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Jamal
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private int width, height;
private double chunkX;
private double chunkY;
private double tileX;
private double tileY;
private double pixelX;
private double pixelY;
private int offsetY;
private int offsetX;
private int screenPix;
private int tilePix;
private Tile currTile;
private double tChunkX;
private double tChunkY;
public static int shift = 0;
public static int fightshift = 0;
public static boolean hover = false;
public Screen(int width, int height, Input input) {
 this.width = width;
 this.height = height;
}
public void render(){
 for(int y = 0; y < height; y++){
 offsetY = y + Player.playerY;
 chunkY = Math.floor(offsetY / 512);
 tChunkY = chunkY * 512;
 tileY = Math.floor((offsetY - tChunkY) / 32);
 pixelY = offsetY - tChunkY - tileY * 32;
 for(int x = 0; x < width; x++){
 /* 1. game screen
 * 2. loading screen
 * 3. login screen
 */
 screenPix = x + y * width;
 if(Core.loadingDone && Core.logedin){
 offsetX = xPlayer.playerX;
 + offsetY = Player.playerX;playerY;
 chunkX = (int) Math.floor((x + offsetX) / 512);
 tChunkX chunkY = chunkX(int) *Math.floor((y 512;+ offsetY) / 512);
 tileX = (int) Math.floor(((x + offsetX) - tChunkX(chunkX * 512)) / 32);
 pixelX tileY = offsetX(int) -Math.floor(((y tChunkX+ offsetY) - tileX(chunkY * 32;512)) / 32);
 tilePix pixelX = (int) (pixelX(x + pixelY * 32offsetX);
  - Math.floor(chunkX * 512) - Math.floor(tileX * try{32));
 currTilepixelY = ChunkManager.chunks.get((int) chunkX).get((int)y chunkY+ offsetY) - Math.tile[floor(int)chunkY tileX][(int* 512) tileY];
- Math.floor(tileY * 32));
 }catch(NullPointerException e){
 currTile = ChunkManager.chunks.get(chunkX).get(chunkY).tile[tileX][tileY];
 FileManager.missingChunk = (int) chunkX + "v" + (int) chunkYtilePix += "v?";
pixelX + pixelY * 32;
 }
 try{
 if(Core.loadingDone && Core.loggedin){
 Game.pixels[screenPix] = renderGroundSpriteManager.groundSpritesGet(screenPix, currTile, tilePix.getGroundID();).pixels[tilePix];
 if(currTile.moveAbility[(int)pixelX][(int)pixelY]moveAbility[pixelX][pixelY] == 1){
 //render order: player object event
 /*if if(x >= Game.WIDTH / 2 - 16 && x <= Game.WIDTH / 2 + 16 && y >= Game.HEIGHT / 2 - 16 && y <= Game.HEIGHT / 2 + 16){//wrong
 //TODO render player
 //TODO render equip
 }*/
  }
 renderObjects(screenPix, currTile, tilePix);
 if(SpriteManager.objectSpritesGet(currTile.getObjectID()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = ifSpriteManager.objectSpritesGet(CorecurrTile.builderModegetObjectID(){).pixels[tilePix];
 if(CoreSpriteManager.builderModePathModeobjectSpritesGet(currTile.getObjectID2()).pixels[tilePix] renderEventWalkPath(screenPix,!= currTile,0xffff00ff) tilePixGame.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID2();).pixels[tilePix];
 if(CoreSpriteManager.builderModeEventMode) renderEventIDobjectSpritesGet(screenPix, currTile, tilePix.getObjectID3();
 ).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = }else{SpriteManager.objectSpritesGet(currTile.getObjectID3()).pixels[tilePix];
 renderEventAliasif(screenPix, currTile, tilePixCore.builderMode);{
 }
 if(Core.builderModePathMode && SpriteManager.eventSpritesGet(currTile.getEventWalkPath()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventWalkPath()).pixels[tilePix];
 continue;
 }else{
 if(Core.builderModeEventMode && SpriteManager.eventSpritesGet(currTile.getEventID()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventID()).pixels[tilePix];
 //render order: object event player
 }else{
 renderObjects(screenPix, currTile, tilePix);
 if(CoreSpriteManager.builderModeeventSpritesGet(currTile.getEventAlias(){
 ).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventAlias()).pixels[tilePix];
 if(Core.builderModePathMode) renderEventWalkPath(screenPix, currTile, tilePix);
 }
 if(Core.builderModeEventMode) renderEventID(screenPix, currTile, tilePix);continue;
 }else{
 renderEventAlias//render order: object event player
