem2 = new JMenuItem("Instructions", KeyEvent.VK_T);
 menu.add(menuItem2);
 JMenuItem menuItem3 = new JMenuItem("Levels", KeyEvent.VK_T);
 menu.add(menuItem3);
 JMenuItem menuItem4 = new JMenuItem("Restart", KeyEvent.VK_T);
 menu.add(menuItem4);
 JMenuItem menuItem5 = new JMenuItem("Exit", KeyEvent.VK_T);
 menu.add(menuItem5);
 
 ImageIcon ic = new ImageIcon("hangman2.png");
 JFrame gameFrame = new JFrame();
 JPanel bottomRight = new JPanel();
 JPanel bottomLeft = new JPanel();
 JPanel top = new JPanel();
 JPanel bottom = new JPanel();
 JPanel imgPane = new JPanel();
 JPanel panel1 = new JPanel();
 bottom.setLayout(new BoxLayout(bottom, BoxLayout.X_AXIS));
 imgPane.setLayout(new BorderLayout());
 panel1.setLayout(new BorderLayout());
 panel1.setOpaque(false);//!!
 top.setBorder(BorderFactory.createTitledBorder(""));
 bottom.setBorder(BorderFactory.createTitledBorder(""));
 tf = new JTextField(1);
 JLabel img = new JLabel(ic, JLabel.CENTER);
 JLabel jl = new JLabel("Enter a letter", JLabel.CENTER);
 jlLetsUsed = new JLabel("Letters used: ", JLabel.CENTER);
 final JLabel jlLines = new JLabel("__ ", JLabel.CENTER);
 jl.setFont(new Font("Rockwell", Font.PLAIN, 20));
 tf.setFont(new Font("Rockwell", Font.PLAIN, 20));
 jlLetsUsed.setFont(new Font("Rockwell", Font.PLAIN, 20));
 jlLines.setFont(new Font("Rockewell", Font.PLAIN, 20 ));
 imgPane.add(img);//center
 top.add(jl);//top center
 top.add(tf);//top center
 bottomLeft.add(jlLetsUsed);//bottom left position
 bottomRight.add(jlLines);//bottom right position
 bottom.add(bottomLeft);//bottom
 bottom.add(bottomRight);//bottom
 panel1.add(imgPane, BorderLayout.CENTER);//background image (center)
 panel1.add(top, BorderLayout.NORTH);//text field and jlabel (top)
 panel1.add(bottom, BorderLayout.SOUTH);// blank spaces and letters used (bottom)
 gameFrame.setJMenuBar(menuBar);
 gameFrame.setTitle("Hangman");
 gameFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
 gameFrame.setIconImage(
 new ImageIcon("hangmanIcon.png").getImage());
 gameFrame.setResizable(false);
 gameFrame.add(panel1);
 gameFrame.setSize(800, 500);
 gameFrame.setLocationRelativeTo(null);
 gameFrame.setVisible(true);
 int j = 0;
 String line = "";
 for(j = 0; j<64; j++) {
 wordLength[j] = wordList[j].length();//gets length of words in wordList
 }//end for
 
 int f = 2;//change num to change level
 int m = 0;
 //creates line first then put into .setText
 while(m<wordLength[f]) {
 line += "__ ";
 m++;
 }//end for
 jlLines.setText(line);
 
 tf.addActionListener(new ActionListener() {
 int wrong = 0;
 @Override
 public void actionPerformed(ActionEvent e) {//when enter key pressed
 JTextField tf = (JTextField)e.getSource();
 letter = tf.getText();
 jlLetsUsed.setText(jlLetsUsed.getText() + letter + " ");//sets jlabel text to users entered letter
 char[] jlabelText = jlLines.getText().toCharArray();//converts string to character array (array length is length of string)
 char userEnteredChar = letter.charAt(0);
 //int wrong = 0;
 int level = 2;//change num to change level
 if (!wordList[level].contains(letter)) {
 wrong++;
 if (wrong >= 6) {
 System.out.println("He's dead, game over.");//prompt user
 }
 return;
 }
 int i = 0;
 for(i = 0; i<wordList[level].length(); i++){
 if(wordList[level].charAt(i) == userEnteredChar){
 jlabelText[3 * i] = ' ';
 jlabelText[3 * i + 1] = userEnteredChar;
 jlLines.setText(String.valueOf(jlabelText));
 }
 }//end for
 }//end actionPerformed method
 });
 }//end window method
 }
public class GameMain {
 public static void main(String[] args) {
 GameStructure game = new GameStructure();
 game.window();
 }
}
package Game;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import javax.swing.*;
class GameStructure {
 private String []wordList = {"computer","java","activity","alaska","appearance","article",
 "automobile","basket","birthday","canada","central","character","chicken","chosen",
 "cutting","daily","darkness","diagram","disappear","driving","effort","establish","exact",
 "establishment","fifteen","football","foreign","frequently","frighten","function","gradually",
 "hurried","identity","importance","impossible","invented","italian","journey","lincoln",
 "london","massage","minerals","outer","paint","particles","personal","physical","progress",
 "quarter","recognise","replace","rhythm","situation","slightly","steady","stepped",
 "strike","successful","sudden","terrible","traffic","unusual","volume","yesterday"};
 private JTextField tf;
 private JLabel jlLetsUsed;
 static String letter;
 static int []wordLength = new int[64];
 
