• Joined on 2023年11月01日
ketwaroo commented on pull request mineclonia/mineclonia#931 2024年01月04日 07:45:50 +01:00
Advancements GUI use default.gui_bg and gui_bg_img, which appear to be nil and cause crashes.

Not sure how but default global variable exists as an empty table

mmmh this shouldn't be the case are you using any additional mods?

sorry for not replying sooner. and yeah, it...

ketwaroo created pull request mineclonia/mineclonia#931 2024年01月04日 03:05:48 +01:00
Advancements GUI use default.gui_bg and gui_bg_img, which appear to be nil and cause crashes.
ketwaroo pushed to defaul_gui_bg_is_nil at ketwaroo/mineclonia 2024年01月04日 02:45:06 +01:00
b308b027d5 default.gui_bg and gui_bg_img appear to be deprecated and cause crashs occasionally.
ff24dd3fa0 Fix vindicators falling through the ground
b6800b4274 Move damage particles setting to Graphics
ce2826339a Invert "Disable mod damage particles" setting
c3f2fe64d8 Make bark stair/slabs be crafted with bark
Compare 10 commits »
ketwaroo created branch defaul_gui_bg_is_nil in ketwaroo/mineclonia 2024年01月04日 02:45:06 +01:00
ketwaroo pushed to horse-armor-craft-recipe at ketwaroo/mineclonia 2023年12月18日 18:03:03 +01:00
57764cad44 add leather horse armor recipe
f0a2f6d446 Remove setting to enable deepslate generation
e671138ffb Remove generate fallen logs setting
eacc2a4dba Remove translucent ice setting
c7cc282b6e Remove obsolete setting for creative mode
Compare 10 commits »
ketwaroo created branch horse-armor-craft-recipe in ketwaroo/mineclonia 2023年12月18日 18:03:03 +01:00
ketwaroo commented on pull request mineclonia/mineclonia#685 2023年11月01日 21:23:35 +01:00
Fixes #682 by setting correct default old_y for falling calculation

Try not to refer to repository specific id's in the commit message next time though (and also don't use magic words like "fixes" #issueid in commits; if someone were to cherry pick this to...

ketwaroo commented on issue mineclonia/mineclonia#682 2023年11月01日 18:38:27 +01:00
Mobs that walks in the nether/end die on spawn after 0.89.1

I set the old_y fix in the physics.lua file instead since that's where it's used.

fe88310f4f89681ad547d4c840210683ead26b7e

I created PR #685 but you can close it if doesn't make sense.

ketwaroo created pull request mineclonia/mineclonia#685 2023年11月01日 18:37:14 +01:00
Fixes #682 by setting correct default old_y for falling calculation
ketwaroo created branch mobs_fix_falling_initial_y in ketwaroo/mineclonia 2023年11月01日 18:33:03 +01:00
ketwaroo deleted branch fix_falling_initial_y from ketwaroo/mineclonia 2023年11月01日 18:33:03 +01:00
ketwaroo pushed to fix_falling_initial_y at ketwaroo/mineclonia 2023年11月01日 18:32:18 +01:00
fe88310f4f Fixes #682 by setting correct default old_y for falling calculation
ketwaroo created branch fix_falling_initial_y in ketwaroo/mineclonia 2023年11月01日 18:32:18 +01:00
ketwaroo created repository ketwaroo/mineclonia 2023年11月01日 18:23:20 +01:00
ketwaroo commented on issue mineclonia/mineclonia#682 2023年11月01日 05:11:07 +01:00
Mobs that walks in the nether/end die on spawn after 0.89.1

Ah sorry I missed your comments. I applied a bandaid locally by adding half the collisionbox height to the spawn position y coordinate. As you pointed out it seems that that everything that has...

ketwaroo opened issue mineclonia/mineclonia#682 2023年11月01日 03:54:30 +01:00
Mobs that walks in the nether/end die on spawn after 0.89.1