 if(screenPix,SpriteManager.objectSpritesGet(currTile.getObjectID()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile,.getObjectID()).pixels[tilePix];
 tilePix if(SpriteManager.objectSpritesGet(currTile.getObjectID2();).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID2()).pixels[tilePix];
 if(SpriteManager.objectSpritesGet(currTile.getObjectID3()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID3()).pixels[tilePix];
 if(Core.builderMode){
 if(Core.builderModePathMode && SpriteManager.eventSpritesGet(currTile.getEventWalkPath()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventWalkPath()).pixels[tilePix];
 if(Core.builderModeEventMode && SpriteManager.eventSpritesGet(currTile.getEventID()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventID()).pixels[tilePix];
 }else{
 if(SpriteManager.eventSpritesGet(currTile.getEventAlias()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventAlias()).pixels[tilePix];
 }
 if(x >= Game.WIDTH / 2 - 16 && x <= Game.WIDTH / 2 + 16 && y >= Game.HEIGHT / 2 - 16 && y <= Game.HEIGHT / 2 + 16){//wrong
 //TODO render player
 //TODO render equip
 }
 continue;
 }
 /*if}catch(x >= Game.WIDTH / 2 - 16 && x <= Game.WIDTH / 2 + 16 && y >= Game.HEIGHT / 2 - 16 && y <= Game.HEIGHT / 2 +NullPointerException 16e){//wrong
 //TODO render player
 //TODO render equip
 }*/
 FileManager.missingChunk = continue;chunkX+"v"+chunkY+"v?";
 }
 }else if(Core.loggedinlogedin){
 if(Core.loading_screen){
 // TODO Render the loading img and load-bar + current state text
 Game.pixels[screenPix] = SpriteManager.guiSprites.get(2).pixels[screenPix];
 continue;
 }
 }else{
 if(hover){
 Game.pixels[screenPix] = SpriteManager.guiSprites.get(1).pixels[screenPix];
 }else{
 Game.pixels[screenPix] = SpriteManager.guiSprites.get(0).pixels[screenPix];
 }
 if(y > 574 && y < 600){//two white fields for id and pw input
 if(x > 290 && x < 450 || x > 540 && x < 700){
 Game.pixels[screenPix] = 0xffffffff;
 }
 }
 continue;
 }
 }
 }
}
private void renderEventAlias(int screenPix, Tile currTile, int tilePix) {
 if(SpriteManager.eventSpritesGet(currTile.getEventAlias()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventAlias()).pixels[tilePix];
}
private void renderEventID(int screenPix, Tile currTile, int tilePix) {
 if(SpriteManager.eventSpritesGet(currTile.getEventID()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventID()).pixels[tilePix];
}
private void renderEventWalkPath(int screenPix, Tile currTile, int tilePix) {
 if(SpriteManager.eventSpritesGet(currTile.getEventWalkPath()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventWalkPath()).pixels[tilePix];
}
private void renderObjects(int screenPix, Tile currTile, int tilePix) {
 if(SpriteManager.objectSpritesGet(currTile.getObjectID()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID()).pixels[tilePix];
 if(SpriteManager.objectSpritesGet(currTile.getObjectID2()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID2()).pixels[tilePix];
 if(SpriteManager.objectSpritesGet(currTile.getObjectID3()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID3()).pixels[tilePix];
}
private void renderGround(int screenPix, Tile currTile, int tilePix) {
 Game.pixels[screenPix] = SpriteManager.groundSpritesGet(currTile.getGroundID()).pixels[tilePix];
}
private int width, height;
private double chunkX;
private double chunkY;
private double tileX;
private double tileY;
private double pixelX;
private double pixelY;
private int offsetY;
private int offsetX;
private int screenPix;
private int tilePix;
private Tile currTile;
private double tChunkX;
private double tChunkY;
public static int shift = 0;
public static int fightshift = 0;
public static boolean hover = false;
public Screen(int width, int height, Input input) {
 this.width = width;
 this.height = height;
}
public void render(){
 for(int y = 0; y < height; y++){
 offsetY = y + Player.playerY;
 chunkY = Math.floor(offsetY / 512);
 tChunkY = chunkY * 512;
 tileY = Math.floor((offsetY - tChunkY) / 32);
 pixelY = offsetY - tChunkY - tileY * 32;