 public void window() {
 JMenuBar menuBar = new JMenuBar();
 JMenu menu = new JMenu("File");
 menu.setMnemonic(KeyEvent.VK_A);
 menuBar.add(menu);
 JMenuItem menuItem = new JMenuItem("Developer", KeyEvent.VK_T);
 menu.add(menuItem);
 JMenuItem menuItem2 = new JMenuItem("Instructions", KeyEvent.VK_T);
 menu.add(menuItem2);
 JMenuItem menuItem3 = new JMenuItem("Levels", KeyEvent.VK_T);
 menu.add(menuItem3);
 JMenuItem menuItem4 = new JMenuItem("Restart", KeyEvent.VK_T);
 menu.add(menuItem4);
 JMenuItem menuItem5 = new JMenuItem("Exit", KeyEvent.VK_T);
 menu.add(menuItem5);
 
 ImageIcon ic = new ImageIcon("hangman2.png");
 JFrame gameFrame = new JFrame();
 JPanel bottomRight = new JPanel();
 JPanel bottomLeft = new JPanel();
 JPanel top = new JPanel();
 JPanel bottom = new JPanel();
 JPanel imgPane = new JPanel();
 JPanel panel1 = new JPanel();
 bottom.setLayout(new BoxLayout(bottom, BoxLayout.X_AXIS));
 imgPane.setLayout(new BorderLayout());
 panel1.setLayout(new BorderLayout());
 panel1.setOpaque(false);//!!
 top.setBorder(BorderFactory.createTitledBorder(""));
 bottom.setBorder(BorderFactory.createTitledBorder(""));
 tf = new JTextField(1);
 JLabel img = new JLabel(ic, JLabel.CENTER);
 JLabel jl = new JLabel("Enter a letter", JLabel.CENTER);
 jlLetsUsed = new JLabel("Letters used: ", JLabel.CENTER);
 final JLabel jlLines = new JLabel("__ ", JLabel.CENTER);
 jl.setFont(new Font("Rockwell", Font.PLAIN, 20));
 tf.setFont(new Font("Rockwell", Font.PLAIN, 20));
 jlLetsUsed.setFont(new Font("Rockwell", Font.PLAIN, 20));
 jlLines.setFont(new Font("Rockewell", Font.PLAIN, 20 ));
 imgPane.add(img);//center
 top.add(jl);//top center
 top.add(tf);//top center
 bottomLeft.add(jlLetsUsed);//bottom left position
 bottomRight.add(jlLines);//bottom right position
 bottom.add(bottomLeft);//bottom
 bottom.add(bottomRight);//bottom
 panel1.add(imgPane, BorderLayout.CENTER);//background image (center)
 panel1.add(top, BorderLayout.NORTH);//text field and jlabel (top)
 panel1.add(bottom, BorderLayout.SOUTH);// blank spaces and letters used (bottom)
 gameFrame.setJMenuBar(menuBar);
 gameFrame.setTitle("Hangman");
 gameFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
 gameFrame.setIconImage(
 new ImageIcon("hangmanIcon.png").getImage());
 gameFrame.setResizable(false);
 gameFrame.add(panel1);
 gameFrame.setSize(800, 500);
 gameFrame.setLocationRelativeTo(null);
 gameFrame.setVisible(true);
 int j = 0;
 String line = "";
 for(j = 0; j<64; j++) {
 wordLength[j] = wordList[j].length();//gets length of words in wordList
 }//end for
 
