Godot 4.5 introduces a Logger class which conflicts with the current Logger class in the Liblast framework.
Godot 4.5 introduces Logger class #37
It looks like this will be fixed with PR #36
Yes, I have renamed our Logger to Log instead to fix this.
A good thing is that we an now much more easily handle native log form Godot without doing this strange file parsing thing.
I have not done anything to handle that, just fixed what was needed for compatibility.
I think I'll soon merge devel-unfa branch to main because despite some regressions, there's no benefit keeping that separate, as nobody else is working in the codebase at the moment anyway.
@hemebond Thank you for reporting this!
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