 for(int x = 0; x < width; x++){
 screenPix = x + y * width;
 offsetX = x + Player.playerX;
 chunkX = Math.floor(offsetX / 512);
 tChunkX = chunkX * 512;
 tileX = Math.floor((offsetX - tChunkX) / 32);
 pixelX = offsetX - tChunkX - tileX * 32;
 tilePix = (int) (pixelX + pixelY * 32);
  try{
 currTile = ChunkManager.chunks.get((int) chunkX).get((int) chunkY).tile[(int) tileX][(int) tileY];
 }catch(NullPointerException e){
 FileManager.missingChunk = (int) chunkX + "v" + (int) chunkY + "v?";
 }
 if(Core.loadingDone && Core.loggedin){
 renderGround(screenPix, currTile, tilePix);
 if(currTile.moveAbility[(int)pixelX][(int)pixelY] == 1){
 //render order: player object event
 /*if(x >= Game.WIDTH / 2 - 16 && x <= Game.WIDTH / 2 + 16 && y >= Game.HEIGHT / 2 - 16 && y <= Game.HEIGHT / 2 + 16){//wrong
 //TODO render player
 //TODO render equip
 }*/
  renderObjects(screenPix, currTile, tilePix);
 if(Core.builderMode){
 if(Core.builderModePathMode) renderEventWalkPath(screenPix, currTile, tilePix);
 if(Core.builderModeEventMode) renderEventID(screenPix, currTile, tilePix);
  }else{
 renderEventAlias(screenPix, currTile, tilePix);
 }
 continue;
 }else{
 //render order: object event player
 renderObjects(screenPix, currTile, tilePix);
 if(Core.builderMode){
  if(Core.builderModePathMode) renderEventWalkPath(screenPix, currTile, tilePix);
 if(Core.builderModeEventMode) renderEventID(screenPix, currTile, tilePix);
 }else{
 renderEventAlias(screenPix, currTile, tilePix);
 }
 /*if(x >= Game.WIDTH / 2 - 16 && x <= Game.WIDTH / 2 + 16 && y >= Game.HEIGHT / 2 - 16 && y <= Game.HEIGHT / 2 + 16){//wrong
 //TODO render player
 //TODO render equip
 }*/
  continue;
 }
 }else if(Core.loggedin){
 if(Core.loading_screen){
 // TODO Render the loading img and load-bar + current state text
 Game.pixels[screenPix] = SpriteManager.guiSprites.get(2).pixels[screenPix];
 continue;
 }
 }else{
 if(hover){
 Game.pixels[screenPix] = SpriteManager.guiSprites.get(1).pixels[screenPix];
 }else{
 Game.pixels[screenPix] = SpriteManager.guiSprites.get(0).pixels[screenPix];
 }
 if(y > 574 && y < 600){//two white fields for id and pw input
 if(x > 290 && x < 450 || x > 540 && x < 700){
 Game.pixels[screenPix] = 0xffffffff;
 }
 }
 continue;
 }
 }
 }
}
private void renderEventAlias(int screenPix, Tile currTile, int tilePix) {
 if(SpriteManager.eventSpritesGet(currTile.getEventAlias()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventAlias()).pixels[tilePix];
}
private void renderEventID(int screenPix, Tile currTile, int tilePix) {
 if(SpriteManager.eventSpritesGet(currTile.getEventID()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventID()).pixels[tilePix];
}
private void renderEventWalkPath(int screenPix, Tile currTile, int tilePix) {
 if(SpriteManager.eventSpritesGet(currTile.getEventWalkPath()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventWalkPath()).pixels[tilePix];
}
private void renderObjects(int screenPix, Tile currTile, int tilePix) {
 if(SpriteManager.objectSpritesGet(currTile.getObjectID()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID()).pixels[tilePix];
 if(SpriteManager.objectSpritesGet(currTile.getObjectID2()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID2()).pixels[tilePix];
 if(SpriteManager.objectSpritesGet(currTile.getObjectID3()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID3()).pixels[tilePix];
}
private void renderGround(int screenPix, Tile currTile, int tilePix) {
 Game.pixels[screenPix] = SpriteManager.groundSpritesGet(currTile.getGroundID()).pixels[tilePix];
}
public void render(){
 for(int y = 0; y < height; y++){
 for(int x = 0; x < width; x++){
 /* 1. game screen
 * 2. loading screen
 * 3. login screen
 */
 screenPix = x + y * width;
 if(Core.loadingDone && Core.logedin){
 offsetX = Player.playerX;
 offsetY = Player.playerY;
 chunkX = (int) Math.floor((x + offsetX) / 512);
 chunkY = (int) Math.floor((y + offsetY) / 512);
 tileX = (int) Math.floor(((x + offsetX) - (chunkX * 512)) / 32);
  tileY = (int) Math.floor(((y + offsetY) - (chunkY * 512)) / 32);
