ExanimaModding/Toolkit
5
4
Fork
You've already forked Toolkit
1

How should the launcher keep track of the state of Exanima.exe? #60

Open
opened 2024年09月12日 05:47:08 +02:00 by Dea · 0 comments
Owner
Copy link

When the user clicks play in the launcher, we'd want to prevent the user from pressing play again if the game is already launched.

sysinfo could be used to grab the name of the process to see if it exists.

Maybe looking into making Exanima.exe a child process of the launcher could be a possibility? This approach could be doubtful.

When the user clicks play in the launcher, we'd want to prevent the user from pressing play again if the game is already launched. [sysinfo](https://github.com/GuillaumeGomez/sysinfo) could be used to grab the name of the process to see if it exists. Maybe looking into making Exanima.exe a child process of the launcher could be a possibility? This approach could be doubtful.
Dea added this to the board project 2024年09月12日 05:47:11 +02:00
Dea added reference feat/launcher 2024年09月12日 05:48:11 +02:00
Dea added this to the 0.1.0-beta.1 milestone 2024年09月12日 06:01:47 +02:00
Dea modified the milestone from 0.1.0-beta.1 to 0.1.0 2025年04月26日 00:06:55 +02:00
Sign in to join this conversation.
feat/launcher
main
chore/rewrite-framework
feat/lua-rt
v0.1.0-beta
plugins
feat/launcher
feat/rdb
feat/installer
feat/rust-bindings
feat/egui-gui
rust-plugins
v0.1.0-beta.2
v0.1.0-beta.1
v0.0.1
Milestone
Clear milestone
No items
No milestone
Projects
Clear projects
No items
No project
Assignees
Clear assignees
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
ExanimaModding/Toolkit#60
Reference in a new issue
ExanimaModding/Toolkit
No description provided.
Delete branch "%!s()"

Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?