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Texture redesigns #17

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opened 2024年09月12日 18:03:56 +02:00 by NameNotQuality · 23 comments

Some textures here are inconsistently high-resolution like in ethereal, which we have fixed. Now it is time for a farming redo texture redo!

Here is the list of textures to fix, it uses the same syntax as the previous lists:

9/11 textures:
	farming_pineapple_1.png
	farming_pineapple_2.png
	farming_pineapple_3.png
	farming_pineapple_4.png
	farming_pineapple_5.png
	farming_pineapple_6.png
	farming_pineapple_7.png
	farming_pineapple_8.png
	farming_vanilla_flan.png
As items, these could use 16px versions:
farming_beanpole.png
farming_trellis.png
Some new 16px textures that I suggest tweaking (4):
	farming_burger.png
	farming_popcorn.png 11 was not centered
	farming_potato_salad.png looked like a mountain
	farming_spaghetti.png! similar issue

I already made a texture for the potato salad, actually 2 versions:wider image and one in size of a normal bowl image

Some textures here are inconsistently high-resolution [like in ethereal](https://codeberg.org/tenplus1/ethereal/issues/23#issuecomment-2306014), which we have fixed. Now it is time for a farming redo texture **redo**! Here is the list of textures to fix, it uses [the same syntax](https://codeberg.org/tenplus1/ethereal/issues/23#issue-865112) as the previous lists: ``` 9/11 textures: farming_pineapple_1.png farming_pineapple_2.png farming_pineapple_3.png farming_pineapple_4.png farming_pineapple_5.png farming_pineapple_6.png farming_pineapple_7.png farming_pineapple_8.png farming_vanilla_flan.png As items, these could use 16px versions: farming_beanpole.png farming_trellis.png Some new 16px textures that I suggest tweaking (4): farming_burger.png farming_popcorn.png 11 was not centered farming_potato_salad.png looked like a mountain farming_spaghetti.png! similar issue ``` I already made a texture for the potato salad, actually 2 versions:wider ![image](/attachments/69048998-1137-48d5-977d-08e19cb76454) and one in size of a normal bowl ![image](/attachments/55b04250-f355-471b-bf47-7612008c003e)

Added smaller potato salad and tweaked popcorn :)

Added smaller potato salad and tweaked popcorn :)

I tweaked the burger a bit: image
It may look decent in hand or an item frame, but it kinda looks weird/pixelated in the inventory imo.

I also did the spaghetti:image
and vanilla flan:image

I tweaked the burger a bit: ![image](/attachments/bff5e8bd-d472-4cbc-a5ef-f9114aadf21a) It may look decent in hand or an item frame, but it kinda looks weird/pixelated in the inventory imo. I also did the spaghetti:![image](/attachments/a90570dd-fa6d-4ea4-a07c-6da38a08d2c7) and vanilla flan:![image](/attachments/46d4ce02-e656-4baa-89a3-173b381385e4)

Added and updated, thanks :)

Added and updated, thanks :)

I also realised the pineapple actually is ok in terms of resolution, the scaling was just wrong.
It is possible to fix this by setting visual_scale from 1.5 to 2.0 in line 43 of crops/pineapple.lua so it will fit with other 16px nodes.

However, I'm still gonna modify the textures, as I said that the current ones are too dark.
I already made 3 so far, tell me what you think about the shading I'm adding: 1image 2 image 3 image

I also realised the pineapple actually is ok in terms of resolution, the scaling was just wrong. It is possible to fix this by setting `visual_scale` from `1.5` to `2.0` in line 43 of `crops/pineapple.lua` so it will fit with other 16px nodes. However, I'm still gonna modify the textures, as I said that the current ones are too dark. I already made 3 so far, tell me what you think about the shading I'm adding: 1![image](/attachments/7f28f5ab-60e9-4449-b794-fe1daf5fbf67) 2 ![image](/attachments/b3601df1-3c94-409f-b251-6e3429763b11) 3 ![image](/attachments/a6b602a5-15ee-417d-88fb-13d9c57d677e)

Turns out pineapples aren't meant to be that tall irl, am wondering if I could use same textures only trim back to growing a 16px pineapple bushel.