 pixelX = (int) ((x + offsetX) - Math.floor(chunkX * 512) - Math.floor(tileX * 32));
 pixelY = (int) ((y + offsetY) - Math.floor(chunkY * 512) - Math.floor(tileY * 32));
 currTile = ChunkManager.chunks.get(chunkX).get(chunkY).tile[tileX][tileY];
 tilePix = pixelX + pixelY * 32;
 try{
 Game.pixels[screenPix] = SpriteManager.groundSpritesGet(currTile.getGroundID()).pixels[tilePix];
 if(currTile.moveAbility[pixelX][pixelY] == 1){
 //render order: player object event
  if(x >= Game.WIDTH / 2 - 16 && x <= Game.WIDTH / 2 + 16 && y >= Game.HEIGHT / 2 - 16 && y <= Game.HEIGHT / 2 + 16){//wrong
 //TODO render player
 //TODO render equip
 }
 if(SpriteManager.objectSpritesGet(currTile.getObjectID()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID()).pixels[tilePix];
 if(SpriteManager.objectSpritesGet(currTile.getObjectID2()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID2()).pixels[tilePix];
 if(SpriteManager.objectSpritesGet(currTile.getObjectID3()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID3()).pixels[tilePix];
 if(Core.builderMode){
 if(Core.builderModePathMode && SpriteManager.eventSpritesGet(currTile.getEventWalkPath()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventWalkPath()).pixels[tilePix];
 if(Core.builderModeEventMode && SpriteManager.eventSpritesGet(currTile.getEventID()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventID()).pixels[tilePix];
 }else{
 if(SpriteManager.eventSpritesGet(currTile.getEventAlias()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventAlias()).pixels[tilePix];
 }
 continue;
 }else{
 //render order: object event player
 if(SpriteManager.objectSpritesGet(currTile.getObjectID()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID()).pixels[tilePix];
  if(SpriteManager.objectSpritesGet(currTile.getObjectID2()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID2()).pixels[tilePix];
 if(SpriteManager.objectSpritesGet(currTile.getObjectID3()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID3()).pixels[tilePix];
 if(Core.builderMode){
 if(Core.builderModePathMode && SpriteManager.eventSpritesGet(currTile.getEventWalkPath()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventWalkPath()).pixels[tilePix];
 if(Core.builderModeEventMode && SpriteManager.eventSpritesGet(currTile.getEventID()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventID()).pixels[tilePix];
 }else{
 if(SpriteManager.eventSpritesGet(currTile.getEventAlias()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventAlias()).pixels[tilePix];
 }
 if(x >= Game.WIDTH / 2 - 16 && x <= Game.WIDTH / 2 + 16 && y >= Game.HEIGHT / 2 - 16 && y <= Game.HEIGHT / 2 + 16){//wrong
 //TODO render player
 //TODO render equip
 }
 continue;
 }
 }catch(NullPointerException e){
 FileManager.missingChunk = chunkX+"v"+chunkY+"v?";
 }
 }else if(Core.logedin){
 if(Core.loading_screen){
 Game.pixels[screenPix] = SpriteManager.guiSprites.get(2).pixels[screenPix];
 continue;
 }
 }else{
 if(hover){
 Game.pixels[screenPix] = SpriteManager.guiSprites.get(1).pixels[screenPix];
 }else{
 Game.pixels[screenPix] = SpriteManager.guiSprites.get(0).pixels[screenPix];
 }
 if(y > 574 && y < 600){
 if(x > 290 && x < 450 || x > 540 && x < 700){
 Game.pixels[screenPix] = 0xffffffff;
 }
 }
 continue;
 }
 }
 }
}
deleted 1661 characters in body
Source Link
private int width, height;
private double chunkX;
private double chunkY;
private double tileX;
private double tileY;
private double pixelX;
private double pixelY;
private int offsetY;
private int offsetX;
private int screenPix;
private int tilePix;
private Tile currTile;
private double tChunkX;
private double tChunkY;
public static int shift = 0;
public static int fightshift = 0;
public static boolean hover = false;
public Screen(int width, int height, Input input) {
 this.width = width;
 this.height = height;
}
public void render(){
 for(int y = 0; y < height; y++){
 offsetY = y + Player.playerY;
 chunkY = Math.floor(offsetY / 512);
 tChunkY = chunkY * 512;
 tileY = Math.floor((offsetY - tChunkY) / 32);
