- use node timers
- if
elapsed > intervalthen player was away during regen trigger, so regen
Use node def for data, node meta to store what node it becomes. Add API function for setting that meta on dig.
- use node timers
- if `elapsed > interval` then player was away during regen trigger, so regen
Use node def for data, node meta to store what node it becomes. Add API function for setting that meta on dig.