 int f = 2;//change num to change level
 int m = 0;
 //creates line first then put into .setText
 while(m<wordLength[f]) {
 line += "__ ";
 m++;
 }//end for
 jlLines.setText(line);
 
 tf.addActionListener(new ActionListener() {
 int wrong = 0;
 @Override
 public void actionPerformed(ActionEvent e) {//when enter key pressed
 JTextField tf = (JTextField)e.getSource();
 letter = tf.getText();
 jlLetsUsed.setText(jlLetsUsed.getText() + letter + " ");//sets jlabel text to users entered letter
 char[] jlabelText = jlLines.getText().toCharArray();//converts string to character array (array length is length of string)
 char userEnteredChar = letter.charAt(0);
 //int wrong = 0;
 int level = 2;//change num to change level
 if (!wordList[level].contains(letter)) {
 wrong++;
 if (wrong >= 6) {
 System.out.println("He's dead, game over.");//prompt user
 }
 return;
 }
 int i = 0;
 for(i = 0; i<wordList[level].length(); i++){
 if(wordList[level].charAt(i) == userEnteredChar){
 jlabelText[3 * i] = ' ';
 jlabelText[3 * i + 1] = userEnteredChar;
 jlLines.setText(String.valueOf(jlabelText));
 }
 }//end for
 }//end actionPerformed method
 });
 }//end window method
 }
public class GameMain {
 public static void main(String[] args) {
 GameStructure game = new GameStructure();
 game.window();
 }
}
deleted 6415 characters in body
Source Link
Anon
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package Game;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import javax.swing.*;
class GameStructure {
 private String []wordList = {"computer","java","activity","alaska","appearance","article",
 "automobile","basket","birthday","canada","central","character","chicken","chosen",
 "cutting","daily","darkness","diagram","disappear","driving","effort","establish","exact",
 "establishment","fifteen","football","foreign","frequently","frighten","function","gradually",
 "hurried","identity","importance","impossible","invented","italian","journey","lincoln",
 "london","massage","minerals","outer","paint","particles","personal","physical","progress",
 "quarter","recognise","replace","rhythm","situation","slightly","steady","stepped",
 "strike","successful","sudden","terrible","traffic","unusual","volume","yesterday"};
 private JTextField tf;
 private JLabel jlLetsUsed;
 static String letter;
 static int []wordLength = new int[64];
 
 public void window() {
 JMenuBar menuBar = new JMenuBar();
 JMenu menu = new JMenu("File");
 menu.setMnemonic(KeyEvent.VK_A);
 menuBar.add(menu);
 JMenuItem menuItem = new JMenuItem("Developer", KeyEvent.VK_T);
 menu.add(menuItem);
 JMenuItem menuItem2 = new JMenuItem("Instructions", KeyEvent.VK_T);
 menu.add(menuItem2);
 JMenuItem menuItem3 = new JMenuItem("Levels", KeyEvent.VK_T);
 menu.add(menuItem3);
 JMenuItem menuItem4 = new JMenuItem("Restart", KeyEvent.VK_T);
 menu.add(menuItem4);
 JMenuItem menuItem5 = new JMenuItem("Exit", KeyEvent.VK_T);
 menu.add(menuItem5);
 
