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Timeline for Image-resizing methods

Current License: CC BY-SA 3.0

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Apr 27, 2012 at 0:02 vote accept kentcdodds
Apr 26, 2012 at 19:06 comment added Konrad Rudolph Now I agree: for this case, it’s overkill.
Apr 26, 2012 at 19:05 comment added Quentin Pradet Reworded my answer.
Apr 26, 2012 at 19:03 history edited Quentin Pradet CC BY-SA 3.0
updated.
Apr 26, 2012 at 16:11 comment added Konrad Rudolph That’s wrong. Graphics2D is about painting on an image. It is not in any way about "displaying" images. It just so happens that most UI widgets manage their own drawing object rather than just the underlying buffered image (For performance reasons I imagine). That said, the new code doesn’t have any advantage over the old code in this particular instance. But as soon as you need to actually draw, use a Graphics2D object.
Apr 26, 2012 at 13:20 history answered Quentin Pradet CC BY-SA 3.0

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