Timeline for Parsing a game file
Current License: CC BY-SA 2.5
8 events
when toggle format | what | by | license | comment | |
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Jun 10, 2020 at 13:24 | history | edited | Community Bot |
Commonmark migration
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Jan 23, 2011 at 17:47 | history | edited | doppelgreener | CC BY-SA 2.5 |
Rule refinement
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Jan 23, 2011 at 17:39 | history | edited | doppelgreener | CC BY-SA 2.5 |
Fixed a typo
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Jan 23, 2011 at 17:26 | comment | added | Sergio Tapia | Thanks a lot Jonathan. Your time is very much appreciated and I'm learning tons on this site! Check my edit for the final version after following your .Split advice. It's SIGNIFICANTLY cleaner. :D Can't thank you enough. | |
Jan 23, 2011 at 17:17 | comment | added | doppelgreener |
@Sergio: Whoops! I was misusing Split . The overload I was after takes a String[] and a StringSplitOptions . No wonder it was complaining. I've rewritten those two lines.
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Jan 23, 2011 at 17:12 | history | edited | doppelgreener | CC BY-SA 2.5 |
Corrected again
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Jan 23, 2011 at 17:11 | comment | added | Sergio Tapia | Thanks a bunch for your help. Since posting this question this morning I have changed the code significantly and most of the things you mentioned glared at me during lunch. :D You're suggestions regarding using .Split is very good! It significantly reduced my LOC count and made it very understandable. However there is an error firing when trying to compile saying that the .Split() method doesn't use a string, but a char. | |
Jan 23, 2011 at 16:53 | history | answered | doppelgreener | CC BY-SA 2.5 |