• New Delhi
  • Joined on 2025年12月10日

Daksh Shrivastav

building things, breaking things, learning things; usually in that order


about me

const daksh = {
 location: "Delhi, India",
 title: "student",
 approach: "say yes first, code frantically, deliver something better than expected",
 currentFocus: ["anything that sounds interesting", "whatever breaks next"],
 funFact: "I once fixed a VB script by pure spite for Excel"
};

i'm a functional polymath...

ie. i specialize in taking on things i technically shouldn't know how to do yet, learning them unreasonably fast, and producing results that make people question whether i actually just learned it.

this chaos-driven approach has resulted in me learning: web dev, mobile apps, video/photo/audio editing, music production, 3D modeling, UI/UX, robotics, electronics, PCB design, CAD, hardware modding, soldering, game modding, a concerning amount of repair work and science-y things.

my learning philosophy

accept task → panic → research furiously → build thing → fix till thing works → repeat


experienced in

🤖 robotics 🚁 drones & hardware 💻 programming 🎨 design & CAD 🔌 IoT & automation
robosoccer drone building coding competitions 3D modeling Arduino projects
robowar flight competitions algorithm challenges CAD & sims Raspberry Pi
robosumo PCB design logic & reasoning technical design smart systems

also dabbled in: debates, GK competitions, and various other things i said "sure, i can do that" to.


tech stack

programming & development

JavaScript Python Flutter Dart HTML5 CSS3 SQL Bash

hardware & electronics

Arduino Raspberry Pi KiCad FreeCAD Linux Git

creative tools

Adobe CC Blender Darktable KeyShot Unreal Engine


📊 stats

i don't believe more lines of code/number of commits/consistency of commits means better code. when a measure becomes a target, it ceases to be a good measure. for any differing opinions, you may refer to Goodhart's Law.

TL;DR: people who don't know what they're talking about should not be making decisions about said thing.


💡 random skills acquired through necessity

💻 software

  • web development (HTML/CSS/JS)
  • mobile apps (Flutter/Dart)
  • Python automation
  • Bash scripting
  • UI/UX design
  • game modding (Frostbite engine games)
  • video/audio/photo editing
  • 3D modeling

🔧 hardware

  • Arduino & Raspberry Pi
  • PCB design
  • circuitry
  • CAD (mechanical design)
  • soldering
  • PC building & modding
  • networking (the cables kind, not the shitty linkedin kind)
  • various repairing skills

🎯 current status

#!/bin/bash
while true; do
 read -p "new challenge accepted? (y/n): " answer
 case $answer in
 [Yy]* )
 echo "confidence level: 0%"
 sleep 2
 echo "opening 47 Stack Overflow tabs..."
 grep -r "how to" ~/brain/* 2>/dev/null || echo "no prior knowledge found"
 
 until [ $success -eq 1 ]; do
 ./attempt_solution.sh
 [ $? -eq 0 ] && success=1 || echo "failed. trying again at 3 AM..."
 done
 
 echo "somehow works"
 echo "better than expected lol"
 git add skills.log && git commit -m "accidentally learned another thing"
 ;;
 * ) 
 echo "lies. we both know you'll say yes."
 ;;
 esac
done

random stuff i feel is important to put here

  • learned cinematography, audio design and modding via video game camera mods (shoutout to Matti Hietanen and Mikhael Sharov for enabling this madness)
  • fixed printers multiple times (humanity's greatest challenge)
  • won robotics competitions with robots assembled the night before (procrastination-driven development)
  • built competition drones that actually flew (surprising everyone, including myself)
  • can argue politics as well as debug code (equally exhausting, equally satisfying)

📫 connect

currently accepting: internship offers, interesting projects, weird challenges, things that sound impossible

Portfolio


"i don't always know what i'm doing, but i will probably figure it out"