 pixelY = offsetY - tChunkY - tileY * 32;
 for(int x = 0; x < width; x++){
 /* 1. game screen
 * 2. loading screen
 * 3. login screen
 */
 screenPix = x + y * width;
 if(Core.loadingDone && Core.logedin){
 offsetX = Player.playerX;
  offsetYx =+ Player.playerY;playerX;
 chunkX = (int) Math.floor((x + offsetX) / 512);
 chunkYtChunkX = (int) Math.floor((y + offsetY)chunkX /* 512);512;
 tileX = (int) Math.floor(((x + offsetX) - (chunkX * 512)tChunkX) / 32);
 tileYpixelX = (int) Math.floor(((yoffsetX +- offsetY)tChunkX - (chunkYtileX * 512)) / 32);32;
 pixelXtilePix = (int) ((xpixelX + offsetXpixelY * 32);
 - Math.floor(chunkX * 512) - Math.floor(tileX * 32)); try{
 pixelYcurrTile = ChunkManager.chunks.get((int) chunkX).get((y + offsetYint) - Math.floor(chunkY * 512) - Math.floortile[(tileY * 32int) tileX][(int); tileY];
 }catch(NullPointerException e){
 currTile = ChunkManager.chunks.get(chunkX).get(chunkY).tile[tileX][tileY];
 FileManager.missingChunk = (int) chunkX + tilePix"v" =+ pixelX(int) chunkY + pixelY"v?";
 * 32;
 }
 try{
 if(Core.loadingDone && Core.loggedin){
 Game.pixels[screenPix] = SpriteManager.groundSpritesGet(currTile.getGroundID()).pixels[tilePix];
 renderGround(screenPix, currTile, tilePix);
 if(currTile.moveAbility[pixelX][pixelY]moveAbility[(int)pixelX][(int)pixelY] == 1){
 //render order: player object event
 if/*if(x >= Game.WIDTH / 2 - 16 && x <= Game.WIDTH / 2 + 16 && y >= Game.HEIGHT / 2 - 16 && y <= Game.HEIGHT / 2 + 16){//wrong
 //TODO render player
 //TODO render equipplayer
 }
  if(SpriteManager.objectSpritesGet(currTile.getObjectID()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix]//TODO =render SpriteManager.objectSpritesGet(currTile.getObjectID()).pixels[tilePix];equip
 if(SpriteManager.objectSpritesGet(currTile.getObjectID2()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID2()).pixels[tilePix];}*/
 if(SpriteManager.objectSpritesGet(currTile.getObjectID3renderObjects()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] =screenPix, SpriteManager.objectSpritesGet(currTile.getObjectID3(), tilePix).pixels[tilePix];;
 if(Core.builderMode){
 if(Core.builderModePathMode && SpriteManager.eventSpritesGet(currTile.getEventWalkPath()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGetrenderEventWalkPath(screenPix, currTile.getEventWalkPath(), tilePix).pixels[tilePix];;
 if(Core.builderModeEventMode && SpriteManager.eventSpritesGet(currTile.getEventID()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventIDrenderEventID()).pixels[tilePix];
 }else{
 screenPix, if(SpriteManager.eventSpritesGet(currTile.getEventAlias()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] =, SpriteManager.eventSpritesGet(currTile.getEventAlias()tilePix).pixels[tilePix];
 }
 continue;;
 }else{
 //render order: object event player
 if(SpriteManager.objectSpritesGet(currTile.getObjectID()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID()).pixels[tilePix];
 if(SpriteManager.objectSpritesGet(currTile.getObjectID2()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID2()).pixels[tilePix];
 if(SpriteManager.objectSpritesGet(currTile.getObjectID3()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID3()).pixels[tilePix];
 if(Core.builderMode){
 if(Core.builderModePathMode && SpriteManager.eventSpritesGet(currTile.getEventWalkPath()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventWalkPath()).pixels[tilePix];
 if(Core.builderModeEventMode && SpriteManager.eventSpritesGet(currTile.getEventID()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventID()).pixels[tilePix];
 }else{
 if(SpriteManager.eventSpritesGet(currTile.getEventAliasrenderEventAlias()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] =screenPix, SpriteManager.eventSpritesGet(currTile.getEventAlias()).pixels[tilePix];
 }
 if(x >= Game.WIDTH / 2 - 16 && x <= Game.WIDTH / 2 + 16 && y >= Game.HEIGHT / 2 - 16 && y <= Game.HEIGHT / 2 +, 16tilePix){//wrong
 //TODO render player
 //TODO render equip
 }
 continue;;
 }
 continue;
 }catchelse{