Turns out pineapples aren't meant to be that tall irl, am wondering if I could use same textures only trim back to growing a 16px pineapple bushel.

What do you mean? Should I just continue making the textures as earlier, or create different ones?

I'm trying to search up how pineapple looks like while growing and this site describes it, but doesn't have images: https://greg.app/pineapple-lifecycle/
Wiki page with some images: https://en.wikipedia.org/wiki/Pineapple

What do you mean? Should I just continue making the textures as earlier, or create different ones? I'm trying to search up how pineapple looks like while growing and this site describes it, but doesn't have images: https://greg.app/pineapple-lifecycle/ Wiki page with some images: https://en.wikipedia.org/wiki/Pineapple

I've added new pineapple textures that are more bushlike and 24px so they scale nicely at 1.5

I've added new pineapple textures that are more bushlike and 24px so they scale nicely at 1.5

I think you could consider keeping it at 32px, as keeping the textures as powers of 2 makes rendering faster and more consistent with other textures (else every texture would be e.g. 15x15).

If you decide to use 24x24px anyway, I made my new textures 24x24: 1 image 2 image 3 image 4 image
Else 32x32: 1 image 2 image 3 image 4 image

I think you could consider keeping it at 32px, as keeping the textures as powers of 2 makes rendering faster and more consistent with other textures (else every texture would be e.g. 15x15). If you decide to use 24x24px anyway, I made my new textures 24x24: 1 ![image](/attachments/fa94f043-9b83-47f8-9060-6dd251422562) 2 ![image](/attachments/5b3eb24f-ae02-4ed4-9c6a-5f52a3b56a04) 3 ![image](/attachments/a47c91ff-b10a-4431-959a-bbf3607f8901) 4 ![image](/attachments/05c077ee-1fe5-4ac3-83d7-30c73bb9ae3a) Else 32x32: 1 ![image](/attachments/8578b66c-c574-46f9-9938-e77137cb5430) 2 ![image](/attachments/cb63dabb-626f-40f7-b441-f9fa2e5e050b) 3 ![image](/attachments/7fb9037c-77d0-4c5b-9eb3-2e29b45a1e32) 4 ![image](/attachments/24095558-7a50-4dc5-abdc-c020d2727ebd)

I used your new 24px textures and recoloured the rest of the pineapple growth and items, thx.

I used your new 24px textures and recoloured the rest of the pineapple growth and items, thx.

Actually though I decided to make everything a bit lighter again, but now including the pineapple:
1: image 2: image 3: image 4: image 5: image 6: image 7: image 8: image pineapple: image top: image

Should more contrast or brightness be added to the green?

Actually though I decided to make everything a bit lighter again, but now including the pineapple: 1: ![image](/attachments/e7725b7c-85a6-4d9a-986d-abbf49cd534a) 2: ![image](/attachments/d34bbd6d-b242-4fa3-90c7-01b7e596e97b) 3: ![image](/attachments/e91dc97f-294b-4c18-bbde-3e3b19708b53) 4: ![image](/attachments/58e6e8b8-3544-457a-b021-75aa9fb428eb) 5: ![image](/attachments/1daf4698-74d7-453a-ae0f-a811fe7a19bd) 6: ![image](/attachments/df8f6f75-4233-426e-9b15-297c75960439) 7: ![image](/attachments/a51119a4-a22d-46e7-9dad-3286049abc7c) 8: ![image](/attachments/5f1f12b2-7b00-46fa-9662-0307e839c239) pineapple: ![image](/attachments/90c4f522-fd79-49e8-b5e0-29f60ba95a03) top: ![image](/attachments/80f76ff4-c04c-4b92-9957-50daa6f223ce) Should more contrast or brightness be added to the green?

The final stage will be brighter so it looks ripe for harvest, and the pineapple item and top match colours too.

The final stage will be brighter so it looks ripe for harvest, and the pineapple item and top match colours too.

