Task :GamePlay.main()
Dealer got 4♣ score: 4 status: HIT
Dealer got K♦ scoreK♦︎ score: 14 status: HIT
Player got A♦ scoreA♦︎ score: 11 status: HIT
Player got J♥ score: 21 status: BLACKJACK
Dealer got 10♠ score: 24 status: BUST
Dealer Bust, Player Wins
public enum Suit {
SPADE('♠'), DIAMOND('♦''♦︎'), CLUB('♣'), HEART('♥');
private final char symbol;
Suit(char symbol) {
this.symbol = symbol;
}
@Override
public String toString() {
return String.valueOf(this.symbol);
}
}
Task :GamePlay.main()
Dealer got 4♣ score: 4 status: HIT
Dealer got K♦ score: 14 status: HIT
Player got A♦ score: 11 status: HIT
Player got J♥ score: 21 status: BLACKJACK
Dealer got 10♠ score: 24 status: BUST
Dealer Bust, Player Wins
public enum Suit {
SPADE('♠'), DIAMOND('♦'), CLUB('♣'), HEART('♥');
private final char symbol;
Suit(char symbol) {
this.symbol = symbol;
}
@Override
public String toString() {
return String.valueOf(this.symbol);
}
}
Task :GamePlay.main()
Dealer got 4♣ score: 4 status: HIT
Dealer got K♦︎ score: 14 status: HIT
Player got A♦︎ score: 11 status: HIT
Player got J♥ score: 21 status: BLACKJACK
Dealer got 10♠ score: 24 status: BUST
Dealer Bust, Player Wins
public enum Suit {
SPADE('♠'), DIAMOND('♦︎'), CLUB('♣'), HEART('♥');
private final char symbol;
Suit(char symbol) {
this.symbol = symbol;
}
@Override
public String toString() {
return String.valueOf(this.symbol);
}
}
- There's a single dealer and a player
- Initially both get two cards
- 2-9Number
2
to9
cards have their numerical valuesvalue that is counted as their score, Face cards have value 10of10
, AceAce's value changes based on the current score - Then Player asks dealer to
hit
, as long as Player's score is less than 1717
- When Player reaches 17
17
or more then they no longer go forhit
- Dealer starts their turn, they go for hit as long as Dealer's score is less than 17
17
- After both are done with their turns, Outcome would be decided
- Every action has system out, output will be similar to this
- There's a single dealer and a player
- Initially both get two cards
- 2-9 cards have their numerical values that is counted as their score, Face cards have value 10, Ace value changes based on the current score
- Then Player asks dealer to
hit
, as long as Player's score is less than 17 - When Player reaches 17 or more then they no longer go for
hit
- Dealer starts their turn, they go for hit as long as Dealer's score is less than 17
- After both are done with their turns, Outcome would be decided
- Every action has system out, output will be similar to this
- There's a single dealer and a player
- Initially both get two cards
- Number
2
to9
cards have their numerical value that is counted as their score, Face cards have value of10
, Ace's value changes based on the current score - Then Player asks dealer to
hit
, as long as Player's score is less than17
- When Player reaches
17
or more then they no longer go forhit
- Dealer starts their turn, they go for hit as long as Dealer's score is less than
17
- After both are done with their turns, Outcome would be decided
- Every action has system out, output will be similar to this
Blackjack implementation - Java
I have inspired withfrom the latestrecent blackjack question here and decide to code for simple blackjack console application Please review and let me know What can improve on the code?
Blackjack implementation
I have inspired with the latest blackjack question here and decide to code for simple blackjack console application Please review and let me know What can improve on the code?
Blackjack implementation - Java
I have inspired from the recent blackjack question here and decide to code for simple blackjack console application Please review and let me know What can improve on the code?