 ImageIcon ic = new ImageIcon("hangman2.png");
 JFrame gameFrame = new JFrame();
 JPanel bottomRight = new JPanel();
 JPanel bottomLeft = new JPanel();
 JPanel top = new JPanel();
 JPanel bottom = new JPanel();
 JPanel imgPane = new JPanel();
 JPanel panel1 = new JPanel();
 bottom.setLayout(new BoxLayout(bottom, BoxLayout.X_AXIS));
 imgPane.setLayout(new BorderLayout());
 panel1.setLayout(new BorderLayout());
 panel1.setOpaque(false);//!!
 top.setBorder(BorderFactory.createTitledBorder(""));
 bottom.setBorder(BorderFactory.createTitledBorder(""));
 tf = new JTextField(1);
 JLabel img = new JLabel(ic, JLabel.CENTER);
 JLabel jl = new JLabel("Enter a letter", JLabel.CENTER);
 jlLetsUsed = new JLabel("Letters used: ", JLabel.CENTER);
 final JLabel jlLines = new JLabel("__ ", JLabel.CENTER);
 jl.setFont(new Font("Rockwell", Font.PLAIN, 20));
 tf.setFont(new Font("Rockwell", Font.PLAIN, 20));
 jlLetsUsed.setFont(new Font("Rockwell", Font.PLAIN, 20));
 jlLines.setFont(new Font("Rockewell", Font.PLAIN, 20 ));
 imgPane.add(img);//center
 top.add(jl);//top center
 top.add(tf);//top center
 bottomLeft.add(jlLetsUsed);//bottom left position
 bottomRight.add(jlLines);//bottom right position
 bottom.add(bottomLeft);//bottom
 bottom.add(bottomRight);//bottom
 panel1.add(imgPane, BorderLayout.CENTER);//background image (center)
 panel1.add(top, BorderLayout.NORTH);//text field and jlabel (top)
 panel1.add(bottom, BorderLayout.SOUTH);// blank spaces and letters used (bottom)
 gameFrame.setJMenuBar(menuBar);
 gameFrame.setTitle("Hangman");
 gameFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
 gameFrame.setIconImage(
 new ImageIcon("hangmanIcon.png").getImage());
 gameFrame.setResizable(false);
 gameFrame.add(panel1);
 gameFrame.setSize(800, 500);
 gameFrame.setLocationRelativeTo(null);
 gameFrame.setVisible(true);
 int j = 0;
 String line = "";
 for(j = 0; j<64; j++) {
 wordLength[j] = wordList[j].length();//gets length of words in wordList
 }//end for
 
 int f = 2;//change num to change level
 int m = 0;
 //creates line first then put into .setText
 while(m<wordLength[f]) {
 line += "__ ";
 m++;
 }//end for
 jlLines.setText(line);
 
 tf.addActionListener(new ActionListener() {
 int wrong = 0;
 @Override
 public void actionPerformed(ActionEvent e) {//when enter key pressed
 JTextField tf = (JTextField)e.getSource();
 letter = tf.getText();
 jlLetsUsed.setText(jlLetsUsed.getText() + letter + " ");//sets jlabel text to users entered letter
 char[] jlabelText = jlLines.getText().toCharArray();//converts string to character array (array length is length of string)
 char userEnteredChar = letter.charAt(0);
 //int wrong = 0;
 int level = 2;//change num to change level
 if (!wordList[level].contains(letter)) {
 wrong++;
 if (wrong >= 6) {
 System.out.println("He's dead, game over.");//prompt user
 }
 return;
 }
 int i = 0;
 for(i = 0; i<wordList[level].length(); i++){
 if(wordList[level].charAt(i) == userEnteredChar){
 jlabelText[3 * i] = ' ';
 jlabelText[3 * i + 1] = userEnteredChar;
 jlLines.setText(String.valueOf(jlabelText));
 }
 }//end for
 }//end actionPerformed method
 });
 }//end window method
 }
public class GameMain {
 public static void main(String[] args) {
 GameStructure game = new GameStructure();
 game.window();
 }
}
package Game;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import javax.swing.*;
class GameStructure {
 private String []wordList = {"computer","java","activity","alaska","appearance","article",
 "automobile","basket","birthday","canada","central","character","chicken","chosen",
 "cutting","daily","darkness","diagram","disappear","driving","effort","establish","exact",
 "establishment","fifteen","football","foreign","frequently","frighten","function","gradually",
 "hurried","identity","importance","impossible","invented","italian","journey","lincoln",
 "london","massage","minerals","outer","paint","particles","personal","physical","progress",
 "quarter","recognise","replace","rhythm","situation","slightly","steady","stepped",
 "strike","successful","sudden","terrible","traffic","unusual","volume","yesterday"};
 private JTextField tf;
 private JLabel jlLetsUsed;
 static String letter;
 static int []wordLength = new int[64];
 
 public void window() {
 JMenuBar menuBar = new JMenuBar();
 JMenu menu = new JMenu("File");
 menu.setMnemonic(KeyEvent.VK_A);
 menuBar.add(menu);
 JMenuItem menuItem = new JMenuItem("Developer", KeyEvent.VK_T);
 menu.add(menuItem);
 JMenuItem menuItem2 = new JMenuItem("Instructions", KeyEvent.VK_T);
 menu.add(menuItem2);
 JMenuItem menuItem3 = new JMenuItem("Levels", KeyEvent.VK_T);
 menu.add(menuItem3);
 JMenuItem menuItem4 = new JMenuItem("Restart", KeyEvent.VK_T);
 menu.add(menuItem4);
 JMenuItem menuItem5 = new JMenuItem("Exit", KeyEvent.VK_T);
 menu.add(menuItem5);
 
