In MineClonia/MineClone2 the nodes define the speed of diging them with the parameter _mcl_hardness
In MineClonia/MineClone2 the crops are digged instantly unlike MTG which takes a little longer to dig
In previous versions of MineClonia, farming worked well, because since the _mcl_hardness parameter was nil, when farming run in MineClonia the crops were instantly digged.
But since the commit 8bca4985d3c3faf9d0672b00222aea412e69adc3 update, blocks with _mcl_hardness = nil in MineClonia adopt _mcl_hardness = 1 by default.
Now farming crops take time to dig and MineClonia crops snap instantly, something that is strange when playing.
The solution would be set:
_mcl_hardness = 0.01,
on all crop nodes manually
and do NOT place this parameter in farming:beanpole or in hemp block, sugar cube, etc.
I suggest setting a global
farming.mcl_hardness = 0.01
in init.lua
and then set
_mcl_hardness = farming.mcl_hardness,
in each crops nodes file
@cora
In MineClonia/MineClone2 the nodes define the speed of diging them with the parameter `_mcl_hardness`
In MineClonia/MineClone2 the crops are digged instantly unlike MTG which takes a little longer to dig
In previous versions of MineClonia, farming worked well, because since the `_mcl_hardness` parameter was `nil`, when farming run in MineClonia the crops were instantly digged.
But since the commit [8bca4985d3c3faf9d0672b00222aea412e69adc3](https://codeberg.org/mineclonia/mineclonia/commit/8bca4985d3c3faf9d0672b00222aea412e69adc3) update, blocks with `_mcl_hardness = nil` in MineClonia adopt `_mcl_hardness = 1` by default.
Now farming crops take time to dig and MineClonia crops snap instantly, something that is strange when playing.
The solution would be set:
`_mcl_hardness = 0.01,`
on **all crop nodes** manually
and do NOT place this parameter in `farming:beanpole` or in hemp block, sugar cube, etc.
I suggest setting a global
`farming.mcl_hardness = 0.01`
in init.lua
and then set
`_mcl_hardness = farming.mcl_hardness,`
in each crops nodes file
@cora