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Barb: Remove berserk command and trigger via combat #449

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opened 2014年05月08日 19:06:51 +02:00 by mikeclemson · 1 comment
mikeclemson commented 2014年05月08日 19:06:51 +02:00 (Migrated from github.com)
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Remove berserk command. Remove berserk AFF flag as an equipment option. Barbarians with berserk learned will instead berserk in combat based on triggers, including blood letting (from one of barb's victims or from the barb himself/herself), low health of the barb (below 25%), or being victim to a damaging hit (25% of the barb's hitpoints). To keep it unpredictable, do not trigger on options like doing a lot of damage to an NPC (killing a weak mob in one hit should not trigger it) or getting a killing blow (also too easy/predictable).

Remove berserk command. Remove berserk AFF flag as an equipment option. Barbarians with berserk learned will instead berserk in combat based on triggers, including blood letting (from one of barb's victims or from the barb himself/herself), low health of the barb (below 25%), or being victim to a damaging hit (25% of the barb's hitpoints). To keep it unpredictable, do not trigger on options like doing a lot of damage to an NPC (killing a weak mob in one hit should not trigger it) or getting a killing blow (also too easy/predictable).
mikeclemson commented 2014年05月14日 06:16:53 +02:00 (Migrated from github.com)
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Perhaps drinking blood (from a severed head) would cause berserk. I really picture blood mattering for barbs, the sclera of the eyes turns blood red, pupil/iris a deep red hue.

Perhaps drinking blood (from a severed head) would cause berserk. I really picture blood mattering for barbs, the sclera of the eyes turns blood red, pupil/iris a deep red hue.
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TempusMUD/Tempuscode#449
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