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A few days ago I asked this this question. So far I have made many changes in the code, as well as added some on and I was wondering if you see any way the code could be obviously optimized, as well as any suggestions you may have.

A few days ago I asked this question. So far I have made many changes in the code, as well as added some on and I was wondering if you see any way the code could be obviously optimized, as well as any suggestions you may have.

A few days ago I asked this question. So far I have made many changes in the code, as well as added some on and I was wondering if you see any way the code could be obviously optimized, as well as any suggestions you may have.

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Jamal
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Note:Note: I was thinking for the vampire race I would create a constconst variable called vampireFoodBarvampireFoodBar or something, and when something happens, either ++use ++ or -- it--. It seems kindvekinda hackish and sloppy, so is there any better way to do that, all suggestions are appreciated.this?

Note: I was thinking for the vampire race I would create a const variable called vampireFoodBar or something, and when something happens either ++ or -- it. It seems kindve hackish and sloppy, any better way to do that, all suggestions are appreciated.

Note: I was thinking for the vampire race I would create a const variable called vampireFoodBar or something, and when something happens, either use ++ or --. It seems kinda hackish and sloppy, so is there any better way to do this?

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Update on text based adventure game in C++

A few days ago I asked this question. So far I have made many changes in the code, as well as added some on and I was wondering if you see any way the code could be obviously optimized, as well as any suggestions you may have.

Note: I was thinking for the vampire race I would create a const variable called vampireFoodBar or something, and when something happens either ++ or -- it. It seems kindve hackish and sloppy, any better way to do that, all suggestions are appreciated.

#include <iostream>
#include <string>
#include <limits>
#include <fstream> 
//Function that creates pointer ">" Icon...Im lazy. 
void createIcon(void) { 
 std::cout << ">";
}
//Function clears cin
void cinClear(void) { 
 using namespace std;
 cin.clear();
 cin.ignore(numeric_limits<streamsize>::max(), '\n');
}
//Defines player class and attributes
class Player {
 public: 
 std::string name; 
 int age; 
 int gender;
 int race;
 };
 
int main(void) {
 
 
 Player user;
 
 //Acquires players first name 
 std::string introOne = "Welcome to The World of Magick\nWhat is your name?\n";
 std::cout << introOne;
 
 std::cin >> user.name;
 
 //Asks for players gender 
 
 std::cout << "\nHello " << user.name << ".";
 
 //While loop to surround gender choice code, so if the user fucks up they can try again 
 while(true) { 
 std::cout << "\nAre you a boy or a girl?\n" 
 "1. Boy | 2. Girl\n" 
 "Choices are selected by typing in a single number\n";
 
 //Asks for players gender 
 int playerGenderSelect;
 createIcon();
 std::cin >> playerGenderSelect;
 
 //Sets gender depending on value entered. 1 being male, 2 being female. 
 switch(playerGenderSelect) { 
 
 case 1:
 user.gender = 1;
 break;
 
 case 2:
 user.gender = 2;
 break;
 
 default: 
 std::cout << "\nNot a valid number, try again\n";
 user.gender = 3;
 
 }
 
 //If the player entered a valid number, break loop, if not, continue it.
 if(user.gender == 1 or user.gender == 2) {
 break;
 } 
 else {
 cinClear();
 continue;
 } 
 
 }
 
 while(true) { 
 //Asks players for race. 
 int raceChoose; 
 std::cout << "\nPlease choose a race:\n"
 "1. Elf\n"
 "2. Human\n"
 "3. Vampire\n"
 "4. Druid\n"
 "5. Troll\n"
 "6. Orc\n"
 "7. Dwarf\n"
 "8. Race Info\n";
 
 
 std::cin >> raceChoose; 
 
 //Shit ton of writing. 
 
 std::string raceHelpElf = "Elf - The elves are an ancient race, older than all except the Dwarf.\n" 
 "They are built on wisdom, and intelligence.\n"
 "Many elves live in the wild, hunting their food with a sharp aim and a quick wit.\n"
 "Elves have mastered the art of the bow, and are stealthier than any race known to Algoria\n"
 "Elves are also jovial, light and happy by nature, throwing grand festivals day and night\n\n";
 
 std::string raceHelpHuman = "Human - The humans are the newest race to Algoria.\n"
 "They are known by other races to be greedy and power-hungry.\n"
 "Humans are the most ednuring creatures, and can survivie much.\n"
 "Humans are generally more equipped at fighting disease and poison.\n"
 "Humans are built on a race to power and control.\n\n"; 
 
 
 
 
 switch(raceChoose) {
 
 case 1:
 //Sets race to Elf
 user.race = 1;
 break;
 
 case 2:
 //Sets race to Human
 user.race = 2;
 break;
 
 case 3:
 //Sets race to Vampire
 user.race = 3;
 break;
 
 case 4: 
 //Sets race to Druid
 user.race = 4;
 break;
 
 case 5: 
 //Sets race to Troll
 user.race = 5;
 break;
 
 case 6: 
 //Sets race to Orc
 
 user.race = 6;
 break;
 
 case 7:
 //Sets race to Dwarf
 user.race = 7;
 break;
 //Sets race so it will print help. 
 case 8:
 user.race = 8; 
 break;
 
 default: 
 std::cout << "Not a vaild number, try again.";
 user.race = 0;
 
 }
 
 
 if(user.race >= 1 and user.race <= 10 and user.race != 8) {
 break;
 }
 
 else if(user.race == 8) {
 //Prints out all race help info 
 std::cout << 
 "\n\n" << 
 raceHelpElf <<
 raceHelpHuman <<
 raceHelpVampire; 
 continue; 
 
 
 }
 else { 
 //Clears cin and reruns loop
 using namespace std;
 cinClear();
 continue;
 }
 
 
 
 
 
 
 
 }
 
 
 
 
 
 
} 
lang-cpp

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