 //render order: object event player
 renderObjects(NullPointerExceptionscreenPix, ecurrTile, tilePix);
 if(Core.builderMode){
 FileManager if(Core.missingChunkbuilderModePathMode) =renderEventWalkPath(screenPix, chunkX+"v"+chunkY+"v?";currTile, tilePix);
 if(Core.builderModeEventMode) renderEventID(screenPix, currTile, tilePix);
 }else{
 renderEventAlias(screenPix, currTile, tilePix);
 }
 /*if(x >= Game.WIDTH / 2 - 16 && x <= Game.WIDTH / 2 + 16 && y >= Game.HEIGHT / 2 - 16 && y <= Game.HEIGHT / 2 + 16){//wrong
 //TODO render player
 //TODO render equip
 }*/
 continue;
 }
 }else if(Core.logedinloggedin){
 if(Core.loading_screen){
 // TODO Render the loading img and load-bar + current state text
 Game.pixels[screenPix] = SpriteManager.guiSprites.get(2).pixels[screenPix];
 continue;
 }
 }else{
 if(hover){
 Game.pixels[screenPix] = SpriteManager.guiSprites.get(1).pixels[screenPix];
 }else{
 Game.pixels[screenPix] = SpriteManager.guiSprites.get(0).pixels[screenPix];
 }
 if(y > 574 && y < 600){//two white fields for id and pw input
 if(x > 290 && x < 450 || x > 540 && x < 700){
 Game.pixels[screenPix] = 0xffffffff;
 }
 }
 continue;
 }
 }
 }
}
private void renderEventAlias(int screenPix, Tile currTile, int tilePix) {
 if(SpriteManager.eventSpritesGet(currTile.getEventAlias()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventAlias()).pixels[tilePix];
}
private void renderEventID(int screenPix, Tile currTile, int tilePix) {
 if(SpriteManager.eventSpritesGet(currTile.getEventID()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventID()).pixels[tilePix];
}
private void renderEventWalkPath(int screenPix, Tile currTile, int tilePix) {
 if(SpriteManager.eventSpritesGet(currTile.getEventWalkPath()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventWalkPath()).pixels[tilePix];
}
private void renderObjects(int screenPix, Tile currTile, int tilePix) {
 if(SpriteManager.objectSpritesGet(currTile.getObjectID()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID()).pixels[tilePix];
 if(SpriteManager.objectSpritesGet(currTile.getObjectID2()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID2()).pixels[tilePix];
 if(SpriteManager.objectSpritesGet(currTile.getObjectID3()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID3()).pixels[tilePix];
}
private void renderGround(int screenPix, Tile currTile, int tilePix) {
 Game.pixels[screenPix] = SpriteManager.groundSpritesGet(currTile.getGroundID()).pixels[tilePix];
}
public void render(){
 for(int y = 0; y < height; y++){
 for(int x = 0; x < width; x++){
 /* 1. game screen
 * 2. loading screen
 * 3. login screen
 */
 screenPix = x + y * width;
 if(Core.loadingDone && Core.logedin){
 offsetX = Player.playerX;
  offsetY = Player.playerY;
 chunkX = (int) Math.floor((x + offsetX) / 512);
 chunkY = (int) Math.floor((y + offsetY) / 512);
 tileX = (int) Math.floor(((x + offsetX) - (chunkX * 512)) / 32);
 tileY = (int) Math.floor(((y + offsetY) - (chunkY * 512)) / 32);
 pixelX = (int) ((x + offsetX) - Math.floor(chunkX * 512) - Math.floor(tileX * 32));
 pixelY = (int) ((y + offsetY) - Math.floor(chunkY * 512) - Math.floor(tileY * 32));
 currTile = ChunkManager.chunks.get(chunkX).get(chunkY).tile[tileX][tileY];
 tilePix = pixelX + pixelY * 32;
 try{
 Game.pixels[screenPix] = SpriteManager.groundSpritesGet(currTile.getGroundID()).pixels[tilePix];
 if(currTile.moveAbility[pixelX][pixelY] == 1){
 //render order: player object event
 if(x >= Game.WIDTH / 2 - 16 && x <= Game.WIDTH / 2 + 16 && y >= Game.HEIGHT / 2 - 16 && y <= Game.HEIGHT / 2 + 16){//wrong
 //TODO render player
 //TODO render equip
 }
  if(SpriteManager.objectSpritesGet(currTile.getObjectID()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID()).pixels[tilePix];
 if(SpriteManager.objectSpritesGet(currTile.getObjectID2()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID2()).pixels[tilePix];
 if(SpriteManager.objectSpritesGet(currTile.getObjectID3()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID3()).pixels[tilePix];
 if(Core.builderMode){