 ImageIcon ic = new ImageIcon("hangman2.png");
 JFrame gameFrame = new JFrame();
 JPanel bottomRight = new JPanel();
 JPanel bottomLeft = new JPanel();
 JPanel top = new JPanel();
 JPanel bottom = new JPanel();
 JPanel imgPane = new JPanel();
 JPanel panel1 = new JPanel();
 bottom.setLayout(new BoxLayout(bottom, BoxLayout.X_AXIS));
 imgPane.setLayout(new BorderLayout());
 panel1.setLayout(new BorderLayout());
 panel1.setOpaque(false);//!!
 top.setBorder(BorderFactory.createTitledBorder(""));
 bottom.setBorder(BorderFactory.createTitledBorder(""));
 tf = new JTextField(1);
 JLabel img = new JLabel(ic, JLabel.CENTER);
 JLabel jl = new JLabel("Enter a letter", JLabel.CENTER);
 jlLetsUsed = new JLabel("Letters used: ", JLabel.CENTER);
 final JLabel jlLines = new JLabel("__ ", JLabel.CENTER);
 jl.setFont(new Font("Rockwell", Font.PLAIN, 20));
 tf.setFont(new Font("Rockwell", Font.PLAIN, 20));
 jlLetsUsed.setFont(new Font("Rockwell", Font.PLAIN, 20));
 jlLines.setFont(new Font("Rockewell", Font.PLAIN, 20 ));
 imgPane.add(img);//center
 top.add(jl);//top center
 top.add(tf);//top center
 bottomLeft.add(jlLetsUsed);//bottom left position
 bottomRight.add(jlLines);//bottom right position
 bottom.add(bottomLeft);//bottom
 bottom.add(bottomRight);//bottom
 panel1.add(imgPane, BorderLayout.CENTER);//background image (center)
 panel1.add(top, BorderLayout.NORTH);//text field and jlabel (top)
 panel1.add(bottom, BorderLayout.SOUTH);// blank spaces and letters used (bottom)
 gameFrame.setJMenuBar(menuBar);
 gameFrame.setTitle("Hangman");
 gameFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
 gameFrame.setIconImage(
 new ImageIcon("hangmanIcon.png").getImage());
 gameFrame.setResizable(false);
 gameFrame.add(panel1);
 gameFrame.setSize(800, 500);
 gameFrame.setLocationRelativeTo(null);
 gameFrame.setVisible(true);
 int j = 0;
 String line = "";
 for(j = 0; j<64; j++) {
 wordLength[j] = wordList[j].length();//gets length of words in wordList
 }//end for
 
 int f = 2;//change num to change level
 int m = 0;
 //creates line first then put into .setText
 while(m<wordLength[f]) {
 line += "__ ";
 m++;
 }//end for
 jlLines.setText(line);
 
 tf.addActionListener(new ActionListener() {
 int wrong = 0;
 @Override
 public void actionPerformed(ActionEvent e) {//when enter key pressed
 JTextField tf = (JTextField)e.getSource();
 letter = tf.getText();
 jlLetsUsed.setText(jlLetsUsed.getText() + letter + " ");//sets jlabel text to users entered letter
 char[] jlabelText = jlLines.getText().toCharArray();//converts string to character array (array length is length of string)
 char userEnteredChar = letter.charAt(0);
 //int wrong = 0;
 int level = 2;//change num to change level
 if (!wordList[level].contains(letter)) {
 wrong++;
 if (wrong >= 6) {
 System.out.println("He's dead, game over.");//prompt user
 }
 return;
 }
 int i = 0;
 for(i = 0; i<wordList[level].length(); i++){
 if(wordList[level].charAt(i) == userEnteredChar){
 jlabelText[3 * i] = ' ';
 jlabelText[3 * i + 1] = userEnteredChar;
 jlLines.setText(String.valueOf(jlabelText));
 }
 }//end for
 }//end actionPerformed method
 });
 }//end window method
 }
public class GameMain {
 public static void main(String[] args) {
 GameStructure game = new GameStructure();
 game.window();
 }
}
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Jamal
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Anon
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Jamal
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Anon
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lang-java

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