Ok, it's good that the pineapple will be even lighter when ripe.
Now, the only left things are upgrading the burger and/or changing the trellis and beanpole item textures to 16px (they look good when placed, but in inventory are high res).

Should we change the trellis and beanpole textures?

Ok, it's good that the pineapple will be even lighter when ripe. Now, the only left things are upgrading the burger and/or changing the trellis and beanpole item textures to 16px (they look good when placed, but in inventory are high res). Should we change the trellis and beanpole textures?

I'm not too fussed about changing the trellis and beanpole textures for the inventory, it's an accurate enough representation that doesn't look out of place. The burger on the other hand could do with a tweak.

I'm not too fussed about changing the trellis and beanpole textures for the inventory, it's an accurate enough representation that doesn't look out of place. The burger on the other hand could do with a tweak.

Ok, I'm doing the burger then.
I think the reason for its pixelation is the unsmooth detail with contrasting pixels instead of a more gradient-like design.
With this in mind, I decently tweaked the texture. I had a bit of trouble, but this is how it looks now, tell me what you think: image

Maybe it could still benefit from some tweaking, but now I think it's a bit better, as when I look back at the previous texture, it looks very coarse.

Ok, I'm doing the burger then. I think the reason for its pixelation is the unsmooth detail with contrasting pixels instead of a more gradient-like design. With this in mind, I decently tweaked the texture. I had a bit of trouble, but this is how it looks now, tell me what you think: ![image](/attachments/a7527540-e8ff-4ee4-afa7-9bd2bce4fccf) Maybe it could still benefit from some tweaking, but now I think it's a bit better, as when I look back at the previous texture, it looks very coarse.
4.7 KiB

Added, thanks :)

Added, thanks :)

I tried tweaking the burger by e.g. making it darker: image

Should the burger be tweaked a bit more? If yes, do you have any ideas for it?

I tried tweaking the burger by e.g. making it darker: ![image](/attachments/91930e18-dd40-49c2-b3ad-7c6652d0ff4a) Should the burger be tweaked a bit more? If yes, do you have any ideas for it?

The one you did previous looks good, was going to stick with that.

The one you did previous looks good, was going to stick with that.

Do you have any ideas on how to improve the previous texture then? Or is it good already?
Is it better when there's less shine: image

Do you have any ideas on how to improve the previous texture then? Or is it good already? Is it better when there's less shine: ![image](/attachments/23d2b9da-833d-4f9a-bef2-9e4eb74461ae)

Updated, that seems to be everything in farming sorted, and I just replaced the 32px cheese block texture in mobs_animals with a 16px one.

Updated, that seems to be everything in farming sorted, and I just replaced the 32px cheese block texture in mobs_animals with a 16px one.

Ok, so farming redo is done, great!
What mod should we fix next then? I think these should have inconsistent textures, but let me know if there is more:

Doors redo
Hopper
Wine
Slimes Redo?
Ok, so farming redo is done, great! What mod should we fix next then? I think these should have inconsistent textures, but let me know if there is more: ``` Doors redo Hopper Wine Slimes Redo? ```

Those mods get a free pass, Doors Redo because the higher resolution doors dont need to be used but are there just incase, hoppers cause they look so good, wine is a mix of texture submissions and are suppose to look that way, and slimes isnt my mod, I just keep it up to date.

Those mods get a free pass, Doors Redo because the higher resolution doors dont need to be used but are there just incase, hoppers cause they look so good, wine is a mix of texture submissions and are suppose to look that way, and slimes isnt my mod, I just keep it up to date.

Doors redo still has high-res textures in place for 2 doors. You could also still consider changing the hopper with me as once again, we are trying to make the textures look even better by making them fit in.

Doors redo still has high-res textures in place for 2 doors. You could also still consider changing the hopper with me as once again, we are trying to make the textures look even better by making them fit in.

Okies, lets give Hoppers a go next :) closing this issue.

Okies, lets give Hoppers a go next :) closing this issue.
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