 if(Core.builderModePathMode && SpriteManager.eventSpritesGet(currTile.getEventWalkPath()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventWalkPath()).pixels[tilePix];
 if(Core.builderModeEventMode && SpriteManager.eventSpritesGet(currTile.getEventID()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventID()).pixels[tilePix];
 }else{
  if(SpriteManager.eventSpritesGet(currTile.getEventAlias()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventAlias()).pixels[tilePix];
 }
 continue;
 }else{
 //render order: object event player
 if(SpriteManager.objectSpritesGet(currTile.getObjectID()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID()).pixels[tilePix];
 if(SpriteManager.objectSpritesGet(currTile.getObjectID2()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID2()).pixels[tilePix];
 if(SpriteManager.objectSpritesGet(currTile.getObjectID3()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID3()).pixels[tilePix];
 if(Core.builderMode){
 if(Core.builderModePathMode && SpriteManager.eventSpritesGet(currTile.getEventWalkPath()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventWalkPath()).pixels[tilePix];
 if(Core.builderModeEventMode && SpriteManager.eventSpritesGet(currTile.getEventID()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventID()).pixels[tilePix];
 }else{
 if(SpriteManager.eventSpritesGet(currTile.getEventAlias()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventAlias()).pixels[tilePix];
 }
 if(x >= Game.WIDTH / 2 - 16 && x <= Game.WIDTH / 2 + 16 && y >= Game.HEIGHT / 2 - 16 && y <= Game.HEIGHT / 2 + 16){//wrong
 //TODO render player
 //TODO render equip
 }
 continue;
 }
 }catch(NullPointerException e){
 FileManager.missingChunk = chunkX+"v"+chunkY+"v?";
 }
 }else if(Core.logedin){
 if(Core.loading_screen){
 Game.pixels[screenPix] = SpriteManager.guiSprites.get(2).pixels[screenPix];
 continue;
 }
 }else{
 if(hover){
 Game.pixels[screenPix] = SpriteManager.guiSprites.get(1).pixels[screenPix];
 }else{
 Game.pixels[screenPix] = SpriteManager.guiSprites.get(0).pixels[screenPix];
 }
 if(y > 574 && y < 600){
 if(x > 290 && x < 450 || x > 540 && x < 700){
 Game.pixels[screenPix] = 0xffffffff;
 }
 }
 continue;
 }
 }
 }
}
private int width, height;
private double chunkX;
private double chunkY;
private double tileX;
private double tileY;
private double pixelX;
private double pixelY;
private int offsetY;
private int offsetX;
private int screenPix;
private int tilePix;
private Tile currTile;
private double tChunkX;
private double tChunkY;
public static int shift = 0;
public static int fightshift = 0;
public static boolean hover = false;
public Screen(int width, int height, Input input) {
 this.width = width;
 this.height = height;
}
public void render(){
 for(int y = 0; y < height; y++){
 offsetY = y + Player.playerY;
 chunkY = Math.floor(offsetY / 512);
 tChunkY = chunkY * 512;
 tileY = Math.floor((offsetY - tChunkY) / 32);
 pixelY = offsetY - tChunkY - tileY * 32;
 for(int x = 0; x < width; x++){
 screenPix = x + y * width;
 offsetX = x + Player.playerX;
 chunkX = Math.floor(offsetX / 512);
 tChunkX = chunkX * 512;
 tileX = Math.floor((offsetX - tChunkX) / 32);
 pixelX = offsetX - tChunkX - tileX * 32;
 tilePix = (int) (pixelX + pixelY * 32);
  try{
 currTile = ChunkManager.chunks.get((int) chunkX).get((int) chunkY).tile[(int) tileX][(int) tileY];
 }catch(NullPointerException e){
 FileManager.missingChunk = (int) chunkX + "v" + (int) chunkY + "v?";
 }
 if(Core.loadingDone && Core.loggedin){
 renderGround(screenPix, currTile, tilePix);
 if(currTile.moveAbility[(int)pixelX][(int)pixelY] == 1){
 //render order: player object event
 /*if(x >= Game.WIDTH / 2 - 16 && x <= Game.WIDTH / 2 + 16 && y >= Game.HEIGHT / 2 - 16 && y <= Game.HEIGHT / 2 + 16){//wrong
 //TODO render player
 //TODO render equip
 }*/
 renderObjects(screenPix, currTile, tilePix);
 if(Core.builderMode){
 if(Core.builderModePathMode) renderEventWalkPath(screenPix, currTile, tilePix);
 if(Core.builderModeEventMode) renderEventID(screenPix, currTile, tilePix);
