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Tcp TCP server in c++C++

BuildingI am building a tcpTCP server on c++in C++, and right now it's a test version without logic to handle server-client packet transactions. Please check if there are any memory leak related issues or anything else I can do better.

#include "Network/Server.cpp"
int main()
{
 srand(time(NULL));
 Server serv;
 serv.start_binding();
 serv.start_listening();
 return 0;
}
#include <iostream>
#include "Network/Server.cpp"
int main()
{
 srand(time(NULL));
 Server serv;
 serv.start_binding();
 serv.start_listening();
 return 0;
}

Tcp server in c++

Building a tcp server on c++, right now it's a test version without logic to handle server-client packet transactions. Please check if there any memory leak related issues or anything else I can do better.

#include "Network/Server.cpp"
int main()
{
 srand(time(NULL));
 Server serv;
 serv.start_binding();
 serv.start_listening();
 return 0;
}

TCP server in C++

I am building a TCP server in C++, and right now it's a test version without logic to handle server-client packet transactions. Please check if there are any memory leak related issues or anything else I can do better.

#include <iostream>
#include "Network/Server.cpp"
int main()
{
 srand(time(NULL));
 Server serv;
 serv.start_binding();
 serv.start_listening();
 return 0;
}
Rollback to Revision 3 - Edit approval overridden by post owner or moderator
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TCP Tcp server in C++c++

I am buildingBuilding a TCPtcp server in C++on c++, and right now it's a test version without logic to handle server-client packet transactions. Please check if there are any memory leak related issues or anything else I can do better.

#include <iostream>
#include "Network/Server.cpp"
int main()
{
 srand(time(NULL));
 Server serv;
 serv.start_binding();
 serv.start_listening();
 return 0;
}
#include "Network/Server.cpp"
int main()
{
 srand(time(NULL));
 Server serv;
 serv.start_binding();
 serv.start_listening();
 return 0;
}

TCP server in C++

I am building a TCP server in C++, and right now it's a test version without logic to handle server-client packet transactions. Please check if there are any memory leak related issues or anything else I can do better.

#include <iostream>
#include "Network/Server.cpp"
int main()
{
 srand(time(NULL));
 Server serv;
 serv.start_binding();
 serv.start_listening();
 return 0;
}

Tcp server in c++

Building a tcp server on c++, right now it's a test version without logic to handle server-client packet transactions. Please check if there any memory leak related issues or anything else I can do better.

#include "Network/Server.cpp"
int main()
{
 srand(time(NULL));
 Server serv;
 serv.start_binding();
 serv.start_listening();
 return 0;
}
Copy edited (e.g. ref. <https://en.wikipedia.org/wiki/Transmission_Control_Protocol> and <https://en.wikipedia.org/wiki/C%2B%2B>). Eliminated the sentence fragment. Unhid "#include <iostream>" by proper formatting (use view "side-by-side Markdown" to compare).
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Tcp TCP server in c++C++

BuildingI am building a tcpTCP server on c++in C++, and right now it's a test version without logic to handle server-client packet transactions. Please check if there are any memory leak related issues or anything else I can do better.

#include "Network/Server.cpp"
int main()
{
 srand(time(NULL));
 Server serv;
 serv.start_binding();
 serv.start_listening();
 return 0;
}
#include <iostream>
#include "Network/Server.cpp"
int main()
{
 srand(time(NULL));
 Server serv;
 serv.start_binding();
 serv.start_listening();
 return 0;
}

Tcp server in c++

Building a tcp server on c++, right now it's a test version without logic to handle server-client packet transactions. Please check if there any memory leak related issues or anything else I can do better.

#include "Network/Server.cpp"
int main()
{
 srand(time(NULL));
 Server serv;
 serv.start_binding();
 serv.start_listening();
 return 0;
}

TCP server in C++

I am building a TCP server in C++, and right now it's a test version without logic to handle server-client packet transactions. Please check if there are any memory leak related issues or anything else I can do better.

#include <iostream>
#include "Network/Server.cpp"
int main()
{
 srand(time(NULL));
 Server serv;
 serv.start_binding();
 serv.start_listening();
 return 0;
}
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