User Story: ID--GAME-8
In order to enhance player visualization and interaction within the game, it's essential to introduce distinct black outlines around each voxel. This modification aims to:
- Aid players in distinguishing between neighboring voxels, thus elevating the gameplay experience.
- Pave the way for an upcoming feature, where players will witness highlighted outlines on the voxel directly under their gaze. This mirrors functionalities present in similar voxel-based games. A separate issue will be created to provide details on this feature.
Details:
- User: Player
- Functionality: Voxel Highlight on Look
- Goal: To amplify the player's clarity when interacting with individual voxels in the game environment.
Acceptance Criteria:
- Introduce a functionality or shader to encompass a voxel with a distinctive black frame.
- The highlighting feature should exclusively be active on the voxel directly in the player's line of sight.
- Ensure that the introduction of this highlight doesn't negatively impact performance or visuals.
- Achieve efficient rendering and a consistent visual experience across different in-game scenarios.
- Implement an easy toggle feature for players who might wish to switch the outline on/off.
Tasks:
- Design and integrate the shader or functionality meant for voxel highlighting.
- Integrate the highlighting feature seamlessly with the player's current line of sight.
- Optimize and thoroughly test for both performance and clarity.
Implementation Approach:
We recommend adopting shader techniques for this update:
- Associate a custom shader with the voxel.
- Within the shader, incorporate specialized code to delineate the outline around the voxel's edges.
This approach guarantees proficient rendering and a uniform visual experience in various in-game situations.
Notes: Feedback and ideas regarding this enhancement are highly valued. Let's collaborate to actualize this visualization improvement!