 }else{
 renderEventAlias(screenPix, currTile, tilePix);
 }
 continue;
 }else{
 //render order: object event player
 renderObjects(screenPix, currTile, tilePix);
 if(Core.builderMode){
  if(Core.builderModePathMode) renderEventWalkPath(screenPix, currTile, tilePix);
 if(Core.builderModeEventMode) renderEventID(screenPix, currTile, tilePix);
 }else{
 renderEventAlias(screenPix, currTile, tilePix);
 }
 /*if(x >= Game.WIDTH / 2 - 16 && x <= Game.WIDTH / 2 + 16 && y >= Game.HEIGHT / 2 - 16 && y <= Game.HEIGHT / 2 + 16){//wrong
 //TODO render player
 //TODO render equip
 }*/
 continue;
 }
 }else if(Core.loggedin){
 if(Core.loading_screen){
 // TODO Render the loading img and load-bar + current state text
 Game.pixels[screenPix] = SpriteManager.guiSprites.get(2).pixels[screenPix];
 continue;
 }
 }else{
 if(hover){
 Game.pixels[screenPix] = SpriteManager.guiSprites.get(1).pixels[screenPix];
 }else{
 Game.pixels[screenPix] = SpriteManager.guiSprites.get(0).pixels[screenPix];
 }
 if(y > 574 && y < 600){//two white fields for id and pw input
 if(x > 290 && x < 450 || x > 540 && x < 700){
 Game.pixels[screenPix] = 0xffffffff;
 }
 }
 continue;
 }
 }
 }
}
private void renderEventAlias(int screenPix, Tile currTile, int tilePix) {
 if(SpriteManager.eventSpritesGet(currTile.getEventAlias()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventAlias()).pixels[tilePix];
}
private void renderEventID(int screenPix, Tile currTile, int tilePix) {
 if(SpriteManager.eventSpritesGet(currTile.getEventID()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventID()).pixels[tilePix];
}
private void renderEventWalkPath(int screenPix, Tile currTile, int tilePix) {
 if(SpriteManager.eventSpritesGet(currTile.getEventWalkPath()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.eventSpritesGet(currTile.getEventWalkPath()).pixels[tilePix];
}
private void renderObjects(int screenPix, Tile currTile, int tilePix) {
 if(SpriteManager.objectSpritesGet(currTile.getObjectID()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID()).pixels[tilePix];
 if(SpriteManager.objectSpritesGet(currTile.getObjectID2()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID2()).pixels[tilePix];
 if(SpriteManager.objectSpritesGet(currTile.getObjectID3()).pixels[tilePix] != 0xffff00ff) Game.pixels[screenPix] = SpriteManager.objectSpritesGet(currTile.getObjectID3()).pixels[tilePix];
}
private void renderGround(int screenPix, Tile currTile, int tilePix) {
 Game.pixels[screenPix] = SpriteManager.groundSpritesGet(currTile.getGroundID()).pixels[tilePix];
}
no need to mention my name
Source Link
Simon Forsberg
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  • 311

The code works fine, but the speed stays at a consistent eight frames per second. Today I fixed some pieces and got four more frames per second. I figured out that the typecasting (int) and Math.floor() consume around 50 fps fps.

Asked by 'Simon Forsberg'Some more context

The code works fine, but the speed stays at a consistent eight frames per second. Today I fixed some pieces and got four more frames per second. I figured out that the typecasting (int) and Math.floor() consume around 50 fps.

Asked by 'Simon Forsberg'

The code works fine, but the speed stays at a consistent eight frames per second. Today I fixed some pieces and got four more frames per second. I figured out that the typecasting (int) and Math.floor() consume around 50 fps.

Some more context

Copy edited. (its = possessive, it's = "it is" or "it has". See for example <http://www.wikihow.com/Use-Its-and-It%27s>.)
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added 734 characters in body
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deleted 33 characters in body; edited tags; edited title
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Ethan Bierlein
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Post Migrated Here from stackoverflow.com (revisions)
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lang-java

AltStyle によって変換されたページ (->オリジナル) /